1. http://wtactics.org/wiki/index.php?titl ... r_.26_info, second bullet:
For me, putting ORC in parentheses suggests that ORC is alternative terminologyThe ORC intends to live up to the General Design Document & the Local design document (ORC).
2. http://wtactics.org/wiki/index.php?titl ... _%28ORC%29:
Even the page's title seems to suggest that the LDD and ORC are one-and-the-sameWelcome to everything you would want to know about the Original Rules Concept for WTactics, or the ORC as we say in short. The ruleset itself is available at the Quick Rules page on the Wiki. If you're interested in development it would be a benefit if you read this document first, read the ORC aterwards, and then re-visit here. While snowdrop is the maintainer of the ORC and currently the benevolent dictator, the development process is transparent and done in public. You are always welcome to become a part of the ORC team or lead your own development of new and different rule system. Either way, please enrich the community with the grace of your presence and feel invited to register in here as well as on the forum to participate in an ongoing discussion or give birth to a new one.
3. http://wtactics.org/wiki/index.php?titl ... _%28WTB%29:
This page doesn't exist, and seems to be the only other occurrence of Local Design Document in a title within the wiki. In fact, no where else, except the fore-mentioned article does the term Local Design Document show up in the wiki at all, which leads me to believe its a new term. In fact, save for snowdrop's comment on the blog, I'd have assumed that Local Design Document was simply replacing Original Rules Concept. [/list]
BTW, for those that wish not to bother reading the blog, the actual definitions of ORC, LDD, and GDD are as follows:
General Design Document: Outlines the type of games that could be created within the general WT project. Intended for developer teams to figure out if they belong in the project and what is expected.
Local Design Document: Is supposed to outline specific design guidelines and explanations for a specific rule system. Intended for dev teams to make their designing more structured and fill in the details. It is however not really a necessary document and isn’t required by WT, yet, I can’t imagine how anyone would design such a complex game as a CCG without something in the lines of a LDD.
Original Rules Concept: Is just one specific rules system. The rules are what the end user will read/learn and get with the game, to be able to play it. (In contrast, the GDD and LDD are usually documents that are seldom public at all in the game industry).