How heavily our game will be twisted around magic vs technology as antagonizing powers? Will there be such thing like "magic resistance"? Events that break magic powers, magic that turns big machines into piles of rust and confusing operators to provoke accidents? Will we have our factions more or less biased into any of the sides of conflict?
Or maybe thewre should be different conflicts? Power vs quantity, nature vs civilization, life vs death, (there aresome old philosophical systems with 5 elements http://en.wikipedia.org/wiki/Five_eleme ... hilosophy) btw: - this would be neat subject to dig into)
What are your thoughts about this? any ideas? opinions? decisions maybe?
Magic vs Technology
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Re: Magic vs Technology
There aren't, and shouldn't be I think, any kind of apparent dualism in the game. Each faction would not be evolving around magic usage or techno usage, while some factions will indeed be more focused on magic (spells etc) OR tech (meaning equipment of some kind and/or artifacts) while yet other could be more focused on Events. All would have their own niche, but at the same time this doesn't mean that certain cardtypes (e.g. Events) are locked down to certain factions - all will have access to all, to some degree. Each faction is more or less geared towards a) different card types, and also b) different assyemtrical effects/abilities that summed up would constitute the factions identity.Q_x wrote:How heavily our game will be twisted around magic vs technology as antagonizing powers? Will there be such thing like "magic resistance"? /../ Will we have our factions more or less biased into any of the sides of conflict? Or maybe thewre should be different conflicts? /../
What are your thoughts about this?
I don't know how much all of this has to do with flavour, but conflict according to bg story will exist because of very different interests (gaia preserves nature, banner fights against oppression of the lower classes, house of nobles is classical aristocracy mercenary army, empire want to turn back time and conquer all lands to create one great nation ran by dictator, and undead is...something) How that is translated into mechanics & abilities is yet a mystery though That's where the mindmap of the factions come into the picture.
- TorbenBeta
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Re: Magic vs Technology
The mind map of the factions (at least the one in the wiki) isn't up to date. I could update it or you could or someone else. If I should do it, just tell me.
Re: Magic vs Technology
It's nowhere near finished, but what's lacking? I don't think we've made any progress at all on what should be included in it.TorbenBeta wrote:The mind map of the factions (at least the one in the wiki) isn't up to date. I could update it or you could or someone else. If I should do it, just tell me.
- irrevenant
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Re: Magic vs Technology
I second this. It tends to lead to crude and simplistic strategy and gameplay.snowdrop wrote:There aren't, and shouldn't be I think, any kind of apparent dualism in the game.
A certain other cardgame has 'black' cards and 'white' cards that are thematically opposed (destruction and corruption vs healing and regrowth) but doesn't go in for directly opposed ("Nuke white card") cards. This seems to make for more sophisticated play.
- TorbenBeta
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Re: Magic vs Technology
We have no progress, but there are some typos and other minor things like there is still an instance of the word "loyalist".snowdrop wrote:It's nowhere near finished, but what's lacking? I don't think we've made any progress at all on what should be included in it.TorbenBeta wrote:The mind map of the factions (at least the one in the wiki) isn't up to date. I could update it or you could or someone else. If I should do it, just tell me.
Re: Magic vs Technology
Fil is in trunk, /misc/mindmaps/WTFactionsTorbenBeta wrote:We have no progress, but there are some typos and other minor things like there is still an instance of the word "loyalist".
Feel free to correct and email it to me for upload.