Equipment stacking & English
- irrevenant
- Posts:44
- Joined:Sun Nov 28, 2010 00:13
[Dupe Post]
Last edited by irrevenant on Wed Dec 01, 2010 08:55, edited 1 time in total.
- irrevenant
- Posts:44
- Joined:Sun Nov 28, 2010 00:13
Re: Equipment stacking & English
Hi, new guy sticking his nose in!Q_x wrote:BTW - do we use BE (-our) or AE (-or) language here?
I'd suggest setting the game up to support easy internationalisation. This basically means making the source files available in a format with the text stored on a separate layer to the art. That way if someone wants to produce a Japanese, or Polish or Swahili version of the game they can. Initially maintaining both US and UK English versions seems worthwhile, but I'm not the one who'd have to do it.
P.S. For what it's worth I speak Australian English.
Last edited by irrevenant on Wed Dec 01, 2010 08:59, edited 1 time in total.
- irrevenant
- Posts:44
- Joined:Sun Nov 28, 2010 00:13
Re: Equipment stacking & English
Personally I speak Australian English (which is somewhere between US English and GB English) but so long as the game has good internationalisation support I don't really care which is used by default...
- TorbenBeta
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- Joined:Fri Aug 13, 2010 19:33
- Location:Germany Niedersachsen/Lower Saxony
Re: Equipment stacking & English
We could also follow the way most games handled this problem.
We create one GB and a USA version.
We create one GB and a USA version.
- irrevenant
- Posts:44
- Joined:Sun Nov 28, 2010 00:13
Re: Equipment stacking & English
Yup. My point (which I inadvertently posted three times *facepalm*) was that the game resources should be set up and made available in an easily edited format (presumably .SVG?) so that it's simple for people to create not just a GB version and a USA version, but also a Japanese version, or an Afrikaans version. Or an Australian version.TorbenBeta wrote:We could also follow the way most games handled this problem.
We create one GB and a USA version.
Making it available in US and GB english off the bat would be great, but it's more important that it be made easy to translate to any language, IMO.
Note: This may already have been done. I haven't actually found where the card files are stored yet...
Re: Equipment stacking & English
Cards are not yet. There are templates in our code tree, we will probably utilize bitmap images for non-text and Scribus for all the rest: placing text, applying effects to it, gluing it all together, exporting and printing.
I'm the filthy bastard you wish you never met.
- irrevenant
- Posts:44
- Joined:Sun Nov 28, 2010 00:13
Re: Equipment stacking & English
I'm not familiar with Scribus. How does it compare to Inkscape?Q_x wrote:Cards are not yet. There are templates in our code tree, we will probably utilize bitmap images for non-text and Scribus for all the rest: placing text, applying effects to it, gluing it all together, exporting and printing.
Re: Equipment stacking & English
Considered trolling behaviour, but whatever...
Its a different software, made for completely different purpose. Inkscape is for making vector graphics - so manipulating nodes and stuff, Scribus is for typesetting, so joining text and images into rigid and good looking structures.
Its a different software, made for completely different purpose. Inkscape is for making vector graphics - so manipulating nodes and stuff, Scribus is for typesetting, so joining text and images into rigid and good looking structures.
I'm the filthy bastard you wish you never met.
Re: Equipment stacking & English
We won't officially support GB and US versions: There is no need to, I haven't even ever heard of a CCG doing that, and it would also look like crap when cards from those two versions start being mixed in same deck etc. Differences in the english language isn't huge enough to motivate such official support. However, community will always be able to translate it to whatever language it wants.
Re: Equipment stacking & English
I can imagine Undeads in SA-English, Elves that mixing Scottish with BE, American-speaking Empire and Australian HoN...
As it is never bad to imagine things, I'll post it.
As it is never bad to imagine things, I'll post it.
I'm the filthy bastard you wish you never met.