Manpower crisis ruleset
Posted: Wed Apr 03, 2013 19:25
After relatively short writing with S. I wanted to show you, S. and myself something. I'm trying to develop an alpha release-ready, alternative ruleset, utilizing 24 manhours only. There will be no "real" graphics prepared in this limit, just bare rules, enough cards to play and framework for rapid testing and development.
I hope it'll be fun to make and the outcomes will be playable. I do it in a hurry, as you might have guessed by the way the thread is titled.
The ruleset is extremely sketchy ATM, most probably looks like a babbling from outer perspective. It took me 1 hour 55 minutes to write it down. It might need a part or two to be added to even cover all the basics (like scopes of spells, for example, or how the legendary cards are marked). But I hope you'll get the feel of how quickly and easily the game might be developed and played.
I'd be glad to establish mail-only development model, without using our infrastructure (forums, wiki) to check if it's possible to work that way, that is to develop and playtest using online makeshift tools like google docs for co-work and e-mail for communication. I'll be contacting you via mailinglist once the ruleset is reviewed in order to improve the structure, composition and clarity, which is the next step, more or less, planned for tomorrow.
If you're not on a mailing list, please chime in, else you're missing big time. As I'm missing big time neglecting the forums recently (hullo!).
If you want to join the crazy, super-rapid fun, just drop me a line.
Just in case you want to have a peek:
https://docs.google.com/document/d/1xmO ... sp=sharing
Cheers!
I hope it'll be fun to make and the outcomes will be playable. I do it in a hurry, as you might have guessed by the way the thread is titled.
The ruleset is extremely sketchy ATM, most probably looks like a babbling from outer perspective. It took me 1 hour 55 minutes to write it down. It might need a part or two to be added to even cover all the basics (like scopes of spells, for example, or how the legendary cards are marked). But I hope you'll get the feel of how quickly and easily the game might be developed and played.
I'd be glad to establish mail-only development model, without using our infrastructure (forums, wiki) to check if it's possible to work that way, that is to develop and playtest using online makeshift tools like google docs for co-work and e-mail for communication. I'll be contacting you via mailinglist once the ruleset is reviewed in order to improve the structure, composition and clarity, which is the next step, more or less, planned for tomorrow.
If you're not on a mailing list, please chime in, else you're missing big time. As I'm missing big time neglecting the forums recently (hullo!).
If you want to join the crazy, super-rapid fun, just drop me a line.
Just in case you want to have a peek:
https://docs.google.com/document/d/1xmO ... sp=sharing
Cheers!