[playtest] Natural growth

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Q_x
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[playtest] Natural growth

Post by Q_x » Tue Nov 02, 2010 10:47

Event, lasting until end of round
Adds 1 to a given RP value for one turn / or / reduces the costs of cards played by 1, but only if its 3 or more originally. Effect is not cumulative with any other card.
Cost: ?
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snowdrop
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Re: Natural growth

Post by snowdrop » Tue Nov 02, 2010 10:54

Since it has an additional effect as well and could lead to that a player plays with 2 gold extra during a turn in best case scenario it should cost +1 whatever the first effect alone would cost.

I'd price it 2, so it would end up being 3? (Then again, all pricing discussions are hard and more or less meaningless if we haven't started playtesting yet. It goes without saying all numbers will be adjusted...)

As it happens there is an mtg card I think, with this identic name :P
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Re: Natural growth

Post by Q_x » Tue Nov 02, 2010 11:02

Well, they have over 11 k cards now, its hard not to crash namespaces sometimes.

Dunno which version (RP increase or cost reduction) should we take, really.
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Re: Natural growth

Post by snowdrop » Tue Nov 02, 2010 11:30

Code: Select all

Sudden Growth, 4G
All of the target players resource piles count as if they had one additional resource in them until end of turn.
?
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Re: Natural growth

Post by Q_x » Tue Nov 02, 2010 13:37

Sounds OK
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Re: [playtest] Natural growth

Post by snowdrop » Thu Dec 09, 2010 10:35

pt.
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