So here is one with rounded rectangles I wanted to show you folks.
Changing mark symbol?
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Legal: Only post art that is legally yours. By posting you agree that the material you post may be licensed by WTactics using the GPL2 or later license(s) and/or be re-licensed by us to other open source licenses as explained here. Critics: Are welcome, but no artist will revise his/her work, no matter how correct the critics are. Notice that this is an economical issue.
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- Ravenchild
- developer
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Re: Changing mark symbol?
A totally different approach comes to my mind:
Mark for an ability:
: Draw a card
Attack with side effects:
: Deal 2 damage to any defending unit
(which is the same image upside-down)
This is just an idea. My icons (which aren't the right size yet
) do not indicate the turning of cards but the action that is going on in our virtual game world. An uprised sword is a common image for attack. A lowered sword means that the unit is currently not attacking, but it may use some other abilities. Because attacking and the usage of abilities are usually mutually exclusive, a mirrored image can be a good choice.
This is just a suggestion. I'm also okay with the other mark symbols you have posted.
Mark for an ability:

Attack with side effects:

(which is the same image upside-down)
This is just an idea. My icons (which aren't the right size yet

This is just a suggestion. I'm also okay with the other mark symbols you have posted.
Re: Changing mark symbol?
verbal:
The icons are horizontal, which makes them very small in reality since they can't (shouldn't) be bigger than the height of a single line of text. As such they get unreadable. Some of them will probably also look "jotty" or cluttered/unreadable due to them having so many elements when they are shrunk to 1:1. Use them on a real card in a couple of scenarios and compare with what we use today (the same as before the start of the discussion since I dithced my own ideas to use capital and multi-lined mark symbols).
raven:
I'm not sure I follow your suggestion: Why use two different icons?
The icons are horizontal, which makes them very small in reality since they can't (shouldn't) be bigger than the height of a single line of text. As such they get unreadable. Some of them will probably also look "jotty" or cluttered/unreadable due to them having so many elements when they are shrunk to 1:1. Use them on a real card in a couple of scenarios and compare with what we use today (the same as before the start of the discussion since I dithced my own ideas to use capital and multi-lined mark symbols).
raven:
I'm not sure I follow your suggestion: Why use two different icons?