orc update 16 june 2016

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snowdrop
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orc update 16 june 2016

Post by snowdrop » Thu Jun 16, 2016 16:51

Changed how you win advantages: Earlier it was by having more cards in you x domain pile. As that gives domain building advantages to wheenie decks and scewed the whole game towards people never ever seeing it as viable to put down an expensive creature in the Kingdom. Now you just measure each players total amount of gold value in each domain. This brings some good differentiation into the domain-play and more options into the game.

Rules in wiki were changed to:
In the tactics phase the player compares his/her domains with the opponent domains in order to see if he/she has won any of the three possible tactical victories. To get to know the strength of his/her specific domain, the player sums up the gold cost of all unmarked creatures in it.

Example: The player has 3 cards in the domain called ''Soul''. The first creature card has a gold cost value of 3, the second creatures gold cost is 2, and the third creatures gold cost is 5. Hence, the players domain point in Mind is 10 (3 + 2 + 5 = 10)



Added new region rule

During the discard phase, in wiki:
The player may discard his/her active region. If that happens, the next one is revealed and turned face up, and becomes the new active region. Discarding the last regions counts as a loss of the game.
ngoeminne
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Re: orc update 16 june 2016

Post by ngoeminne » Fri Jun 17, 2016 18:34

Hi


It's nice to see the interaction between the ORC and ARC. It's a good change to count the cost instead of the number of cards.

Kind regards,
Nico
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snowdrop
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Re: orc update 16 june 2016

Post by snowdrop » Fri Jun 17, 2016 19:07

ngoeminne wrote:Hi


It's nice to see the interaction between the ORC and ARC. It's a good change to count the cost instead of the number of cards.
My way of handling it in the first place was questionable from the start, but it really won't work by counting cards, number of cards isn't a true measure of anything, or at the very least it can't be a measure of power invested by the player into his/her domains. Gold cost is much closer to such a measurement since it's the mark used in the design and balancing.
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