Why not just do like other websites do and allow either?
That is, usernames and emails must be unique and are matched against a password.
Search found 101 matches
- Tue Nov 15, 2011 02:58
- Forum: Sandscape
- Topic: What do you prefer, authentication using e-mail or username
- Replies: 10
- Views: 26805
- Mon Nov 07, 2011 09:43
- Forum: Art
- Topic: Feedback on video
- Replies: 7
- Views: 21341
Re: Feedback on video
Did it speed up? While the original pace was a bit quick, it seemed like it got faster toward the end. Maybe I'm just delirious, considering its 3:40am where I am, but the speed didn't seem very stable, which I think contributed to the 'rushed' feeling. That said, my only other gripe would be the ra...
Re: Prototype
Few thoughts: Pros - The code is very clean and easy to read. - I can see your point with the latency being reduced by using websockets. Nice. Cons - Perhaps have the message box cleared after message is sent, and have return serve as default action for send. - Nuke the browser detection. Websockets...
- Mon Aug 08, 2011 02:21
- Forum: Code
- Topic: Database Synchronization Between Clients
- Replies: 4
- Views: 6607
Re: Database Synchronization Between Clients
I'm far too lazy/tired to quote specific portions of your replies, so I'll generalize instead. I don't think Cardscape and Overmind should be deliberately linked together. Rather than automatically generating 'plugin URLs', I think any linking of external software should be done explicitly. In this ...
- Sun Jul 31, 2011 19:24
- Forum: General
- Topic: Infrastructure for binary part of our project
- Replies: 15
- Views: 12230
- Sun Jul 03, 2011 22:20
- Forum: Art
- Topic: Changing mark symbol?
- Replies: 12
- Views: 33362
Re: Changing mark symbol?
The problem with an arrow is that it implies cards should be marked by turning them, when in fact, that isn't the case.
- Wed Jun 22, 2011 15:04
- Forum: General
- Topic: Infrastructure for binary part of our project
- Replies: 15
- Views: 12230
Re: Infrastructure for binary part of our project
Q_x, you say that you aren't going to waste time testing things now, and that you are waiting for usable betas. For syncany this makes sense, but boar's website says this: The project is in beta phase. There is no fancy GUI - only a command line client. It is very much usable, but not very polished....
- Mon Jun 13, 2011 06:10
- Forum: Rules
- Topic: What purpose do fronts serve?
- Replies: 7
- Views: 8135
Re: What purpose do fronts serve?
Given that a moved creature must be marked, it dosn't seem to make sense for p1 to move any cards from the left to the right, since, on p2's turn, p1 will still only have 1 card to defend with. P1 would probably move the one card to the left. While he wouldn't be able to attack wit hthat card, he al...
- Thu Jun 09, 2011 22:04
- Forum: Rules
- Topic: What purpose do fronts serve?
- Replies: 7
- Views: 8135
Re: What purpose do fronts serve?
I'm a bit drained, so forgive the lack of specificity in my reply. I understand that movement only happens during ones own turn, but given the act of marking after movement, it seems that by the time you are able to unmark the card for attack, the opponent would have already regrouped, or gotten a f...
- Wed Jun 08, 2011 05:27
- Forum: Rules
- Topic: What purpose do fronts serve?
- Replies: 7
- Views: 8135
Re: What purpose do fronts serve?
You didn't exactly answer my question. The question wasn't about how to use them or how they should be utilized in theory, but whether or not they are useful in practice. Before I address your comments one by one, I'd like to say I like the general concept of the spactial dynamic, but am not confide...