Search found 335 matches
- Thu Jul 19, 2012 18:40
- Forum: Art
- Topic: Our own font
- Replies: 21
- Views: 57410
Our own font
I was wondering how we could handle strange symbols in our pdfs and cards. For now we use this strange markup of eg. "[m]". I proposed making a font for us consisting of some unique symbols we'll be using in our docs (won't work online, I'm afraid, but will in pdfs, cards, Inkscape, etc.) For now I ...
- Thu Jul 19, 2012 07:21
- Forum: Rules
- Topic: More on Loyalty
- Replies: 7
- Views: 8849
Re: More on Loyalty
As for "Will our game allow run away leads? Will it allow survival of the fittest and totally ignore the perils of the loser, or will it try to balance itself out so the losing party has some chance to win the game even if he/she got a bad start? Or is it just downward humiliation if you start losin...
- Wed Jul 18, 2012 22:47
- Forum: Rules
- Topic: More on Loyalty
- Replies: 7
- Views: 8849
More on Loyalty
One of the strange ideas we have, probably the most chimeric one, is the usage of my (beloved) Loyalty marks (or Threshold, by their ancient name). Once Loyalty is determined (by Hero's stat) it'll pretty much remain the same through the game. Maybe some kind of magic will help here, raising or lowe...
- Tue Jul 17, 2012 09:37
- Forum: Art
- Topic: Text figures: Open font?
- Replies: 3
- Views: 19701
Re: Text figures: Open font?
There can't be any, as 'text figures' and 'good-looking' exclude each other. It's notoriously hard to make good designs with those. I hate linux libertine's '2' with passion. Pretentious. Numbers are not what snowdrops wanted, maybe one could enable text figures somehow, but it isn't like so by defa...
Re: Bold?
This particular font doesn't look nicely when bolded, nor it's well-readable. Unlike when regular. All starts to fight for attention when you make it bold. I'll agree numbers we use may look a bit too thin, but I quite like this subtle charm they have, and it's lost when numbers are bold.
- Sun Jul 15, 2012 14:26
- Forum: Art
- Topic: Creature Templates: ATK/DEF colours?
- Replies: 13
- Views: 39171
Re: Creature Templates: ATK/DEF colours?
Parallelogram look best as loyalty mark. It doesn't need to look rounded to really look good and fit the card. Now it looks like something to look at, you know, to care about. It could work for all factions if you ask me. Inside/outside coloration seems to be working better than red/green. So it's b...
- Sat Jul 14, 2012 20:27
- Forum: Art
- Topic: Creature Templates: ATK/DEF colours?
- Replies: 13
- Views: 39171
Re: Creature Templates: ATK/DEF colours?
Aye, or shift the colors a bit towards the color that a frame of a card happens to have.
- Sat Jul 14, 2012 18:59
- Forum: Art
- Topic: Creature Templates: ATK/DEF colours?
- Replies: 13
- Views: 39171
Re: Creature Templates: ATK/DEF colours?
I think the fact we can't meet each other actually has something to do with our background. For you it might be that aesthetics is a branch of philosophy, where people ask about beauty. For me developing card template (even if I worked with little luck on this subject) is more complex problem. Not o...
- Sat Jul 14, 2012 15:29
- Forum: Art
- Topic: Creature Templates: ATK/DEF colours?
- Replies: 13
- Views: 39171
Re: Creature Templates: ATK/DEF colours?
I'm not convinced. I probably can't be by arguments like that. Either we follow aesthetic logic, or not. If not - why bother with re-coloring the template? Just switch faction logos, loyalty marks and we're finished. It will still look really pretty. And if we do - I think oddly colored logos should...
- Sat Jul 14, 2012 12:00
- Forum: Art
- Topic: Creature Templates: ATK/DEF colours?
- Replies: 13
- Views: 39171
Re: Creature Templates: ATK/DEF colours?
You're really wasting time thinking how to turn all things around. All other colors change to fit faction theme, period. Texts, backgrounds, frame, logo, loyality markers, all. Without any reason in game mechanics in case of text color - but with aesthetic one. Why would you leave those two elements...