Hoi there,
Thanks. I also feel they are solid.
snowdrop wrote:If player needs to win the domain 2 times in a row to actually win it for real I would have changed your marking of the creatures that are claiming the domain into an assign instead: That way you a) put more at stake and b) don't have to unmark them needlessly to begin with and c) since you won't unmark them you don't have to remember them and remark the identical cards.
Agreed, that it could be done with assigning (ORC style), but didn't want to clutter up the ARC with an assign stuff.
a) b) c) Well if you need to mark them again, you have a point in time that you compete with your opponents once more. I also think it has a nice asymmetry in it:
It's your turn and you want the 'Mind' discipline of a city, but are also a bit worried of the 'Mind' advantage of a city your opponent could trigger. What do you do? Commit all your residents in winning the advantage, or leave some of them to block/prevent the opponent from getting his advantage. Take into account he'll be able to unmark his residents at the beginning of his turn.
Choose between defensive/aggressive gameplays.
It also allows the non active player to gather his residents into a competing city if he really wants to block your advantage. Otherwise, If you relay on a certain advantage say 'body', you could decide to go after the competing 'Body' city and its residents, base your strategy on destroying a single city and then take the advantage yours is offering.