Search found 802 matches
- Mon Jan 28, 2019 06:58
- Forum: Code
- Topic: Is there a rule-enforcing engine somewhere?
- Replies: 4
- Views: 8293
Re: Is there a rule-enforcing engine somewhere?
Since this project attracts a lot of devs, I was wondering: what softwares exist today, to play Arcmage? And among them, is there an engine that enforces ARC rules, I mean, taking players through the 7 phases of a turn Showing what phase a player is in doesn't require any rules-enforcing and can be...
- Mon Jan 28, 2019 06:54
- Forum: General
- Topic: Expansion set and future actions. Input wanted
- Replies: 11
- Views: 9973
Re: Expansion set and future actions. Input wanted
+1. Good summary by NG.
- Mon Jul 30, 2018 20:54
- Forum: General
- Topic: Licensing thoughts (GPL)
- Replies: 5
- Views: 6469
Re: Licensing thoughts (GPL)
Basically, every time you distribute printed copies of the cards, you must also distribute the source files for those cards alongside the cards. So if you send me a deck, I should expect a CD containing the source files for all the card art, or a written offer to download it with specific instructi...
- Mon Jul 30, 2018 20:23
- Forum: General
- Topic: Arcmage new card back
- Replies: 2
- Views: 4123
Re: Arcmage new card back
Thumbs up for this one... much better. =)
- Sun Nov 19, 2017 18:15
- Forum: Art
- Topic: arcmage logo....
- Replies: 3
- Views: 9656
arcmage logo....
I think you should find a good font for and have the Arcmage-text stylized, kind of like on the forum: Looks way better than the plain text, and the WP template supports it also. Current one for forum isn't bad at all and leaning in the direction I'd imagine it.
- Wed Nov 08, 2017 22:17
- Forum: General
- Topic: Card Linearity
- Replies: 3
- Views: 4227
Re: Card Linearity
I think his observation that you need linear cards to help decks focus is pretty important. Yeah, agree.... especially his point about the mix of it all. You're correct that sound design should have a system for evaluating this in accordance with the gamedesign goals. I don't see it being an appare...
- Tue Nov 07, 2017 17:58
- Forum: Rules
- Topic: Card Rarity?
- Replies: 4
- Views: 6572
Re: Card Rarity?
This would allow some cards to be slightly higher powered, without it completely breaking the game. Thoughts? /../ I can't say how this would work in practice, but it seems like it could prevent people from stuffing the most powerful cards into a deck while My thoughts are that whatever you add or ...
- Tue Nov 07, 2017 17:37
- Forum: General
- Topic: Card Linearity
- Replies: 3
- Views: 4227
Re: Card Linearity
Nice article - thanks for sharing. =) Writer did some nice research, and I agree with the conclusions.... http://arcmage.org/wiki/index.php?title=General_Design_Document#Card_compatibility is my take on it when I wrote about some other stuff also. I called it something else, it's the very same thing...
- Wed Jul 19, 2017 13:23
- Forum: Presentation
- Topic: Introduction Blastmaster
- Replies: 3
- Views: 7074
Re: Introduction Blastmaster
Howdy Aaron...
Feel free to poke around or do tell us about your projects =) If you have any questions we're easy to reach by mail or chat.
Feel free to poke around or do tell us about your projects =) If you have any questions we're easy to reach by mail or chat.
- Sun Jan 15, 2017 10:42
- Forum: Chaos
- Topic: (tinytactics.org) open tile laying game
- Replies: 4
- Views: 7973
Re: (tinytactics.org) open tile laying game
Saga.li has what you want, and has less sheets of paper, but that's a somewhat different game = P
Check this test: Would pdf:s like the linked one work? >> https://drive.google.com/open?id=0B8db4 ... Xh2VWNmQVk
Or do you need them in some other way? I can have them done this week...
Check this test: Would pdf:s like the linked one work? >> https://drive.google.com/open?id=0B8db4 ... Xh2VWNmQVk
Or do you need them in some other way? I can have them done this week...