Event
Sea creature can join the battle on your side, you have to pay the cost in the way like it would be an event card. The creature dies after battle.
Cost: 0
Fishy rain
I'm the filthy bastard you wish you never met.
- TorbenBeta
- Posts:122
- Joined:Fri Aug 13, 2010 19:33
- Location:Germany Niedersachsen/Lower Saxony
Re: Fishy rain
Interesting Card but the name is kind of... misleading.
What are the stats of the creature and what faction is is for? I would guess Gaia?
And what do you imagine for the card art?
Name suggestion: Wrath of the sea, humid/wet attack.
Torben
What are the stats of the creature and what faction is is for? I would guess Gaia?
And what do you imagine for the card art?
Name suggestion: Wrath of the sea, humid/wet attack.
Torben
Re: Fishy rain
I'd imagine that a tornado came and sucked up our fellow Merfolk and transported it into front with water, algae and tones of fish, therefore the name. But, as I said, its not that it should be the same if it will go into game
The craeture may be totally random, Ideally it would be instant-play card for sea creatures.
The craeture may be totally random, Ideally it would be instant-play card for sea creatures.
I'm the filthy bastard you wish you never met.
Re: Fishy rain
I don't get it: What creature? From where? Hand? Army deck? Already in play?Q_x wrote:Event
Sea creature can join the battle on your side, you have to pay the cost in the way like it would be an event card. The creature dies after battle.
Cost: 0
Re: Fishy rain
You play Fishy rain event card first. For free.
It makes you can play a single creature like an event card (so from hand) and put it into a battle. The drawback is the creature has to be discarded (graved) after the battle.
It makes you can play a single creature like an event card (so from hand) and put it into a battle. The drawback is the creature has to be discarded (graved) after the battle.
I'm the filthy bastard you wish you never met.
Re: Fishy rain
?Sea Support - 0
Put target creatures in your hand directly into play in the front with the most Merfolk in it. You must pay their cost & at least two Merfolk must already be in play in that front.
...the original card was way to powerless for anyone to play it. Why would anyone ever use it? Think about it:
a) It takes a card slot in the deck
b) It allows you to insta-play a creature for it's real cost (thus cost for this cars is creatures cost + 2 card slots in total)
c) The creature dies after combat, no matter what happened. So, in other words, you always sacrifice the creature with this card. (If so, another card would be better for that purpose "Sacrafice a creature card in your hand, mark 2 friendly creatures: Destroy target creature." But.. how many times would you want to do this? Especially after paying it's full cost? Most creatures are included in deck for a reason - their stats and abilities. Both are turned into one-timers now.
d) Same effect - kill of the other creature - will probably be accomplished with another card (e.g. one that boosts creature stats) instead of a 2-card combo. If so, players will always choose 1-card combos instead of 2 since it's more reliable and also eats half the amount of card estate in the deck.
Re: Fishy rain
Thumb up for the Sea Support.
Problem I wanted to solve with a creature dying at the end came to me as you can literally spawn many cards at once with it, maybe too many, like half of hand (with other half full of Fishy rains). So how about reducing RP by 1 for a creature played this way?
Problem I wanted to solve with a creature dying at the end came to me as you can literally spawn many cards at once with it, maybe too many, like half of hand (with other half full of Fishy rains). So how about reducing RP by 1 for a creature played this way?
I'm the filthy bastard you wish you never met.
- TorbenBeta
- Posts:122
- Joined:Fri Aug 13, 2010 19:33
- Location:Germany Niedersachsen/Lower Saxony
Re: Fishy rain
I do think that this would be a good card.
But sea support should not reduce a RP by one. It would in long sight be hindering as it reduces your resources by one.
But the ability to play a card directly in the front, even in the turn of your enemy is good enough.
So maybe increase the cost to 1G?
But sea support should not reduce a RP by one. It would in long sight be hindering as it reduces your resources by one.
But the ability to play a card directly in the front, even in the turn of your enemy is good enough.
So maybe increase the cost to 1G?