ARC Playtests unfold
Posted: Fri Dec 23, 2016 15:10
Hi folks,
Arcmage is getting more and more playtests. Louis is battling his brother using the two printed pre-con decks, and Clemens and I set out for an online playtest: 'Toll of Time' vs 'Brother in Arms'. I'd assume it would be an easy win for the search and fetch deck, but it was a very very close call.
Clemens, started with a one draw/one resource strategy. I went for fast resource ramp, and using the search and fetch to make up for the diminished card draw. The main strategy here is getting a band of brothers on the table, in order to play soldiers for free. And use a squad leader to draw additional soldiers.
That worked quite well, but Clemens had nice countermeasures: prison term, return to sender, recession. And used Carpe diem on my main assault (I buffed my soldiers legion with +3/+1 and first strike). It left me with just enough attack force to destroy one of his cities.
In the following turn, he returned the assault, with a larger force then I had anticipated. (Played two creatures, one of them beeing the merchant ship) and moved them directly to his army.
There went one of my cities...
After some more battling, we both could destroy another city, and my last city got up to 5 damage.
Luckily, just in time my mounted eagle came to the rescue and attacked Clemens last city.
After about 1h, it came down to 1 HP difference. Very close call, nice game.
So, the conclusions for the HoN deck, the mill strategy wasn't used that much, however its disruptive force was very good. We didn't find any bugs/loophole's in the rules, and it was fun to play with shifting balances. The game was a bit long, but it was also our first real match.
The online game had a single hickup where some cards weren't moved correctly. (that needs to be fixed).
All in all, pretty happy.
Kind regards,
Nico
Arcmage is getting more and more playtests. Louis is battling his brother using the two printed pre-con decks, and Clemens and I set out for an online playtest: 'Toll of Time' vs 'Brother in Arms'. I'd assume it would be an easy win for the search and fetch deck, but it was a very very close call.
Clemens, started with a one draw/one resource strategy. I went for fast resource ramp, and using the search and fetch to make up for the diminished card draw. The main strategy here is getting a band of brothers on the table, in order to play soldiers for free. And use a squad leader to draw additional soldiers.
That worked quite well, but Clemens had nice countermeasures: prison term, return to sender, recession. And used Carpe diem on my main assault (I buffed my soldiers legion with +3/+1 and first strike). It left me with just enough attack force to destroy one of his cities.
In the following turn, he returned the assault, with a larger force then I had anticipated. (Played two creatures, one of them beeing the merchant ship) and moved them directly to his army.
There went one of my cities...
After some more battling, we both could destroy another city, and my last city got up to 5 damage.
Luckily, just in time my mounted eagle came to the rescue and attacked Clemens last city.
After about 1h, it came down to 1 HP difference. Very close call, nice game.
So, the conclusions for the HoN deck, the mill strategy wasn't used that much, however its disruptive force was very good. We didn't find any bugs/loophole's in the rules, and it was fun to play with shifting balances. The game was a bit long, but it was also our first real match.
The online game had a single hickup where some cards weren't moved correctly. (that needs to be fixed).
All in all, pretty happy.
Kind regards,
Nico