Unexpected ARC Playtest Round 5 : a summary
Posted: Wed Nov 16, 2016 14:31
Hi folks,
As a matter of chance, Koen and I had another playtest round: Uneasy vs Uneasy.
The tempo was higher then before, about 10 to 15 mins for a match (we did two).
What we're experiencing more and more is the "depth" of a single deck; allowing for different playing styles and different tactics. First round Koen played a releax style, second round an agressive style.
The way you're play style is dictates what city you us and how you use it. We had both the feeling/idea that the ways to achieve something is quite high.
In the end, I lost both matches, ..., yep I haven't won a single game yet.
Although they were very close.
One thing that also became clear is that the Cutpurse Imp is a bit overpowered, and the balance of the game shifted a bit to quickly due to that.
It reduces the opponents resource -1, gives you +1 resource and it forces your opponent to replace his resources (and thus a missed draw). It is to harsh, so we might consider some alternatives.
e.g. destroy resource instead of steal, or give it back when the cutpurse imp dies and making it a 1/1 instead of 1/2. Any suggestions?
Kind regards,
Nico
As a matter of chance, Koen and I had another playtest round: Uneasy vs Uneasy.
The tempo was higher then before, about 10 to 15 mins for a match (we did two).
What we're experiencing more and more is the "depth" of a single deck; allowing for different playing styles and different tactics. First round Koen played a releax style, second round an agressive style.
The way you're play style is dictates what city you us and how you use it. We had both the feeling/idea that the ways to achieve something is quite high.
In the end, I lost both matches, ..., yep I haven't won a single game yet.
Although they were very close.
One thing that also became clear is that the Cutpurse Imp is a bit overpowered, and the balance of the game shifted a bit to quickly due to that.
It reduces the opponents resource -1, gives you +1 resource and it forces your opponent to replace his resources (and thus a missed draw). It is to harsh, so we might consider some alternatives.
e.g. destroy resource instead of steal, or give it back when the cutpurse imp dies and making it a 1/1 instead of 1/2. Any suggestions?
Kind regards,
Nico