Search found 132 matches
Re: Shadow Guild
The Shadow Guild could be about knowledge , secrets and fraternity . That is: the members are seeking knowledge- including arcane knowledge; they deal in secrets and are formed as a hierarchical secret society, and they hold great loyalty to their fellow members. They are sometimes perceived as the...
Re: Factions
Reading it again I think that some stuff needs sorting out: 1. Detailed info about hierarchy should be on a page dedicated to them alone, not in the bg-story. It's simply too detailed and makes the text go from general description into something that looks like a table of facts. Now, I'm all for ha...
Re: Factions
In the wiki the most inaccurate section is the one about the Shadowguild, and This faction is the least finalised. Graphically it will contain all kinds of random monsters, undead, skelettons etc and dark mages. I don't want them to be just the classical evil-mindless-undead-with-no-really-interest...
- Sat Nov 19, 2011 17:53
- Forum: Rules
- Topic: Qx Idea Dump: Inertial Behavior
- Replies: 7
- Views: 14117
Re: Qx Idea Dump: Inertial Behavior
Problem occurs often in some card games. Take two equal players, two decks of the same power. The reality is, whoever hits first, taking a creature down, will win whole game. He will simply make a small gap between his power and his opponent, and will just have to hit, hit, hit to widen the gap and...
- Tue Nov 15, 2011 19:37
- Forum: Rules
- Topic: Card types - tag approach
- Replies: 2
- Views: 4757
Re: Card types - tag approach
The system sounds interesting but I'm afraid that this will make deck building a nightmare because if you like to have card X in your deck, you need at least to have (with a threshold of 4) 4 cards of a specific type in your deck and then you need to multiply these 4 cards with 4 to ensure that you ...
- Tue Nov 15, 2011 19:36
- Forum: Rules
- Topic: Qx Idea Dump: Inertial Behavior
- Replies: 7
- Views: 14117
Re: Qx Idea Dump: Inertial Behavior
I don't understand what the actual problem is. Do you want to prevent that a player has too many units in play? What kind of problems do you see? As for units with a threshold of 0: I think that units with a threshold of 0 are absolutely okay. Keep in mind that if you play a Gaian card in your House...
- Tue Nov 15, 2011 19:26
- Forum: Rules
- Topic: Brainstorming on resource system
- Replies: 0
- Views: 4113
Brainstorming on resource system
It seems we are still looking for the right resource system for our game. At least when I look at a thread like this one: http://www.wtactics.org/forum/viewtopic.php?f=2&t=205 The following is heavily inspired by the following thread: http://www.wtactics.org/forum/viewtopic.php?f=2&t=206 So I didn't...
- Tue Oct 25, 2011 17:47
- Forum: Presentation
- Topic: Crendgrim
- Replies: 2
- Views: 5907
Re: Crendgrim
Hi, nice to have you around.
As for the rules: It's still pretty fluid and we are discussing several options that will make up the final ruleset. So if you have great ideas for new game mechanics, feel free to share your thoughts here and we can discuss them.
As for the rules: It's still pretty fluid and we are discussing several options that will make up the final ruleset. So if you have great ideas for new game mechanics, feel free to share your thoughts here and we can discuss them.
- Sun Oct 23, 2011 15:49
- Forum: Sandscape
- Topic: Networking
- Replies: 6
- Views: 16738
Re: Networking
Hi, ..the other question is of course: is such responsiveness necessary or don't we care about a 2 seconds delay? For now we certainly don't care for it. Playtesting is more important than anything else at the moment, so having a working client soon really matters, even if it uses plain HTTP. Later...
- Sun Oct 23, 2011 10:26
- Forum: Rules
- Topic: New Card type: Kingdom (and some rule changes)
- Replies: 15
- Views: 34604
Re: New Card type: Kingdom (and some rule changes)
After some more discussions we could further refine the kingdom cards concept. A summary of possible rules and considerations can be found in the wiki:
http://chaosrealm.net/wtactics/wiki/ind ... gdom_cards
http://chaosrealm.net/wtactics/wiki/ind ... gdom_cards