Anonymous play isn't a priority for any CCG game I've ever seen. If anything at all, it should be a low-prio feature. If implemented the deck-costruction thingie is easily handable: Just let them select a deck that is in the official list of pre-constructed decks: That way you can test the game against some random person (always a bad idea, especially in a ccg where rules arent enforced) and not have to register, while at the same time giving the player incentive to register - when she does she will be able to create own decks and play with them, saving them etc.As for playing without registration, I've thought about it briefly but since decks, games and stats need some user identification I don't think it could be done, at least there would need to be some sort of unique ID to identify users that want to be featured in stats.
I will add the idea of anonymous play to the tracker so that it's not lost.
Anonymous Play
Re: Anonymous Play
That's why it's in the "ideas" component with the lowest priority that exists, though anything in the "ideas" component of the tracker is just there so that it is not lost and may be considered in a future time.snowdrop wrote: Anonymous play isn't a priority for any CCG game I've ever seen. If anything at all, it should be a low-prio feature.
The deck <-> user problem is more one of model/business rules. It's useful to have a deck belonging to a user, it makes sense and helps in many places, if I remove that relation I'll have to change several pieces of code and add more code that I didn't want to create. It implies model changes and those are never easy
Rejoice! For very bad things are about to happen.
Re: Anonymous Play
I already posted in the other thread, but after reading this, I'm wondering why anyone would want to play anonymously, except to practice without ruining their stats? If there are no such stats, then that reason is invalidated. As for "demoing" the product for quality of use, I suppose an interactive, automated demo might suit the purpose a bit better. Fort those that wanting to "play quickly", I'd argue that it's a TCG, and they are probably trying to play the wrong kind of game.
Re: Anonymous Play
It's invalidated by a function that allows the player that creates the game, when he does so, to choose if it should be ranked or unranked: If unranked they wouldnt even have to report how it went in the game, and it would not be publicly visible that that game ever happened.aspidites wrote:I already posted in the other thread, but after reading this, I'm wondering why anyone would want to play anonymously, except to practice without ruining their stats? If there are no such stats, then that reason is invalidated.
+1As for "demoing" the product for quality of use, I suppose an interactive, automated demo might suit the purpose a bit better. Fort those that wanting to "play quickly", I'd argue that it's a TCG, and they are probably trying to play the wrong kind of game.