Search found 800 matches

by snowdrop
Sun Sep 05, 2010 09:20
Forum: General
Topic: Trunk
Replies: 5
Views: 1847

Re: Trunk

Repo is, as you write, not used for any source code in the sense a programmer could have any use of it. Reason is simple: There is no such code at this point and we lack programmer. :( I have explained this elsewhere, in the reply to your presentation on this forum, thus I won't copy & past the info...
by snowdrop
Sun Sep 05, 2010 09:11
Forum: Presentation
Topic: Ravenchild
Replies: 10
Views: 3402

Re: Ravenchild

Wilkommen... May I ask how you came to be on opengameart? Are you thinking about firing up a project or are you already working on one? WT's presence on opengameart is a very conscious one, mostly because I'm an advocate of open source and also think that the opengameart-site is a very nice initiati...
by snowdrop
Wed Sep 01, 2010 11:35
Forum: Presentation
Topic: snowdrop
Replies: 2
Views: 1237

Re: snowdrop

Name of me: I like the flower, I think it represents "renewal", kind of, like the winter is dying out and between winter and spring there is this little tiny tiny white flower breaking through the remains of the snow/ice that are melting away. It's a signal that something is about to change. Name of...
by snowdrop
Wed Sep 01, 2010 11:30
Forum: General
Topic: Trunk
Replies: 5
Views: 1847

Re: Trunk

Launchpad, where the project is hosted, uses a version control system called Bazaar. A VSN is kind of like a wiki, but for files. It's a tool primarily used by people that write computer programs, to co-work easily and keep track of changes, get latest updates etc. From time to time I update the /tr...
by snowdrop
Wed Sep 01, 2010 11:03
Forum: General
Topic: Finished cards?
Replies: 3
Views: 1328

Re: Finished cards?

That would be >> http://chaosrealm.net/w/Naima_Cards Suggestions >> http://chaosrealm.net/w/Suggested_Cards As you will notice, I have not really had time to "invent" plenty of new cards and usually create a new when the art is there (if then even, I prioritize the rules dev and some other things fi...
by snowdrop
Sun Jul 25, 2010 23:06
Forum: Presentation
Topic: snowdrop
Replies: 2
Views: 1237

snowdrop

Greetings all.... For those of you that have missed out on it, I'm the founder of WTactics. I'm way beyond my teenage era, live in Malmö, Sweden, have a full time job and love CCG:s. WTactics is my latest project, one of many, that I'm very passionate about and that I'll follow through with. While I...
by snowdrop
Sun Jul 25, 2010 22:14
Forum: General
Topic: Acts of Valor (Quest)
Replies: 0
Views: 1024

Acts of Valor (Quest)

Acts of Valour (Quest) Cost: 0 Image:0 Gold.png Text: Whenever a creature you control defeats another creature in combat, place a quest counter on ~. When there are 3 or more quest counters on ~, send it to Oblivion and add 4 gold to your coffers. Notes: This is a preliminary pitch for Quest card i...
by snowdrop
Sun Jul 25, 2010 21:59
Forum: General
Topic: Invasion (Quest)
Replies: 0
Views: 980

Invasion (Quest)

Invasion (Quest) Cost: 0 Image:0 Gold.png Text: At the end of the turn, if you control more creatures than your opponent put a quest counter on ~, otherwise remove a counter. When there are 6 or more quest counters on ~, you win the game. Notes: Another Quest idea - values will probably change. Cre...
by snowdrop
Sat Jul 24, 2010 14:00
Forum: General
Topic: Suggestion on how to organize the rules article(s)
Replies: 3
Views: 1411

Re: Suggestion on how to organize the rules article(s)

I don't know, what you mean by "generic game mechanic article" - an article on a particular mechanic? Or an article desribing what a "real article on a game mechanic" should contain? /../ I would like to have different articles for different mechanics - for example one article on "army slots" (or w...