Removing VP from ARC and Improving Cities
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Magic recently changed "add X to your mana pool" to "Add X". I actually like removing the words "mana pool" from cards for simplicity's sake. I just really wish they had gone with "Produce X", since I can't help but think "to what?" whenever I see "Add X". May I suggest that the template be "Produce X {faction} resources" for Arcmage?
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Re: Removing VP from ARC and Improving Cities
That sounds reasonable to me. Would be a little less verbose and make more sense to less technically minded players. I approve.davidmfinol wrote: ↑Mon May 14, 2018 06:07Magic recently changed "add X to your mana pool" to "Add X". I actually like removing the words "mana pool" from cards for simplicity's sake. I just really wish they had gone with "Produce X", since I can't help but think "to what?" whenever I see "Add X". May I suggest that the template be "Produce X {faction} resources" for Arcmage?
I wonder if using an icon for the faction would be a good idea. It would shorten the cards, at the cost of making them have a slightly higher learning curve.
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Re: Removing VP from ARC and Improving Cities
The factions already have icons, right? I think it would make sense to use the same loyalty marks that appear in the top-right corner of cards when writing cards that produce that type of resource.Desttinghim wrote: ↑Mon May 14, 2018 06:30I wonder if using an icon for the faction would be a good idea. It would shorten the cards, at the cost of making them have a slightly higher learning curve.
Re: Removing VP from ARC and Improving Cities
Hi David,
To generate inline symbols (as the mark and the current circles) we use a custom designed font, and that's hard and difficult work. Q_x might pull it off, but not me
Sticking with the "Produce <x> <faction> resources" might suffice for now.
But yeah, in the future we could change that for symbols.
Kind regards,
Nico
That would make sense, however the card generation tool can't handle that right now.davidmfinol wrote: ↑Mon May 21, 2018 02:42The factions already have icons, right? I think it would make sense to use the same loyalty marks that appear in the top-right corner of cards when writing cards that produce that type of resource.Desttinghim wrote: ↑Mon May 14, 2018 06:30I wonder if using an icon for the faction would be a good idea. It would shorten the cards, at the cost of making them have a slightly higher learning curve.
To generate inline symbols (as the mark and the current circles) we use a custom designed font, and that's hard and difficult work. Q_x might pull it off, but not me
Sticking with the "Produce <x> <faction> resources" might suffice for now.
But yeah, in the future we could change that for symbols.
Kind regards,
Nico
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Re: Removing VP from ARC and Improving Cities
Should we make Produce a keyword ability? It seems like it would be a good candidate.ngoeminne wrote: ↑Mon May 21, 2018 13:05That would make sense, however the card generation tool can't handle that right now.
To generate inline symbols (as the mark and the current circles) we use a custom designed font, and that's hard and difficult work. Q_x might pull it off, but not me
Sticking with the "Produce <x> <faction> resources" might suffice for now.
But yeah, in the future we could change that for symbols.
I have gone ahead and added it to the list of Abilities. If it needs to be removed, go ahead and do it.