Equipment
Dried algae armor adds 2 to defense of a creature.
Cost: 1
[playtest] Dried algae armor
I'm the filthy bastard you wish you never met.
- TorbenBeta
- Posts:122
- Joined:Fri Aug 13, 2010 19:33
- Location:Germany Niedersachsen/Lower Saxony
Re: Dried algae armor
Well, I think it's good enough to be accepted.
Re: Dried algae armor
Sounds good to me. Question, though. Can a player put multiple equipments of the same name on a creature? I'm just envisioning layers and layers of Algae Armor on one unit. Not necessarily a bad thing for gameplay, but it just requires a little bit more suspension of disbelief.
Re: Dried algae armor
A player can play identical Equipment cards on one and the same unit. However, the equipment rules on the ORC tell us that Equipment that shares an identical subtype does not stack.pennomi wrote:Sounds good to me. Question, though. Can a player put multiple equipments of the same name on a creature? I'm just envisioning layers and layers of Algae Armor on one unit. Not necessarily a bad thing for gameplay, but it just requires a little bit more suspension of disbelief.
So, if this card's cardtype field reads: "Equipment - Armor" then, since two copies of the same card is played, both would have the subtype "Armor". If so, then then there is little (but some) point in playing several copies of this card on a creature.
However, the suggested card only has "Equipment" as cardtype. That's a supertype, and not a subtype. If so, it would stack perfectly fine.
Re: Dried algae armor
Thanks for the clarification. I was hoping the rule would be something like that .snowdrop wrote:If this card's cardtype field reads: "Equipment - Armor" then, since two copies of the same card is played, both would have the subtype "Armor". If so, then then there is little (but some) point in playing several copies of this card on a creature.
However, the suggested card only has "Equipment" as cardtype. That's a supertype, and not a subtype. If so, it would stack perfectly fine.
Do you think this card would be better as subtype: armor? I'm not sure it should, it kind of makes sense (despite my sarcastic remark earlier) to have layers of Dried Algae Armor...
- TorbenBeta
- Posts:122
- Joined:Fri Aug 13, 2010 19:33
- Location:Germany Niedersachsen/Lower Saxony
Re: Dried algae armor
But if it would stack infinitely then you could boast a creatures armour with +8 (in theory), and let's not forget other armours which would add more defence to a creature.pennomi wrote:snowdrop wrote: Do you think this card would be better as subtype: armor? I'm not sure it should, it kind of makes sense (despite my sarcastic remark earlier) to have layers of Dried Algae Armor...
I would propose something like that instead:
Code: Select all
Equipment, armor
Dried algae armor adds 2 to defense of a creature. Algae armour stacks with itself up to 2 times.
Cost: 1
Torben
- Ravenchild
- developer
- Posts:131
- Joined:Sat Sep 04, 2010 19:21
- Location:Germany
Re: Dried algae armor
I don't see why there should be a stacking-limit. You still need to pay for each armor. And in most situations it's probably a better strategy to have several units of increased strength than one extremely strong unit.
Re: Dried algae armor
I agree, since you pay for it, you might as well get it. Besides, it's always kind of depressing when a card limits itself in a way that a normal card shouldn't be limited.Ravenchild wrote:I don't see why there should be a stacking-limit. You still need to pay for each armor. And in most situations it's probably a better strategy to have several units of increased strength than one extremely strong unit.
Besides, if you define it as "Equipment - Armor" like you did, it wouldn't be able to stack at all, since any creature may have only one of each subtype of equipment.
- TorbenBeta
- Posts:122
- Joined:Fri Aug 13, 2010 19:33
- Location:Germany Niedersachsen/Lower Saxony
Re: Dried algae armor
But then you have a card with +8 defence in theory if it does stack with itself unlimited. And I wrote the stacks-with-itself-rule to overwrite the armour restriction.
- Ravenchild
- developer
- Posts:131
- Joined:Sat Sep 04, 2010 19:21
- Location:Germany
Re: Dried algae armor
Big units (and powerful cards in general) are fun. So I don't think that a unit with +8 defense is a bad thing as long as it's not too easy to get many of these.
Powerful cards make the late game more interesting.
And if there's a limit of 4 identical cards in a deck, the probability that you draw all 4 algae armors is very unlikely.
Powerful cards make the late game more interesting.
And if there's a limit of 4 identical cards in a deck, the probability that you draw all 4 algae armors is very unlikely.