Search found 335 matches

by Q_x
Tue Aug 14, 2012 05:41
Forum: Chaos
Topic: Shoutbox
Replies: 2
Views: 8609

Shoutbox

Shoutbox is my new proposal for our forums. I wanted to ask when and how columns in our forum were mixed. Normally names and avatars would be on the left, now they're on the right. It's irrelevant for me if and what we have on the left or on the right, I just wanted to ask this meaningless question....
by Q_x
Sun Aug 12, 2012 16:29
Forum: General
Topic: Not Really Lore, But...
Replies: 7
Views: 4099

Re: Not Really Lore, But...

I'm just wondering :lol: , but how about making SG a real guild , actually? Not a thieves guild, in mafia-like sense, but more like poisoners and alchemists, necromants and various other scholars (together with people they hire to do dirty jobs or as bodyguards). Legal, or half-legal lobby, party th...
by Q_x
Fri Aug 03, 2012 08:50
Forum: General
Topic: Wiki Template Improvements
Replies: 2
Views: 2309

Re: Wiki Template Improvements

We had propel, it didn't worked. Those templates aren't easier IMHO. We had easiest possible approach, the "roadmap" that was left unused (I still dunno if there was anything wrong with that, apart from the fact we don't need a roadmap like this). Launchpad. Meetings. IRC. We have mailinglist, forum...
by Q_x
Sat Jul 21, 2012 14:57
Forum: Rules
Topic: More on Loyalty
Replies: 7
Views: 4172

Re: More on Loyalty

Gallaecio, beware of this sneaky snowdrop's tactics, proving he's right by "overtalking". :D Things are always incredibly complex if you don't understand them, and simple when you do. I have some real problems explaining those simple things, that's my flaw since like forever, but I have no problems ...
by Q_x
Sat Jul 21, 2012 14:52
Forum: Rules
Topic: More on Loyalty
Replies: 7
Views: 4172

Re: More on Loyalty

For me the issue is about the runaway lead and nothing else: As you write yourself, we shouldn't be too forgiving since it would make our game less competitive and make skills play less and less of a role the more "forgiving" we become. In the end we want to keep it skill based. Once every 100 game...
by Q_x
Fri Jul 20, 2012 20:13
Forum: Art
Topic: Our own font
Replies: 21
Views: 20893

Re: Our own font

Symbols - at least those bulky - look good for me as they are now. If it's comfortable for you to use it in office software and Inkscape as it is now - I see no problems when using it with Scribus either. Both thumbs up :)
by Q_x
Fri Jul 20, 2012 06:20
Forum: Art
Topic: Our own font
Replies: 21
Views: 20893

Re: Our own font

Your system prolly defaults to another font if there's no glyph available. Thumbs up for starting, even when not all of the symbols are invented ;)
(I hope you made the font in Inkscape, I've found ff to be notoriously hard to edit anything with it, and with Ink it's much smoother to learn)
by Q_x
Thu Jul 19, 2012 20:47
Forum: Art
Topic: Our own font
Replies: 21
Views: 20893

Re: Our own font

yes, but adding glyphs to existing fonts isn't a good idea. First, we'll have to cope with licensing (that is we'll have to find a font that's free to modify and act accordingly to its license - just to remind, our logos are licensed under GPL, which may lead t conflict when bundling those into an e...
by Q_x
Thu Jul 19, 2012 20:30
Forum: General
Topic: Dev Meeting : July 29th
Replies: 3
Views: 2840

Re: Dev Meeting : July 29th

Two things from me that may be useful when opening every meeting:
* progress reports
* blockers or impediments
(sure asp will kick my butt for writing that)
I'll do my best to attend, though my life is beyond my capabilities of steering it recently.
by Q_x
Thu Jul 19, 2012 20:10
Forum: Art
Topic: Our own font
Replies: 21
Views: 20893

Re: Our own font

I think we can't modify an existing font, as even smaller things caused some mess in the past. We have to do it from scratch - whle new font . However, I don't want to make whole new set of letters, only symbols, pretty much like all *dings or *bats fonts. You'd have, for example, gold under g, card...