Code: Select all
Acts of Valour (Quest)
Cost: 0 Image:0 Gold.png
Text: Whenever a creature you control defeats another creature in combat, place a quest counter on ~. When there are 3 or more quest counters on ~, send it to Oblivion and add 4 gold to your coffers.
Notes: This is a preliminary pitch for Quest card idea - I will probably follow the theme of counters and will add more in the next few days as they come to me.
Creator: Luther
Artwork: I'm picturing a knight praying at an altar.
Version: 0.1
Code: Select all
Acts of Valour (Quest)
Cost: 0
Text: Whenever a creature you control defeats another creature in combat that costs equal or less gold as your creature, place a quest point on ~.
3 or more QP:s on ~: Send it to Oblivion & get 6 more gold your next turn.
Notes: This is a preliminary pitch for Quest card idea - I will probably follow the theme of counters and will add more in the next few days as they come to me.
This also has an implication: Quests can be "cashed" in whenever and IF the player wants to, granted he/she actually met all their criteria.
Would that work? I think so, and it could also be used as a diff compared to other card types that are more commonly of if x happens then y MUST happen. But I'm not sure at all about this and don't have a strong opinion in either way really...