Search found 101 matches

by aspidites
Wed Jan 06, 2016 23:03
Forum: General
Topic: ViCE is dead
Replies: 2
Views: 1648

ViCE is dead

I probably could have written this in code, but I figured it'd be more visible here. Some of you might know that I started working on ViCE again a few weeks back. To date: - there is a database with cards, decks, players, and games logged in it - there is a server which allows you to search for card...
by aspidites
Wed Dec 23, 2015 13:43
Forum: General
Topic: What's the status of this project?
Replies: 14
Views: 4534

Re: What's the status of this project?

Well, if it makes you feel better Ravenchild, I think I agreed with you long before you posted :P I think it would make much more sense to not worry about rulesets Then I've not done anything really different than what Tabletop simulator has done. Indeed, without doing something different, I'm would...
by aspidites
Tue Dec 22, 2015 23:16
Forum: General
Topic: What's the status of this project?
Replies: 14
Views: 4534

Re: What's the status of this project?

ViCE is at a standstill. There is a minimal working ORM and the plugin framework technically works and is documented. What's not done is to actually write the plugins. That said, Over the last few years, I've been moving away from Python for personal projects (as it's my day job) and been messing wi...
by aspidites
Tue Dec 22, 2015 14:37
Forum: General
Topic: What's the status of this project?
Replies: 14
Views: 4534

Re: What's the status of this project?

@RavenChild - I have not. I Think my other motivation for even keeping ViCE around was the idea of having some form of automation (which, as I recal, snowdrop said he could do without), and b) the open source aspect. @Korric - It's open source. While it is more than likely dead in it's current incar...
by aspidites
Sun Dec 20, 2015 19:34
Forum: General
Topic: What's the status of this project?
Replies: 14
Views: 4534

Re: What's the status of this project?

@Ravenchild, I'm not sure. If this project were to reboot, I'd think interested parties would need to have a meeting of sorts to figure out what's needed. For instance, while I still have a public repo for ViCE and some unpublished stuff locally, do we really need such a thing when Tabletop Simulato...
by aspidites
Tue Nov 17, 2015 03:18
Forum: General
Topic: What's the status of this project?
Replies: 14
Views: 4534

Re: What's the status of this project?

Sometimes my memory nudges me that there is this project that I haven't looked at for quite some time... Which now makes me wonder: What is currently needed to bring this project back to live besides people writing stuff in the forum? People writing code.... If that sounded snarky, it was. However,...
by aspidites
Tue Jul 08, 2014 09:44
Forum: General
Topic: Does anyone know what happened to snowdrop?
Replies: 7
Views: 2524

Re: Does anyone know what happened to snowdrop?

> go on my longer disappearences and am not at all against letting someone else that has more time than me to step up as project lead to secure a more coherent pace.

Not going to happen. You're the lead for a reason :-)
by aspidites
Sat Mar 08, 2014 07:35
Forum: Rules
Topic: Mulligan
Replies: 8
Views: 5533

Re: Mulligan

To be clear, I don't think the original rules ever intended to presume that you could mulligan every turn. Rather, my point was that the were written as such that a person new to TCGs or who otherwise wasn't paying attention might interpret them as such. At any rate, I've updated the github version ...
by aspidites
Sat Mar 01, 2014 05:46
Forum: Rules
Topic: Mulligan
Replies: 8
Views: 5533

Mulligan

The current rules state that During each players first turn he/she is allowed to do a Mulligan. I'm wondering if it makes sense to reword this as During the start of a match*, each player is allowed to Mulligan instead? Reasons for wanting to do so: As it stands now, the second player has an advanta...
by aspidites
Tue Jan 15, 2013 06:09
Forum: Art
Topic: cards with no abilities
Replies: 4
Views: 5035

Re: cards with no abilities

1 - Looks empty 3 - I don't like that the card name is covered partially 4 - I don't like the vertical text. That leaves 2, which I generally like, though I'm not fond of the gap at the bottom between the name banner and the bottom border. The only other option I can think of would be to introduce f...