Cost: 7 - 2
Type: Creature
Overflow, 6/6
Search found 64 matches
- Fri Jun 14, 2013 17:56
- Forum: Empire
- Topic: General's Dispositions
- Replies: 4
- Views: 13866
General's Dispositions
Cost: 4 - 2
Type: Event
You can move creatures between your fronts anytime without marking them.
Type: Event
You can move creatures between your fronts anytime without marking them.
- Fri Jun 14, 2013 17:55
- Forum: House of Nobles
- Topic: Honourable Aristocrat
- Replies: 5
- Views: 15043
Honourable Aristocrat
Cost 1 - 2
Type: Creature
When Honorable Aristocrat is discarded from a front, produce 2 gold.
1/1
Type: Creature
When Honorable Aristocrat is discarded from a front, produce 2 gold.
1/1
- Fri Jun 14, 2013 17:54
- Forum: House of Nobles
- Topic: Trickery
- Replies: 3
- Views: 12844
Trickery
Cost: 1 - 1
Type: Event
Look at the top three cards of your Army Deck. Put one of them in your hand, and the rest on top of your deck in any order.
Type: Event
Look at the top three cards of your Army Deck. Put one of them in your hand, and the rest on top of your deck in any order.
- Sat Jun 08, 2013 17:12
- Forum: Rules
- Topic: about loyalty
- Replies: 10
- Views: 29566
Re: about loyalty
I will double post, because this is a different argument from the first post. Neutral cards: 0 Traitors: 1 Normal: 2 Stronger/cards using a faction feature: 3 Faction-only cards (eg: leaders, etc): 4 I think this setting for loyalty would be improve the deck building a lot. Also I am not really a fa...
- Sat Jun 08, 2013 16:41
- Forum: Rules
- Topic: about loyalty
- Replies: 10
- Views: 29566
Re: about loyalty
I disagree with the fact of having restrictions in the mixture of cards. No, it is actually important to have that sort of restrictions, otherwise anyone would just play the strongest cards as they go. If you are limited to some factions, because each factions has some weaknesses, it will improve d...
- Mon Jun 03, 2013 05:39
- Forum: Rules
- Topic: Terminology II
- Replies: 2
- Views: 5167
Re: Terminology II
Spatially there are only two "places" where the creatures can be. Your attackers and the opponents defenders are in the same "land/place". They share space. And vice versa. That means that there are no opposite fronts in the way you suggest (which would also mean that there are 4 places alltogether...
- Thu May 30, 2013 00:28
- Forum: Rules
- Topic: Terminology II
- Replies: 2
- Views: 5167
Terminology II
[if you felt that I have questioned enough, well, prepare for more!] Somedays ago I wrote down a list of all the cards I could find: cards page, forum, subversiva.org, lackey plugin, GCCG plugin. So, I ended up having ideas on the terminology. Opposite front: the opposite front refers to the opponen...
- Wed May 29, 2013 23:56
- Forum: Rules
- Topic: Quests? Stuff!
- Replies: 7
- Views: 8066
Re: Quests? Stuff!
What you seem to describe as a problem is not really the number of fronts. It seems that you believe that the issue is that there is more than one win condition and that it could result in situations where the players ignore each other and run for the win, using their favourite method, ignoring the...
- Wed May 29, 2013 23:39
- Forum: Rules
- Topic: I hope I am not annoying....
- Replies: 5
- Views: 6961
Re: I hope I am not annoying....
That said, most CCG players do not dream up landscapes and scenarios That does not mean they don't have to, or that it does not have appeal on them. Especially if you are going to add a background story. A CCG is not just about playing: a good part of it is admiring cards and their awesomeness, par...