Search found 64 matches
- Mon Jul 08, 2013 01:09
- Forum: General
- Topic: First core set
- Replies: 4
- Views: 5734
First core set
So taking it from the other post on tiers, I think the number of cards should be reduced. 230 is a lot, for all the reasons there explained. Considering the decks will be running on 50 cards, a deck will have at least 13 different cards. We have 5 factions, 5*13 = 65. Adding half of the minimum to p...
Tiers
Yes, the cost is arguable. However I'd like it to keep to 3 until deck/playtest occurs, as anyway we don't have many powerful cards. I''ll open a topic soon on the matter. As promised to snowdrop, I'll write a bit on sets development, which is by my way quite obvious, but then having played exstens...
- Mon Jul 08, 2013 00:23
- Forum: Rules
- Topic: Naming issue
- Replies: 0
- Views: 14387
Naming issue
Then you have to clarify the rule, as creatures leaving the game are said to be discarded. We also assume that a card going from hand to grave is discarded. We might name this in another way, "wasted". This emerged in the card section, which is sort of a maze. I am putting it here because it concer...
- Mon Jul 08, 2013 00:20
- Forum: Cards
- Topic: Posting cards formatting rules
- Replies: 0
- Views: 13194
Posting cards formatting rules
Since there are no rules on this, I think we should at least make at least a list of good practices when posting them. A card should be posted listing cost, type, rule text and then attack and defense, such as this: Cost: gold cost - loyalty cost Type: card type Rule text of things done by the card ...
- Mon Jul 08, 2013 00:10
- Forum: Red Banner
- Topic: Endless Assault
- Replies: 1
- Views: 11557
Endless Assault
Cost: 4 - 2
Type: Event
Attack with all creatures in the offensive front. As long as there are still creatures in either this or the opposite front, unmark all creatures and attack again.
Considering of raising the cost to 4 - 3
Type: Event
Attack with all creatures in the offensive front. As long as there are still creatures in either this or the opposite front, unmark all creatures and attack again.
Considering of raising the cost to 4 - 3
- Mon Jul 08, 2013 00:08
- Forum: House of Nobles
- Topic: Trade Tax
- Replies: 1
- Views: 11824
Trade Tax
Cost: 4 - 2
Type: Event
At the beginning of each player's turn that player must pay 3 gold or lose 3 influence.
Type: Event
At the beginning of each player's turn that player must pay 3 gold or lose 3 influence.
- Mon Jul 08, 2013 00:07
- Forum: Dark Legion
- Topic: Dire Economy
- Replies: 1
- Views: 21304
Dire Economy
Cost: 5 - 2 Type: Event At the beginning of each player's turn, that player loses X influence where X is 5 minus the resource cards he or she controls. I will avoid you the thinking: it means you lose 1 influence for every resource card below the fifth. I am not sure if negative influence loss has b...
- Mon Jul 08, 2013 00:02
- Forum: Empire
- Topic: Imperial Recruitment
- Replies: 1
- Views: 11598
Imperial Recruitment
Cost: 3 - 2
Type: Event
At the beginning of your turn, put a 1/1 Empire creature token with loyalty 2 in one of your fronts.
Type: Event
At the beginning of your turn, put a 1/1 Empire creature token with loyalty 2 in one of your fronts.
- Mon Jul 08, 2013 00:01
- Forum: Empire
- Topic: Imperial Edict
- Replies: 0
- Views: 11951
Imperial Edict
Cost: 2 - 2
Type: Event
You gain 3 influence for every Empire card you control with loyalty 2 or more. Then you lose 3 influnce for every non-Empire card you control.
Type: Event
You gain 3 influence for every Empire card you control with loyalty 2 or more. Then you lose 3 influnce for every non-Empire card you control.
- Sun Jul 07, 2013 23:58
- Forum: House of Nobles
- Topic: Human Shield
- Replies: 6
- Views: 16492
Human Shield
Cost: 1 - 1
Type: Creature
0/1
Type: Creature
0/1