It really depends on what the team needs. Either way, one thing I need is that someone uses/testes the software and provides feedback, else it will be hard to keep the development as I'm not versed on this kind of game and thus may lack the understanding to properly make the software (it was one of the problems with cardscape).
The main goals I had with Sandscape were:
- Easy to install by non-tech savy people, easily deployed on standard (x)AMP (think shared hosting limitations) stack;
- No rules, players would impose/control their own rules;
- Allow simple game element configuration (e.g., visual tokens to aid game rules, different card backs, usage of "graveyard" and "hand" sections);
- Card creation by only uploading the card images;
- No extra software for users, work in-browser.
As an extra, I experimented with game recording and spectators. My first complete version allowed for two players and run fast enough with the average specs you could find for a laptop/desktop in 2012; notebooks and tablet/smartphones would have problems with amount of JS (not optimized).
I started migrating tools and working on rewriting the client part (JS code mostly) but stopped somewhere half-way through, you could get part of the working version from git history if needed.
I don't mind picking up the project again, I'll be glad to work on it has it is one project I want to finish, but would need to revisit the goals and see if what I have envisioned is what you need (or just start playing the games to learn more about it
As for Cardscape, the version you have now seems more or less what I had with improved UI, and it is already connect to the website so I see no reason not to continue with the current version and work, I'll have a look at the code later on to see how it works but I have no intention or reviving the version I was working on.
Tried untap.in yesterday, seems I hit their downtime, will have to look at it again. Maybe they are open to a collaboration, though it seems their going for a commercial side to their project, from what I can tell from facebook.
Are we still using IRC on the same channel? If anyone needs a faster way to talk to me, skype is currently the best option, you can reach me at sergiomnlopes (email@example.com
Rejoice! For very bad things are about to happen.