Search found 335 matches
- Sat Jul 14, 2012 05:57
- Forum: Art
- Topic: Creature Templates: ATK/DEF colours?
- Replies: 13
- Views: 38309
Re: Creature Templates: ATK/DEF colours?
Consistency is my answer here. If you change all other things according to the faction, what's the reason to keep those unchanged? There is one more layer to this - those marks are quite naive with the colors they have, while the rest of card elements is rather smooth and subtle and not that redunda...
- Tue Jun 05, 2012 06:25
- Forum: Rules
- Topic: Strenghtening & Deck cap
- Replies: 6
- Views: 7642
Re: Strenghtening & Deck cap
Well, I've proposed two simple solutions for two problems you've mentioned, Mattaiyah. For no cards to draw - no score change through whole round could finish the game. If one has strategy that takes too long to apply, it's not effective enough to win. If you're single turn late to win - you lose. F...
- Mon Jun 04, 2012 20:33
- Forum: Rules
- Topic: Strenghtening & Deck cap
- Replies: 6
- Views: 7642
Re: Strenghtening & Deck cap
End of the cards in deck... I'm strongly against this type of endings, really. I understand the problem - the game has to end somehow, be summarized and the winner and the loser has to exist in the end. I'm against draws, I was under impression that draws are impossible here, or at least highly unli...
- Mon Jun 04, 2012 17:37
- Forum: Art
- Topic: Recolouring Template: Red Banner
- Replies: 49
- Views: 205173
Re: Recolouring Template: Red Banner
I've said it all already. No objections regarding card frame. The banner itself needs some love, but I guess that's obvious. I personally liked most the vibrant orange-ish version, that's fourth, or second from the bottom. But that's only a personal preference, the only rational reason being it make...
- Sat Jun 02, 2012 16:27
- Forum: Rules
- Topic: Strenghtening & Deck cap
- Replies: 6
- Views: 7642
Re: Strenghtening & Deck cap
Thumbs up for a deck size limit. What I see that may work against is it's limiting our tactic spectrum a bit - so there will be not much use of tactics and cards that let you draw some extra cards. "No" for lose condition. Not having any cards to draw is a penalty on it's own, big enough to lose the...
- Mon May 28, 2012 20:41
- Forum: General
- Topic: Newsletter Ideas?
- Replies: 12
- Views: 14055
Re: Newsletter Ideas?
We post newsletters from time to time - so that they're never empty. Random is the answer here. Recent news, milestones reached, reminders, plans, thoughts - all goes in.
- Sun May 20, 2012 05:52
- Forum: Rules
- Topic: terminology changes
- Replies: 8
- Views: 9440
Re: terminology changes
As for themed/functional wording topology, I don't mind, really. The problem is our docs will have the "transition layer" that should be at consistent depth. Why would we want to spell it out to the player who he "should" be? It's not a matter of spelling it out, it's a matter of design choices that...
- Fri May 18, 2012 17:03
- Forum: Art
- Topic: Recolouring Template: Red Banner
- Replies: 49
- Views: 205173
Re: Recolouring Template: Red Banner
Put more - not quite. You can remove some items though. If anything would move in the template - you'll see it. It will stink a lot. There's nothing missing in any templates but my latest "invention" - B The templates need no "cleaning up" - as a part of my job they've been swept clean to start with...
- Fri May 18, 2012 16:45
- Forum: Rules
- Topic: terminology changes
- Replies: 8
- Views: 9440
Re: terminology changes
It's a bit off topic, but maybe it's important... I quite can't see where the abstraction begins. Table, cards, dice. Deck of cards, table zones. Drawing cards, playing event cards, zone functions and so on. "Top row" or "attacking front", "marked cards" or "defenders"? For me, it's not quite a matt...
- Fri May 18, 2012 14:53
- Forum: Rules
- Topic: terminology changes
- Replies: 8
- Views: 9440
Re: terminology changes
Quests be renamed to tasks, endeavours, or challenges, I see no problems here.
Also, if to theme names or not, I want to remind you, snowdrop, we have creature cards rather than units, due to the reason.
Also, if to theme names or not, I want to remind you, snowdrop, we have creature cards rather than units, due to the reason.