Factions
Posted: Mon Jul 08, 2013 01:27
I am sort of unsatisfied by how factions have been ruled out: gaians going on small hitters and empire on big is really a punch in the eye. Furthermore, as of now they are the exact copy of the mtg correspective colour, whilst they can be made much more interesting.
Here is my idea of how factions could work.
Empire
Relying on small creatures, tactics and organisation, as it would be expected from an empire. They have the ability to form larger units. Sometimes they might bring a relic or an artifact.
They have an high loyalty cost.
Gaia
Gaians fight with a consistent magic aid, spawning small and mid-sized creatures. Occasionally recurring to more powerful spells.
House of Nobles
HoN would rely on economy and subterfuge to obtain victory, using small creatures.
Shadowguild
Relying on dark magic and sacrifice, they can put down the biggest creatures, often recurring to sacrifices to do so. Alternatively they can use magic to bring down their opponents.
Red Banner
Hordes of small and mid-sized creatures, with limited magic use. They have a low loyalty cost.
This is not exhaustive, but it gives a good general outline.
Here is my idea of how factions could work.
Empire
Relying on small creatures, tactics and organisation, as it would be expected from an empire. They have the ability to form larger units. Sometimes they might bring a relic or an artifact.
They have an high loyalty cost.
Gaia
Gaians fight with a consistent magic aid, spawning small and mid-sized creatures. Occasionally recurring to more powerful spells.
House of Nobles
HoN would rely on economy and subterfuge to obtain victory, using small creatures.
Shadowguild
Relying on dark magic and sacrifice, they can put down the biggest creatures, often recurring to sacrifices to do so. Alternatively they can use magic to bring down their opponents.
Red Banner
Hordes of small and mid-sized creatures, with limited magic use. They have a low loyalty cost.
This is not exhaustive, but it gives a good general outline.