Search found 101 matches

by aspidites
Thu Jul 26, 2012 17:38
Forum: Presentation
Topic: Hi, I'm Mudskipper
Replies: 8
Views: 10553

Re: Hi, I'm Mudskipper

Great, we've found someone whose posts' lengths rival that of snowdrop :-P Kidding, that's probably a good thing, especially if you say you're interested in writing. Welcome aboard, Mudskipper. I'm aspidites, ViCE's project lead. I come across as harsh sometimes, but don't let that scare you away. L...
by aspidites
Mon Jul 23, 2012 20:26
Forum: General
Topic: Dev Meeting : July 29th
Replies: 3
Views: 2914

Re: Dev Meeting : July 29th

Two things from me that may be useful when opening every meeting: * progress reports * blockers or impediments (sure asp will kick my butt for writing that) I'll do my best to attend, though my life is beyond my capabilities of steering it recently. Nah. Makes sense, despite the origin of those sug...
by aspidites
Mon Jul 23, 2012 18:11
Forum: Code
Topic: Deck editor & Deck save format
Replies: 8
Views: 5044

Re: Deck editor & Deck save format

Think both work. Eventually you'll hit a bump where too short will make readability suffer and make it less understandable than more verbose, but none of them are there yet. It doesn't need to get shorter. People that will use it will have to learn the syntax anyways and read some good docu ;) or u...
by aspidites
Sat Jul 21, 2012 07:11
Forum: Code
Topic: Deck editor & Deck save format
Replies: 8
Views: 5044

Re: Deck editor & Deck save format

Even shorter: from random import choice meta = { 'creator': 'Aspidites', 'tags': ('burn', 'gaian'), } main = { 'Bound by Love': 3, 'Elvish Druid': choice(range(4)) } druids = main['Elvish Druid'] main['Wose'] = 3 if not druids else main['Elvish Swordsman'] = 2 if druids == 2: main['Elvish Marksman']...
by aspidites
Sat Jul 21, 2012 06:13
Forum: Code
Topic: Deck editor & Deck save format
Replies: 8
Views: 5044

Re: Deck editor & Deck save format

For your "offtopic" idea, seems that would be cheating in-so-far as aim-bots are cheating in FPSs. Event-driven plugins would be easy enough to support. The tricky part would be finding a way to disable them on tournament servers, etc. What immediately comes to mind is simply having a server config ...
by aspidites
Fri Jul 20, 2012 18:21
Forum: Code
Topic: Deck editor & Deck save format
Replies: 8
Views: 5044

Re: Deck editor & Deck save format

about tags I'd probably have it so that the plugin designer could specify whether or not tags are predefined, specified by users, or both. I suspect it would be easy enough for popular tags to be given more weight as well. re-built them, but they add some cool surprises and variations which you can...
by aspidites
Tue Jul 17, 2012 06:36
Forum: Art
Topic: Text figures: Open font?
Replies: 3
Views: 5736

Re: Text figures: Open font?

I can't speak for 'looks good', but a quick search turned up libertine:
http://www.linuxlibertine.org/index.php?id=1&L=1
by aspidites
Fri Jul 13, 2012 00:10
Forum: Code
Topic: Deck editor & Deck save format
Replies: 8
Views: 5044

Re: Deck editor & Deck save format

Meta-Data At first glance, I thought you meant things like deck creator, deck type (burn, mill, etc). After reading more closely, it seems you mean statistics. That is, a way to register the deck somewhere that keeps statistics on the deck, and then can later compare that deck with others. For ViCE...
by aspidites
Mon Jun 25, 2012 01:30
Forum: Code
Topic: ViCE: Planning an Alpha Player Release
Replies: 1
Views: 2384

ViCE: Planning an Alpha Player Release

While I'm currently working on the designer release , it occured to me that I have no idea what the first player release should look like. That is, I have a grand vision in my head of how everything should work, but haven't been able to spec minimal features. As such, I thought I'd get player input....
by aspidites
Sun Jun 17, 2012 19:38
Forum: General
Topic: dev meeting: sunday 24:th of julu
Replies: 1
Views: 2300

Re: dev meeting: sunday 24:th of julu

I should be there.