Search found 335 matches
- Thu Nov 04, 2010 15:37
- Forum: General
- Topic: Attack types, or not?
- Replies: 10
- Views: 8643
Re: Bow brothers
Even normal/ranged/magical attack would be cool to have. However - I see where it goes and how it will complicate things, and I like uncomplicated more, even if it spoils some initial ideas
- Wed Nov 03, 2010 11:13
- Forum: General
- Topic: Fishy rain
- Replies: 7
- Views: 5693
Re: Fishy rain
Thumb up for the Sea Support.
Problem I wanted to solve with a creature dying at the end came to me as you can literally spawn many cards at once with it, maybe too many, like half of hand (with other half full of Fishy rains). So how about reducing RP by 1 for a creature played this way?
Problem I wanted to solve with a creature dying at the end came to me as you can literally spawn many cards at once with it, maybe too many, like half of hand (with other half full of Fishy rains). So how about reducing RP by 1 for a creature played this way?
- Wed Nov 03, 2010 07:48
- Forum: General
- Topic: Fishy rain
- Replies: 7
- Views: 5693
Re: Fishy rain
You play Fishy rain event card first. For free.
It makes you can play a single creature like an event card (so from hand) and put it into a battle. The drawback is the creature has to be discarded (graved) after the battle.
It makes you can play a single creature like an event card (so from hand) and put it into a battle. The drawback is the creature has to be discarded (graved) after the battle.
- Tue Nov 02, 2010 19:09
- Forum: General
- Topic: Fishy rain
- Replies: 7
- Views: 5693
Re: Fishy rain
I'd imagine that a tornado came and sucked up our fellow Merfolk and transported it into front with water, algae and tones of fish, therefore the name. But, as I said, its not that it should be the same if it will go into game ;) The craeture may be totally random, Ideally it would be instant-play c...
- Tue Nov 02, 2010 13:37
- Forum: General
- Topic: [playtest] Natural growth
- Replies: 5
- Views: 4645
Re: Natural growth
Sounds OK
- Tue Nov 02, 2010 11:29
- Forum: General
- Topic: Sudden rainfall
- Replies: 5
- Views: 4557
Re: Sudden rainfall
Well, controlling weather for making things and blocking stuff in place of ordinary agression was my idea for this card.
And how to depict such block? As a sudden rainfall?
http://www.corbisimages.com/images/67/9 ... 004612.jpg
And how to depict such block? As a sudden rainfall?
http://www.corbisimages.com/images/67/9 ... 004612.jpg
- Tue Nov 02, 2010 11:17
- Forum: General
- Topic: [pt] Old oak
- Replies: 7
- Views: 5994
Re: Old oak
OK, I got it. Neat idea btw, looks powerful enough for a "final blow" in a big battle
- Tue Nov 02, 2010 11:03
- Forum: General
- Topic: Sudden rainfall
- Replies: 5
- Views: 4557
Re: Sudden rainfall
This card will stop any further event cards to be played when fighting to sum up whole battle immediately
- Tue Nov 02, 2010 11:02
- Forum: General
- Topic: [playtest] Natural growth
- Replies: 5
- Views: 4645
Re: Natural growth
Well, they have over 11 k cards now, its hard not to crash namespaces sometimes.
Dunno which version (RP increase or cost reduction) should we take, really.
Dunno which version (RP increase or cost reduction) should we take, really.
- Tue Nov 02, 2010 10:56
- Forum: General
- Topic: Bow brothers
- Replies: 2
- Views: 2975
Bow brothers
Those three elves possessed a secret of making long-range bows, outstanding any other ranged weapon known. They cannot be wounded by any ranged attack. They attack first.
3/3, cost 4
3/3, cost 4