Source code

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Ravenchild
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Re: Source code

Post by Ravenchild » Mon Jan 18, 2016 20:06

Sure. Is there a server where this software is installed?
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xarn
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Re: Source code

Post by xarn » Mon Jan 18, 2016 21:08

Nope. It's possible to install/run locally but I guess I should write a README ...it's so many years ago that I don't know exactly. Basically it requires ruby and some lib ...I think.

Besides of this, I'd be willing to rent a small VPS (for anything, not just this) if the need arises and if there is enough interest.
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Peter
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Re: Source code

Post by Peter » Sun Mar 27, 2016 16:29

xarn wrote:...But this was actually a working prototype, where you could play against someone else. ...well, kind of. Like draw cards from a premade deck into your hand, place them on the table, flip them, and that's about it if I remember right. Of course it was interactive with the opponent too.

But still, it's a start. Anyone interested that I revive this?
Yeah, definitely! Sounds interesting.
Kind regards and happy coding :)
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snowdrop
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Re: Source code

Post by snowdrop » Thu Mar 31, 2016 22:28

xarn wrote:Nope. It's possible to install/run locally but I guess I should write a README ...it's so many years ago that I don't know exactly. Basically it requires ruby and some lib ...I think.

Besides of this, I'd be willing to rent a small VPS (for anything, not just this) if the need arises and if there is enough interest.
I can chip in with money for the dev server if needed, just shout. What I'm interested in is what this is actually written in... ruby? It looks like javascript?

Have you looked at knitters code on sandscape?
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xarn
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Re: Source code

Post by xarn » Fri Apr 01, 2016 20:01

no need for a server right now, thanks. It's more time and dedication that's lacking. ;)
...but if you already have one, i might try to get it running there.

the server side is in ruby and the browser side in javascript.

I remember sandscape and knitter. We had quite a talk at the time but I must confess I didn't follow the progress. I was starting a new job at the time, so I quickly went busy and dropped my prototype here.

Basically, we went separate routes because we had incompatible views on how it should be done, technology and design wise. I also misunderstood that you wanted wtactics to be more something like a sandbox/tool rather than a usual web game.
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xarn
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Re: Source code

Post by xarn » Sat Apr 02, 2016 20:30

Ok, here it goes:

http://vps264671.ovh.net:8080/


it was quite tough to get this 5 year old thing working again...

Sources are here now:
https://github.com/dagnelies/wtactics-legacy
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Peter
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Re: Source code

Post by Peter » Sat Apr 02, 2016 23:43

Thanks. This looks nice. With east and west kingdom etc. :)
Kind regards and happy coding :)
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