Page 1 of 1

Resource idea for House of Nobles

Posted: Sat May 14, 2016 18:11
by Lynxx
This is a small idea i had for this faction Idk where to post it so I will post it here.
From reading the ORC rule set I had the idea of having the house of noble cards have a second effect if they are in the gold pool area the effect would be " Flip this card face up this card remains face up until the start of your next turn it has x effect while face up in your resource pool and can't be used to pay the cost of a card while face up" X effect would be a buff or a token card for the resource pool like adding a gold you don't have etc etc. What do you guys think?

Re: Resource idea for House of Nobles

Posted: Sat May 14, 2016 18:38
by ngoeminne
Hey Lynxx,

Flipping the cards face from the resource pools could be a nice ability. I wouldn't put it as a default on a faction. Rather have it either as card ability (not fan). Or create event cards or enchantment cards that flip them.

They could be flipped towards their own self (the card is then just in play in the kingdom for ORC, in the Army for ARC). Or they could be flipped to something else (a token).

A great Red Banner event card would be 'your resource cards count as 1/1 goblins till end of turn'

For the ARC (which has different currencies) it would be nice to add gold to a different currency when flipped. The ORC doesn't have different currencies.

Anyway, cool thing, and while I'm working on a HoN deck as well (just added some cards),
I'll take your suggestion and make a card out of it :-)

Kind regards,
Nico

Re: Resource idea for House of Nobles

Posted: Sun May 15, 2016 18:29
by snowdrop
Lynxx wrote: cards have a second effect if they are in the gold pool area the effect would be " Flip this card face up this card remains face up until the start of your next turn it has x effect while face up in your resource pool and can't be used to pay the cost of a card while face up" X effect would be a buff or a token card for the resource pool like adding a gold you don't have etc etc
In ORC I want to keep the gold zone of the table totally clean from anything: Since there are already plenty of zones multiplied by the number of players on a kitchen table I don't want mix face up/face down cards in the gold zone. Mainly a question about clarity for me and also creating a pure zone that won't actually ever hold any other card type in it except gold resources. So, I don't think your idea is bad - it just adds clutter that can be avoided by design:

Take your idea, turn it into a normal ability on a creature or whatever, make it "Assignable" (assign: this ability is now in effect) and just let it linger in Kingdom or the Front. Achieves the very same thing as you suggest, minus the need to have face up cards in gold zone (vault).

Re: Resource idea for House of Nobles

Posted: Sun May 15, 2016 18:40
by Lynxx
The event card idea sounds like it would fit perfectly. It would also make it easier to transition between ARC and ORC formats.
Hmm sorry didn't know it would clutter the zone haha. Well it could be that it flips a resource card and turns it into a token like it was suggested or it gets sent to the hand I might need to think this a bit harder.

Re: Resource idea for House of Nobles

Posted: Sun May 15, 2016 19:38
by snowdrop
Lynxx wrote:Hmm sorry didn't know it would clutter the zone haha.
Well, it's just a matter of design preference: I think many wouldn't mind it. I just happen to do and I think I'm already on the verge on what's "easy to follow" with current orc table layout.

(On a sidenote: This is also the very same reason for why I want the disciplines that reside in Kingdom to be just 3 piles - adds clarity of the table, and in some way that restriction of only letting the top creature be the active one ability-wise even creates something interesting)

Re: Resource idea for House of Nobles

Posted: Sun May 15, 2016 21:18
by Lynxx
Hmm I don't think I follow with the kingdom thing (haven't finished reading the ORC format rules)

Re: Resource idea for House of Nobles

Posted: Wed May 18, 2016 17:18
by saart
Even if we don't make an actual keyword ability, I think manipulating the gold reserve should be a type of ability linked to the house of nobles, just like manipulating the graveyard should be for the dark legion.

It's very flavorful and could lead to very interesting cards I think. A basic example could be like a 5 gold creature 2/2 that returns a gold card to your hand (this ability not being contradictory with the "pure zone" rule by the way).

Re: Resource idea for House of Nobles

Posted: Wed May 18, 2016 23:36
by snowdrop
saart wrote:Even if we don't make an actual keyword ability, I think manipulating the gold reserve should be a type of ability linked to the house of nobles,
a) The only abilities that will be keyworded in ORC are re-occuring ones that are tied to a faction or general ones tied to most factions. I'm not sure if any gold maniuplation abilities will indeed be keyworded or not right now, but if used often, it should be.

b) Manipulation of gold zone (vault) is totally ok in ORC and a good idea: There are a million ways of doing it without letting anything actually be played into that table zone.

It's very flavorful and could lead to very interesting cards I think. A basic example could be like a 5 gold creature 2/2 that returns a gold card to your hand (this ability not being contradictory with the "pure zone" rule by the way).
...and there is one way to do it ;) A good one as well even.

Re: Resource idea for House of Nobles

Posted: Thu May 19, 2016 20:47
by Lynxx
Been giving this a bit more thought and i think the two best ways for this to work would be as gold recovery effect or gold swap effect to not loose tempo but also not gain much besides possibly a new card that can further the strategy you have for example the gold area could be treated as both a resource and a way to protect cards or set up strategies for late/mid game. What do you guys think?