Search found 27 matches

by Desttinghim
Fri Dec 08, 2017 05:03
Forum: Presentation
Topic: Introduction Julie.chan
Replies: 2
Views: 182

Re: Introduction Julie.chan

Hey, you're the developer of Hexoshi! I thought you're avatar was familiar. I'm Louis, and I've not done a whole lot but I've been poking at the rules every now and then with some of my Magic playing friends to try and give it a more distinct feel. Definitely excited to see more people join the proj...
by Desttinghim
Fri Dec 08, 2017 04:47
Forum: General
Topic: Regarding abillities
Replies: 3
Views: 143

Re: Regarding abillities

+1 from me. This is an issue I had been meaning to bring up eventually. Magic also does this, except for cards where there isn't enough space for it to fit (cards with lots of abilities or more complicated rules text). I like the idea of the database integration and tagging as well.
by Desttinghim
Tue Nov 28, 2017 00:51
Forum: General
Topic: Almost-announcing - Arcmage: Seeds of Magic
Replies: 7
Views: 404

Re: Almost-announcing - Arcmage: Seeds of Magic

Hey Shai, nice to meet you. I'm new-ish to the project, and my IRL friends and I have been working on refining the rules of Arcmage to make it more distinct from magic. I have to say that this is a very cool project! I've been trying to figure out a way to model ArcMage in code, but it looks like yo...
by Desttinghim
Mon Nov 20, 2017 21:38
Forum: Art
Topic: Templates and Art Locations?
Replies: 1
Views: 226

Templates and Art Locations?

Is there anywhere to get all of the current templates being used for cards as well as all the art? Github has quite a bit of the art, but lacks templates and is missing some of the art. The Google Drive folder seems to have two or three templates, but doesn't have any of the art by itself. I think r...
by Desttinghim
Mon Nov 20, 2017 20:19
Forum: Art
Topic: arcmage logo....
Replies: 2
Views: 154

Re: arcmage logo....

I'm gonna voice my support for this as well. "Arcmage" in the font at the top of the page looks really neat.
by Desttinghim
Tue Nov 07, 2017 20:57
Forum: General
Topic: Card Linearity
Replies: 3
Views: 263

Re: Card Linearity

Ah, I'd forgotten about that part of the General Design Document :D I think it could be useful to adopt the levels he uses when we classify cards we make. Right now it would only be useful for making sure we don't have too many linear/incompatible cards, but in the future it could be useful for sort...
by Desttinghim
Tue Nov 07, 2017 20:47
Forum: Rules
Topic: Card Rarity?
Replies: 4
Views: 458

Re: Card Rarity?

My thoughts are that whatever you add or change should be there only to either achieve the goal within the scope of the game design, or to solve a problem that hinders that goal. Just that principle alone would disqualify most of everyones ideas, but on a sound ground :P It seems to me that the pro...
by Desttinghim
Mon Nov 06, 2017 05:51
Forum: Rules
Topic: Removing VP from ARC and Improving Cities
Replies: 2
Views: 167

Re: Removing VP from ARC and Improving Cities

So far we've done one playtest, with the cities each at 15 defense points. That's too much - I'm thinking about 10 average, with about 2 points variation in general. Some day I'm going to spend some time playing against myself and figure out the adjustments that need to be made.
by Desttinghim
Fri Nov 03, 2017 20:06
Forum: Rules
Topic: Removing VP from ARC and Improving Cities
Replies: 2
Views: 167

Removing VP from ARC and Improving Cities

I've recently been doing some play-testing with ARC, and I have come to the opinion that it would work better without victory points. I think most of the people I've played with agree. Keep in mind that these are folks that I play Magic casually with. They like the game, but want to see it different...
by Desttinghim
Tue Oct 10, 2017 16:25
Forum: General
Topic: Card Linearity
Replies: 3
Views: 263

Card Linearity

I was reading game design articles on the Internet and found this article. Essentially, it's talking about how cards can either be modular (meaning they will go in any deck) or linear (meaning you have to design a deck around that card). This topic is being discussed with a focus on set design in Ma...