Search found 800 matches

by snowdrop
Sun Nov 13, 2016 00:40
Forum: General
Topic: Clemens LackeyCCG
Replies: 4
Views: 1000

Re: Clemens LackeyCCG

1) Whats the URL, and will it be maintained? I'd be up for a couple of games ARC coming weekend(s). Using Lackey or whatever. 2) Yes, it is possible: All that is needed is in the db already. It just needs to output some text (the lackey "db" is textfiles) and padd it with some other text + generate ...
by snowdrop
Sun Nov 13, 2016 00:22
Forum: Rules
Topic: (arc) VP:s and City zones
Replies: 4
Views: 1259

Re: (arc) VP:s and City zones

Maybe it was a bit to blunt to throw the VP gain when the cities advantages were reworked. I'd say it only depends on the following questions, if I'm not missing out on something: What does it add? Is it needed or wanted? How does it affect play time and tempo? Is there already working interactions...
by snowdrop
Sat Nov 12, 2016 00:07
Forum: Gaia
Topic: Elvish Archer
Replies: 3
Views: 803

Re: Elvish Archer

Good find... all what you wrote holds true if one follows the syntax-logic established by MtG...
by snowdrop
Mon Nov 07, 2016 20:13
Forum: Gaia
Topic: Nature's Outrage
Replies: 7
Views: 1225

Re: Nature's Outrage

Clemens wrote:Is it like in MtG and it triggers at every gaian card? Or only at Magic cards?
Think it means the last one of those.... in contrast to MtG we don't call every card "a spell"...
by snowdrop
Mon Nov 07, 2016 20:09
Forum: Rules
Topic: ORC done for playtest
Replies: 2
Views: 924

Re: ORC done for playtest

Good job on the wrapping up of the ORC rules, they seem to become more and more consistent. Thanks. They're lacking some polish, but it will come around. They're finally at a point where they are consistent enough to be able to playtest all of the "core ideas" of the ORC. I like the way the 'top' o...
by snowdrop
Mon Nov 07, 2016 19:45
Forum: Rules
Topic: (arc) Resource piles
Replies: 3
Views: 1090

Re: (arc) Resource piles

Available/unavailable movement is quick (sliding the counters is way faster then rotating cards). I agree it's faster (but not noticeably or to an extent where that matters psychologicaly even in the long run (but I am interested in measuring it by watching a couple of MtG games actually, would be ...
by snowdrop
Sun Nov 06, 2016 22:27
Forum: Rules
Topic: (arc) VP:s and City zones
Replies: 4
Views: 1259

(arc) VP:s and City zones

1) I don't understand, from reading the current revision of the rules and using the search, how one can ever earn any VP. :D It only says when I may lose, but in the rules it's early indications of that you can also gain VP and need to achieve that victory condition. Did I miss out on something? 2) ...
by snowdrop
Sun Nov 06, 2016 20:55
Forum: Rules
Topic: (arc) Resource piles
Replies: 3
Views: 1090

(arc) Resource piles

I know me and ng spoke about it in some convo somewhere, but I can't find it: What is the reason for keeping the resource cards around, on table (in piles or otherwise), once they have been spent to generate a resource token of a specified colour? What function does it fill? Wouldn't it be best to j...
by snowdrop
Sun Nov 06, 2016 20:45
Forum: Gaia
Topic: Elvish Ambush (or general design question)
Replies: 2
Views: 634

Re: Elvish Ambush (or general design question)

In general , that's not how symbols are meant to be used, which is sending something to reciever that is direct and sums something up, like for example "this costs x resources". Haven't heard ng say something about it being multi-used, or if he, due to other resource system, droppes the symbolism of...