Card Linearity

Anything related to dev. & that doesn't fit in below categories.
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Location: Idaho

Card Linearity

Postby Desttinghim » Tue Oct 10, 2017 16:25

I was reading game design articles on the Internet and found this article.

Essentially, it's talking about how cards can either be modular (meaning they will go in any deck) or linear (meaning you have to design a deck around that card). This topic is being discussed with a focus on set design in Magic, but could easily extend here. Any thoughts on it? I think this advice could be useful to keep in mind when designing cards and decks.

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