The Uprising
Posted: Thu May 03, 2018 05:59
I mentioned in the thread about removing victory points that I had developed a
goblin/orc based Red Banner deck with a friend. Well, here it is!
Most of the cards are new, and many are a little revised from what they were.
The ORC goblin/orc deck was my starting point, so credit to snowdrop for any
good ideas you might find
It has been a while since I playtested it, so I may have forgotten some things.
I'm not proposing this be made an official deck at this point, but maybe someone
will be able to take a few good ideas from it.
The main idea of this deck was creatures, and lots of them. Most of the
creatures are quite basic, with minor abilities that give just a little bit of
variety to them. The only spell is Outmaneuvered, which allows the player to
get to the cities with far less resistance.
As I remember it, this deck was pretty hard to balance well. The
numbers either completely overwhelm the enemy in short order. Eventually
I modified the Farmland card to produce crop tokens that could be sacrificed for
resources just so that Gaian Love for Life had some way to control tens of
creatures running around early game. Also, keeping track of all the tokens that get
generated can be a hassle.
The cities are probably the biggest pain point, especially Goblin Warren. I'm
not sure how to remove tokens from this sort of deck without losing the essence,
and I'm not sure how to include tokens without lots of busywork and having
something of a runaway lead.
In any case, I would love to hear some constructive criticism.
Cities:
Goblin King's Throne Room
8 Defense Points
Level 1: Sacrifice a creature
Level 4: Put a 3/3 Red Banner Orc token into play as my resident
Level 6: Creatures you control get +1/+1
Goblin Warren
6 Defense Points
Level 2: Put a 1/1 Red Banner Goblin token into your army tapped.
Level 5: Put a 3/3 Red Banner Orc token into your army tapped.
Goblin Tunnel Network
6 Defense Points
Level 2: Add 2 Red Banner resources to your resource pool.
Level 4: Creatures in your hand gain Sudden.
Level 7: Creatures in your cities gain Travel.
Creatures:
Little Brother
Goblin Idiot
Red Banner, Loyalty 1, Cost 1
0/1
I deal 1 damage to the city in which I reside at the beginning of that city's
tactics phase.
Misled Goblin
Goblin
Red Banner, Loyalty 1, Cost 1
1/1
When I die, deal 1 damage to target creature or city.
Goblin Spear
Goblin
Red Banner, Loyalty 1, Cost 1
1/1
Mark: Deal 1 damage to target creature in army, or deal 1 damage to target
creature in the same city I am in.
Goblin Scout
Goblin
Red Banner, Loyalty 1, Cost 1
1/1
Travel - I can move without marking.
Goblin Rider
Goblin
Red Banner, Loyalty 1, Cost 2
2/1
Sudden. When I die, put a 1/1 Red Banner Goblin token into play in your army.
Goblin Pillager
Goblin
Red Banner, Loyalty 1, Cost 2
1/1
When I attack a city, I deal 1 additional damage to that city.
Older Brother
Goblin
Red Banner, Loyalty 1, Cost 2
1/1
When I come into play, put a 1/1 Goblin creature token tapped into your army.
Goblin Rouser
Goblin
Red Banner, Loyalty 2, Cost 3
1/1
When I come into play, put 2 1/1 Red Banner Goblin tokens into play in your
army.
Wild Warg
Warg
Red Banner, Loyalty 1, Cost 3
1/2
Each creature blocking me is dealt 1 additional damage.
Goblin Burrower
Goblin
Red Banner, Loyalty 2, Cost 3
Mark: Move a goblin into any city or army. (This does not count against the
city's move limit)
Goblin Witchdoctor
Goblin
Red Banner, Loyalty 2, Cost 3
1/1
When I mark for devotion, I give a goblin or orc in your army a rabies counter.
(creatures with rabies counters must attack each turn if able and are sacrificed
at then end of turn. When a creature takes damage from a rabies infected
source, it gains a rabies counter)
Goblin Queen
Goblin
Red Banner, Loyalty 3, Cost 4
0/3
Mark: Put a 1/1 Red Goblin creature token into your army tapped.
Goblin King
Goblin
Red Banner, Loyalty 4, Cost 5
3/3
Unique. Goblins and orcs you control get +1/+0.
Spells/Action:
Outmaneuvered
Red Banner, Loyalty 2, Cost 4
Target Army cannot protect target city this turn.
goblin/orc based Red Banner deck with a friend. Well, here it is!
Most of the cards are new, and many are a little revised from what they were.
The ORC goblin/orc deck was my starting point, so credit to snowdrop for any
good ideas you might find
It has been a while since I playtested it, so I may have forgotten some things.
I'm not proposing this be made an official deck at this point, but maybe someone
will be able to take a few good ideas from it.
The main idea of this deck was creatures, and lots of them. Most of the
creatures are quite basic, with minor abilities that give just a little bit of
variety to them. The only spell is Outmaneuvered, which allows the player to
get to the cities with far less resistance.
As I remember it, this deck was pretty hard to balance well. The
numbers either completely overwhelm the enemy in short order. Eventually
I modified the Farmland card to produce crop tokens that could be sacrificed for
resources just so that Gaian Love for Life had some way to control tens of
creatures running around early game. Also, keeping track of all the tokens that get
generated can be a hassle.
The cities are probably the biggest pain point, especially Goblin Warren. I'm
not sure how to remove tokens from this sort of deck without losing the essence,
and I'm not sure how to include tokens without lots of busywork and having
something of a runaway lead.
In any case, I would love to hear some constructive criticism.
Cities:
Goblin King's Throne Room
8 Defense Points
Level 1: Sacrifice a creature
Level 4: Put a 3/3 Red Banner Orc token into play as my resident
Level 6: Creatures you control get +1/+1
Goblin Warren
6 Defense Points
Level 2: Put a 1/1 Red Banner Goblin token into your army tapped.
Level 5: Put a 3/3 Red Banner Orc token into your army tapped.
Goblin Tunnel Network
6 Defense Points
Level 2: Add 2 Red Banner resources to your resource pool.
Level 4: Creatures in your hand gain Sudden.
Level 7: Creatures in your cities gain Travel.
Creatures:
Little Brother
Goblin Idiot
Red Banner, Loyalty 1, Cost 1
0/1
I deal 1 damage to the city in which I reside at the beginning of that city's
tactics phase.
Misled Goblin
Goblin
Red Banner, Loyalty 1, Cost 1
1/1
When I die, deal 1 damage to target creature or city.
Goblin Spear
Goblin
Red Banner, Loyalty 1, Cost 1
1/1
Mark: Deal 1 damage to target creature in army, or deal 1 damage to target
creature in the same city I am in.
Goblin Scout
Goblin
Red Banner, Loyalty 1, Cost 1
1/1
Travel - I can move without marking.
Goblin Rider
Goblin
Red Banner, Loyalty 1, Cost 2
2/1
Sudden. When I die, put a 1/1 Red Banner Goblin token into play in your army.
Goblin Pillager
Goblin
Red Banner, Loyalty 1, Cost 2
1/1
When I attack a city, I deal 1 additional damage to that city.
Older Brother
Goblin
Red Banner, Loyalty 1, Cost 2
1/1
When I come into play, put a 1/1 Goblin creature token tapped into your army.
Goblin Rouser
Goblin
Red Banner, Loyalty 2, Cost 3
1/1
When I come into play, put 2 1/1 Red Banner Goblin tokens into play in your
army.
Wild Warg
Warg
Red Banner, Loyalty 1, Cost 3
1/2
Each creature blocking me is dealt 1 additional damage.
Goblin Burrower
Goblin
Red Banner, Loyalty 2, Cost 3
Mark: Move a goblin into any city or army. (This does not count against the
city's move limit)
Goblin Witchdoctor
Goblin
Red Banner, Loyalty 2, Cost 3
1/1
When I mark for devotion, I give a goblin or orc in your army a rabies counter.
(creatures with rabies counters must attack each turn if able and are sacrificed
at then end of turn. When a creature takes damage from a rabies infected
source, it gains a rabies counter)
Goblin Queen
Goblin
Red Banner, Loyalty 3, Cost 4
0/3
Mark: Put a 1/1 Red Goblin creature token into your army tapped.
Goblin King
Goblin
Red Banner, Loyalty 4, Cost 5
3/3
Unique. Goblins and orcs you control get +1/+0.
Spells/Action:
Outmaneuvered
Red Banner, Loyalty 2, Cost 4
Target Army cannot protect target city this turn.