Almost-announcing - Arcmage: Seeds of Magic
Posted: Mon Nov 27, 2017 12:32
Hi all,
This is going to be a long message, so I'll start with a summary: There's now a (limited and buggy, but playable) digital version of Arcmage that allows single player against AI. First Let's Play available here:
https://www.youtube.com/watch?v=ILv-QIbvG2s
But the game is still not downloadable because I need some help from you regarding credits and licenses.
Now, the full version:
For those of you who haven't met me - my name is Shai, I had a somewhat brief involvement with the WTactics project in 2013, during the lovely "Summer of Cards" event; I came there with an initiative of making a single player digital version of WTactics. As the actual WTactics project was not really advancing, I took special care to make my project as generic as possible and completely independent, to be able to use it for other card games as well, as I waited for WTactics to be ready. I tried making some games for it myself, but deciding that game design is not really for me, I ended up putting it aside and mostly forgetting about it.
Fast forward four years, as I put some order into my old projects, and by chance decide to visit wtactics.org again; and what do I see if not a link "about our reformation". Excited to learn about Arcmage, having actually reached a full set of rules with enough cards to actually play a game, I decided to blow the dust off of my old engine, and implement Arcmage on it. You can see the results in the video above - The game works, and in my opinion is quite fun to play. Still quite a few bugs and issues, but nothing game-breaking.
I'd love to publish it now, but I need to get the licensing in order first. The license section of the Arcmage website is quite confusing, and references a "readme" file without any clear explanation of where to find it (pardon my ignorance, but I don't know what "our server" is...).
So what happens now? First, I'd like to hear your opinion. If you like the idea of playing Arcmage single player, and if you like the way it currently looks - I hope we can work together more. I'd need you to tell me what I can write on my license file - who gets what credit for the card art and rules, and anything else I need to know to release the game to the public (my code is BSD licensed). I think this can not only be a good way to spread Arcmage in general, but can also be a good tool for you in testing additions to the game - my basic principle in designing my engine was that games should be possible to make without writing any code and certainly without rebuilding the project. This means that, if you want, you can also tweak the game files yourselves to test new things and try new cards using this engine.
Looking forward to hear your thoughts. Either way, thanks for making a fun game!
This is going to be a long message, so I'll start with a summary: There's now a (limited and buggy, but playable) digital version of Arcmage that allows single player against AI. First Let's Play available here:
https://www.youtube.com/watch?v=ILv-QIbvG2s
But the game is still not downloadable because I need some help from you regarding credits and licenses.
Now, the full version:
For those of you who haven't met me - my name is Shai, I had a somewhat brief involvement with the WTactics project in 2013, during the lovely "Summer of Cards" event; I came there with an initiative of making a single player digital version of WTactics. As the actual WTactics project was not really advancing, I took special care to make my project as generic as possible and completely independent, to be able to use it for other card games as well, as I waited for WTactics to be ready. I tried making some games for it myself, but deciding that game design is not really for me, I ended up putting it aside and mostly forgetting about it.
Fast forward four years, as I put some order into my old projects, and by chance decide to visit wtactics.org again; and what do I see if not a link "about our reformation". Excited to learn about Arcmage, having actually reached a full set of rules with enough cards to actually play a game, I decided to blow the dust off of my old engine, and implement Arcmage on it. You can see the results in the video above - The game works, and in my opinion is quite fun to play. Still quite a few bugs and issues, but nothing game-breaking.
I'd love to publish it now, but I need to get the licensing in order first. The license section of the Arcmage website is quite confusing, and references a "readme" file without any clear explanation of where to find it (pardon my ignorance, but I don't know what "our server" is...).
So what happens now? First, I'd like to hear your opinion. If you like the idea of playing Arcmage single player, and if you like the way it currently looks - I hope we can work together more. I'd need you to tell me what I can write on my license file - who gets what credit for the card art and rules, and anything else I need to know to release the game to the public (my code is BSD licensed). I think this can not only be a good way to spread Arcmage in general, but can also be a good tool for you in testing additions to the game - my basic principle in designing my engine was that games should be possible to make without writing any code and certainly without rebuilding the project. This means that, if you want, you can also tweak the game files yourselves to test new things and try new cards using this engine.
Looking forward to hear your thoughts. Either way, thanks for making a fun game!