http://gimcrackd.com/etc/src/
...suggested to me by Q_x as an easy alternative, I think it has potential (if not a full blown replacement) to compete with conventional IF languages in some cases, especially as it can also handle conditional checking.
Just wanted to share, in the end you pick the language yourself as you'll be doing it.
Twine
Re: Twine
For those on linux, you'll need to checkout from svn. The instructions on the svn page are wrong, so use this instead:
Requires wxpython
Code: Select all
svn co http://twee.googlecode.com/svn/ twee
Re: Twine
Did you manage to build & run it?
Re: Twine
It's python, so no building necessarysnowdrop wrote:Did you manage to build & run it?
Ran just fine. Didn't test extensively as IF isn't my thing.
Re: Twine
Twine looks pretty interesting and easy to use, but it's a tool for creating hypertext stories. I was intending to create a parser-based text adventure, of the sort where you type in commands like "go west", "talk to Gerald", or even "pick up the banana then give the banana to Gerald".
However, I am still in the planning stages- so I'm open to change my modus operandi: what would people most rather play: a hyperlink story, or a text adventure? I've linked to two good examples of both.
However, I am still in the planning stages- so I'm open to change my modus operandi: what would people most rather play: a hyperlink story, or a text adventure? I've linked to two good examples of both.
Re: Twine
Most people would play neither, if we with most people mean "most teenagers". Else I think more people would play a hyperlink adventure than a real IF, mainly because they a) can't fail b) don't have to type and c) don't have to learn syntax/commands etc.
That said, I think an IF can be written in a good enough way to overcome most of those obstacles more or less and that if that is done the IF will give the player more.
Honestly, go for easy-to-use IF, as you originally intended. We're not creating this to appeal to the masses, since it won't ever as long as it involves any reading at all (sadly, that's the level they operate on today). We're having it to give it to those that would enjoy reading, to those that are interested in doing it and/or want a small adventure while at the same time happening to get to know parts of the WT universe.
I think that target group wouldn't mind IF compared to pure hypertext if the IF is easy to use.
That said, I think an IF can be written in a good enough way to overcome most of those obstacles more or less and that if that is done the IF will give the player more.
Honestly, go for easy-to-use IF, as you originally intended. We're not creating this to appeal to the masses, since it won't ever as long as it involves any reading at all (sadly, that's the level they operate on today). We're having it to give it to those that would enjoy reading, to those that are interested in doing it and/or want a small adventure while at the same time happening to get to know parts of the WT universe.
I think that target group wouldn't mind IF compared to pure hypertext if the IF is easy to use.
Re: Twine
What I was thinking of doing anyway, was write a text adventure with hyperlink functionality: so you can use the parser or just click on things. A bit like this demo example, but um, fully functional.