ORC done for playtest
Posted: Sun Nov 06, 2016 13:37
ORC rules are finally done. Revised equipment, tokencreatures, top civilians, magic + mulligan, and a many clarifications. https://goo.gl/ruWUeP
Next step is wrapping up the first precon.
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A summary of what's new, explained in greater depth in wiki link above:
Civilians are the top creature of each domain pile. They can defend and use abilities, but never strike back or attack. They are the only creature in a domain that can do this.
Mulligan Choose what to keep, but sacrifice two cards. Draw new ones until you get 7 again. Can be done once only.
Exhaust While in draw phase, if you are not happy with only getting 2 cards, you may choose to exhaust. Doing so lets you draw a 3:d card, but you have to sacrifice one card of your choosing and the top card of your deck to do so.
Magic Now cost no gold. It's depends on what's happening in the domains instead.
Token creatures Were already part of the game, but missed out on in the rules. Added section
dedicated to explain how they (don't) work. Basically, they're identical to the ones in MtG.
Deck size Changed from 60 --> 50, mainly because I agree with what ng set out to do with ACR by being restrictive.
Next step is wrapping up the first precon.
***
A summary of what's new, explained in greater depth in wiki link above:
Civilians are the top creature of each domain pile. They can defend and use abilities, but never strike back or attack. They are the only creature in a domain that can do this.
Mulligan Choose what to keep, but sacrifice two cards. Draw new ones until you get 7 again. Can be done once only.
Exhaust While in draw phase, if you are not happy with only getting 2 cards, you may choose to exhaust. Doing so lets you draw a 3:d card, but you have to sacrifice one card of your choosing and the top card of your deck to do so.
Magic Now cost no gold. It's depends on what's happening in the domains instead.
Token creatures Were already part of the game, but missed out on in the rules. Added section
dedicated to explain how they (don't) work. Basically, they're identical to the ones in MtG.
Deck size Changed from 60 --> 50, mainly because I agree with what ng set out to do with ACR by being restrictive.