As this is a rather small community, I shall introduce myself as well.
The wonderful thing about the word wide web is, that everything is connected. I found this project by accident while surfing on http://www.opengameart.org/ and, as an old MTG player I am really excited of this project. I really like OpenSource and I want to get back those days, when I was actively playing MTG (without having to worry about the costs of course).
I don't know how much time I could spare for this project as my studies really eat a lot of time but we will see. I'd be interested in writing the program for playing online and in designing the game itself. But I'm totally lacking graphical skills
Ravenchild
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- Ravenchild
- developer
- Posts:131
- Joined:Sat Sep 04, 2010 19:21
- Location:Germany
Re: Ravenchild
Wilkommen...
May I ask how you came to be on opengameart? Are you thinking about firing up a project or are you already working on one? WT's presence on opengameart is a very conscious one, mostly because I'm an advocate of open source and also think that the opengameart-site is a very nice initiative that I'd love to support.
Online play without rules implementation can be accomplished with existing software such as LackeyCCG, OCTGN2 and gCCG. These are however all virtual tables and you play the game just as you would on a real table. For more info about them, please read this section in the general design document. If that was what you had in mind, it would be best not to re-invent the wheel and instead you could become the maintainer of patches for one or more of those programs - by releasing simple patches, mostly easily aditable text-files, WTactics would be perfectly playable using those virtual tables. However, a maintainer is needed for that work, and the post is yours if you'd be interested.
offline and AI
Single player vs AI may perhaps be covered by the Wagic-project, as some members in that camp has shown interest in making WTactics playable vs an AI using Wagic. Wagic is an open source rules-enforcing single-player vs AI engine. If you want an online version that also uses AI, I think the best bet would be to either just fork Wagic or even better - co-work with them to add network support.
Or, if you are good at what you do, you could of course still give it a shot yourself.
webbased
If you want any kind of totally webbased solution, i.e. creating a patch for Facebook or something similar, or a AJAX driven site or whatever, that's very welcome as well as there is nothing in the making on that front right now.
Please outline your thoughts on the subject, perhaps in a new thread here in the forum, and we can discuss what you want to do, what you envision, and how to get there.
Graphical skills won't be needed: We have hired artist(s) working on this. That said, the dream is to get a couple of artists that actually want to work with us on this for free.
What's important is that we properly use the skills you have and that you pick tasks that you think are meaningful and fun, especially given the fact that WT is a long-term project/hobby and it will all take time to complete the core set.
What I'm aiming at here is that we all work when we can. The only thing to keep in mind is that all that actually say they will do something also does it sooner or later - that things actually do get done, even if it takes time. It's also nice to keep in touch every now and then, to read short progress reports etc and to know that a person hasn't wandered off and is still working on his/her tasks.
WT will be finished when it's finished. The project will soon have it's first birthday, and we have come this far in a year by me working on it alone, more or less. Continuity and stable secure progress is the guiding motto, not speed and a crap end product
Btw: If you speak and write German fluidly maybe you would also be tempted to be the team leader for the german translation of the game cards (also rules later on) and the german version of the website?
May I ask how you came to be on opengameart? Are you thinking about firing up a project or are you already working on one? WT's presence on opengameart is a very conscious one, mostly because I'm an advocate of open source and also think that the opengameart-site is a very nice initiative that I'd love to support.
online ad no ai. I'd be interested in writing the program for playing online
Online play without rules implementation can be accomplished with existing software such as LackeyCCG, OCTGN2 and gCCG. These are however all virtual tables and you play the game just as you would on a real table. For more info about them, please read this section in the general design document. If that was what you had in mind, it would be best not to re-invent the wheel and instead you could become the maintainer of patches for one or more of those programs - by releasing simple patches, mostly easily aditable text-files, WTactics would be perfectly playable using those virtual tables. However, a maintainer is needed for that work, and the post is yours if you'd be interested.
offline and AI
Single player vs AI may perhaps be covered by the Wagic-project, as some members in that camp has shown interest in making WTactics playable vs an AI using Wagic. Wagic is an open source rules-enforcing single-player vs AI engine. If you want an online version that also uses AI, I think the best bet would be to either just fork Wagic or even better - co-work with them to add network support.
Or, if you are good at what you do, you could of course still give it a shot yourself.
webbased
If you want any kind of totally webbased solution, i.e. creating a patch for Facebook or something similar, or a AJAX driven site or whatever, that's very welcome as well as there is nothing in the making on that front right now.
Please outline your thoughts on the subject, perhaps in a new thread here in the forum, and we can discuss what you want to do, what you envision, and how to get there.
I welcome any and all help on designing the rules path I work on, called "original concept rules". If you have something entirely different in mind, you are also very welcome to start your own rules branch instead. Either way, you are very welcome at becoming involved in the dev of the rules of the game, creating cards and everything else.and in designing the game itself. But I'm totally lacking graphical skills
Graphical skills won't be needed: We have hired artist(s) working on this. That said, the dream is to get a couple of artists that actually want to work with us on this for free.
What's important is that we properly use the skills you have and that you pick tasks that you think are meaningful and fun, especially given the fact that WT is a long-term project/hobby and it will all take time to complete the core set.
Time is not an issue, I fully understand your situation and am in a similar one myself, as are most people that have a life Nobody expects you to work full time on this or every day, and there are no "quotas" that have to be filled. The important thing is that people prioritize their offline life and that they stick around the project in the long run, working on it whenever they feel comfortable doing so and get the chance. I myself have only 30 to 60 min a day, in average, to spend on this on normal working days. On weekends I have, in best cases, 1 full day. During summer and other holidays I usually have plenty of time.I don't know how much time I could spare for this project as my studies really eat a lot of time but we will see
What I'm aiming at here is that we all work when we can. The only thing to keep in mind is that all that actually say they will do something also does it sooner or later - that things actually do get done, even if it takes time. It's also nice to keep in touch every now and then, to read short progress reports etc and to know that a person hasn't wandered off and is still working on his/her tasks.
WT will be finished when it's finished. The project will soon have it's first birthday, and we have come this far in a year by me working on it alone, more or less. Continuity and stable secure progress is the guiding motto, not speed and a crap end product
Btw: If you speak and write German fluidly maybe you would also be tempted to be the team leader for the german translation of the game cards (also rules later on) and the german version of the website?
- Ravenchild
- developer
- Posts:131
- Joined:Sat Sep 04, 2010 19:21
- Location:Germany
Re: Ravenchild
There was a topic in the ArchLinux forums about game programming with Linux and opengameart was linked somewhere.snowdrop wrote: May I ask how you came to be on opengameart? Are you thinking about firing up a project or are you already working on one?
I have no experience in writing computer games but I'm reading on the topice whatever comes along because it's interesting.
Indeed. That was what I had in mind. I didn't know that such projects already exist. I probably should have read the design document twice.online ad no ai
Online play without rules implementation can be accomplished with existing software such as LackeyCCG, OCTGN2 and gCCG. These are however all virtual tables and you play the game just as you would on a real table. For more info about them, please read this section in the general design document. If that was what you had in mind, it would be best not to re-invent the wheel and instead you could become the maintainer of patches for one or more of those programs - by releasing simple patches, mostly easily aditable text-files, WTactics would be perfectly playable using those virtual tables.
Okay, I'll have a look into the engine.offline and AI
Single player vs AI may perhaps be covered by the Wagic-project, as some members in that camp has shown interest in making WTactics playable vs an AI using Wagic. Wagic is an open source rules-enforcing single-player vs AI engine. If you want an online version that also uses AI, I think the best bet would be to either just fork Wagic or even better - co-work with them to add network support.
Of course. That would be really cool. But first we need to have a stable ruleset so that all the requirements are known.webbased
If you want any kind of totally webbased solution, [...] or a AJAX driven site or whatever, that's very welcome as well as there is nothing in the making on that front right now.
I haven't made any decisions regarding programming languages and toolkits yet. It all depends on how the game works. This also includes AI-considerations. Depending on the complexity of the game, it may even be impossible to write a good AI.Please outline your thoughts on the subject, perhaps in a new thread here in the forum, and we can discuss what you want to do, what you envision, and how to get there.
I don't know what these virtual table programs are capable of yet. But one cool feature would be ranking system.
Yes, I could do that.Btw: If you speak and write German fluidly maybe you would also be tempted to be the team leader for the german translation of the game cards (also rules later on) and the german version of the website?
Re: Ravenchild
Luckily for all, they do. I tried to outline some of their pros and cons in the general design document (GDD). For linux, the only native alternative I know of is gCCG. It's also the most complete and complex one, that allows a lot of cool stuff the others don't. (And yes, it's also in dev, but dev is slow I think)Ravenchild wrote: Indeed. That was what I had in mind. I didn't know that such projects already exist.
Tell me if you ever need a direct line to their coders, I am in private mail-convo with one of them and could help you out should you want to work on that engine in any way.Okay, I'll have a look into the [Wagic] engine.
Yeah, unless of course, one would actually implement the OCTGN2 / LackyeCCG functionality "only" and create a virtual table, usable directly in the browser. That would actually kick ass as well, and is also not anywhere to be seen. (Nearest thing that comes to mind is a boardgame equiavlent developed in MS silverlight(?)...)Of course. That would be really cool. But first we need to have a stable ruleset so that all the requirements are known.webbased
If you want any kind of totally webbased solution, [...] or a AJAX driven site or whatever, that's very welcome as well as there is nothing in the making on that front right now.
May I ask how old you are, how long you've been programming and projects you've worked on, and, the bingo question: What programming languages do you feel somewhat confident with? Notice, I don't care if you're not a coding wizard in them, just want to know what languages you feel you are "medium" or "beyond" in, skillwise.I haven't made any decisions regarding programming languages and toolkits yet. It all depends on how the game works. This also includes AI-considerations. Depending on the complexity of the game, it may even be impossible to write a good AI.
They are all (except for gCCG that is in it's own league really) pretty decentralized and don't support rankings nor player-finds-player-features. Btw, OCTGN2 is written in C# and is Win only I think (although I got it running in VBox..) while LackeyCCG is closed source and written in Java(?) and has the ugliest GUI known to man .don't know what these virtual table programs are capable of yet. But one cool feature would be ranking system.
Yes, I could do that.[/quote]Btw: If you speak and write German fluidly maybe you would also be tempted to be the team leader for the german translation of the game cards (also rules later on) and the german version of the website?
Oh. Great! I'll mail send you an email with instructions and all you need to get started whenever you find the time. We have ongoing translations into swedish (soon done), spanish and italian. German would be superb to have as well given you guys are many =)
- TorbenBeta
- Posts:122
- Joined:Fri Aug 13, 2010 19:33
- Location:Germany Niedersachsen/Lower Saxony
Re: Ravenchild
Well if you need German assistance I can help you. But I only speak "high" German (Hochdeutsch).snowdrop wrote:Oh. Great! I'll mail send you an email with instructions and all you need to get started whenever you find the time. We have ongoing translations into swedish (soon done), spanish and italian. German would be superb to have as well given you guys are many =)Ravenchild wrote:Yes, I could do that.Btw: If you speak and write German fluidly maybe you would also be tempted to be the team leader for the german translation of the game cards (also rules later on) and the german version of the website?
Oh and welcome in the Wtactics community.
- Ravenchild
- developer
- Posts:131
- Joined:Sat Sep 04, 2010 19:21
- Location:Germany
Re: Ravenchild
It's probably 8 years, since I started teaching myself programming. Most of the time I'm only programming for myself. There have been only a few greater programs that I wrote for my studies. As a command line user I don't see, why I should write big programs for myselfsnowdrop wrote: May I ask how old you are, how long you've been programming and projects you've worked on, and, the bingo question: What programming languages do you feel somewhat confident with? Notice, I don't care if you're not a coding wizard in them, just want to know what languages you feel you are "medium" or "beyond" in, skillwise.
But anyway, my favorite language are C, Lua and Python. I'm fluent in Java, JavaScript and PHP (I'm astonished how much I have not forgotten). I know my way around in several other languages and have looked into numerous others.
Programming is my hobby, you see
Still, there is much to learn. Especially working in great projects and with other people
Thanks. I certainly do not intend to translate the game into a dialectTorbenBeta wrote: Well if you need German assistance I can help you. But I only speak "high" German (Hochdeutsch).
Oh and welcome in the Wtactics community.
Re: Ravenchild
Is your e-mail associated with this forum correct/checked often by you?
And..what title do you want here on the forum,, under your nick? Coder, dev, something else?
And..what title do you want here on the forum,, under your nick? Coder, dev, something else?
- Ravenchild
- developer
- Posts:131
- Joined:Sat Sep 04, 2010 19:21
- Location:Germany
Re: Ravenchild
It is.snowdrop wrote:Is your e-mail associated with this forum correct/checked often by you?
Developer would be fineAnd..what title do you want here on the forum,, under your nick? Coder, dev, something else?
Re: Ravenchild
Set you to dev. Feel free to upload an avatar if you want to, makes it easier recognizing your posts You could use something from the WT art depot or whatever you want.
- TorbenBeta
- Posts:122
- Joined:Fri Aug 13, 2010 19:33
- Location:Germany Niedersachsen/Lower Saxony
Re: Ravenchild
I really like your new avatar.