Introducing Card Game Simulator for Arcmage

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davidmfinol
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Joined: Thu May 10, 2018 10:36
Location: Houston, TX
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Introducing Card Game Simulator for Arcmage

Post by davidmfinol » Wed Sep 05, 2018 06:47

Hi All,

Work/life prevented me from getting this out as soon as I would like, but I'm happy to finally introduce Card Game Simulator (CGS) for Arcmage!
You can get the latest version from https://www.cardgamesimulator.com/
Then use this CGS AutoUpdate URL: https://arcmage.finoldigital.com/

I also made a video tutorial: https://www.youtube.com/watch?v=pFaHJ2Q ... e=youtu.be

I'm hoping this can be a useful tool, and I welcome any feedback!

Thanks,
David
ngoeminne
Posts: 298
Joined: Mon Feb 29, 2016 15:34

Re: Introducing Card Game Simulator for Arcmage

Post by ngoeminne » Thu Sep 06, 2018 20:56

Hi David,

Just watched the video. Great stuff :-) It's more or less the same functionality we have in our browser based version.

How do you handle player 2 player communication?

Are you using the aminduna api directly to search for the cards?

Kind regards,
Nico
davidmfinol
Posts: 13
Joined: Thu May 10, 2018 10:36
Location: Houston, TX
Contact:

Re: Introducing Card Game Simulator for Arcmage

Post by davidmfinol » Mon Sep 17, 2018 22:30

Thanks for checking it out!

I built the app using Unity, so I'm using it's built-in network functionality (they call it UNet) for LAN play. It's being deprecated in the future, so I'm actually looking into other options for the networking in the future.

Currently, when the user first downloads Arcmage or when they open the app, it'll pull all the card info (if possible) from the API. This way, even if they don't have an internet connection when using the app, it'll still work.
Also, I want to reduce how often the API is called, so that instead of downloading all the cards when the app is opened, it would only need to get the card info maybe once a month.
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