(tinytactics.org) open tile laying game
Posted: Sun Jan 01, 2017 22:49
video
https://vimeo.com/197713765
Intro.
I had a nagging idea for a while and had to run with it, leading me to creating tinytactics.org for playtesting. It's something I haven't seen too much of in this shape, inspired by a couple of other great games. My goal was to keep it simple and tactical, and use no board + a minimum of pieces and administration while still using spatial elements.
Game
1vs1 tile based, fast playing, action points, easy to understand, many heroes , abilities and tactical placement & tetris-like cascades.
Playtesting
I'm currently playtesting and all that is seen is in that state, subject to change. PDF/paper version will be up within a week or so. Whatever will be changed or added will not go against the mentioned goals - sticking to them is doable and the games essence.
Steam has the digital and up to date version that I'm using for the playtesting via tabletop simulator.
Co-dev.
Should anyone have ideas for heroes, units, world tiles et.c. then please drop them in a new thread in /chaos section here in forum. Co-devs. that want to spend more time on this are also welcome to apply.
No new ones
With saga, tiny and gaia, I have covered the projects I was interested in creating for a while, and I will not be starting up any new development on a game during 2017. Instead my focus will go to gaia, and expanding/polishing saga & tiny.
My intentions with saga & tiny were in part to get energy on a personal level and confirmation of myself, to see rapid progression and something more or less solid, and also to help lay parts of a foundation for WTactics as open source forum for devs, by contributing with varied and different games/genres (dice vs tiles vs cards) that can work as show cases and that can hopefully be of high quality once released sharp. As for saga & tiny they should probably both be in releasable state during 2017, along with the two precons for gaia.
https://vimeo.com/197713765
Intro.
I had a nagging idea for a while and had to run with it, leading me to creating tinytactics.org for playtesting. It's something I haven't seen too much of in this shape, inspired by a couple of other great games. My goal was to keep it simple and tactical, and use no board + a minimum of pieces and administration while still using spatial elements.
Game
1vs1 tile based, fast playing, action points, easy to understand, many heroes , abilities and tactical placement & tetris-like cascades.
Playtesting
I'm currently playtesting and all that is seen is in that state, subject to change. PDF/paper version will be up within a week or so. Whatever will be changed or added will not go against the mentioned goals - sticking to them is doable and the games essence.
Steam has the digital and up to date version that I'm using for the playtesting via tabletop simulator.
Co-dev.
Should anyone have ideas for heroes, units, world tiles et.c. then please drop them in a new thread in /chaos section here in forum. Co-devs. that want to spend more time on this are also welcome to apply.
No new ones
With saga, tiny and gaia, I have covered the projects I was interested in creating for a while, and I will not be starting up any new development on a game during 2017. Instead my focus will go to gaia, and expanding/polishing saga & tiny.
My intentions with saga & tiny were in part to get energy on a personal level and confirmation of myself, to see rapid progression and something more or less solid, and also to help lay parts of a foundation for WTactics as open source forum for devs, by contributing with varied and different games/genres (dice vs tiles vs cards) that can work as show cases and that can hopefully be of high quality once released sharp. As for saga & tiny they should probably both be in releasable state during 2017, along with the two precons for gaia.