Expansion set and future actions. Input wanted

Anything related to dev. & that doesn't fit in below categories.
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ngoeminne
Posts: 302
Joined: Mon Feb 29, 2016 15:34

Expansion set and future actions. Input wanted

Post by ngoeminne » Sat Nov 17, 2018 13:15

Hey Folks,

Now we've got the core set out, should we start thinking about an expansion set an other future actions?

I'd value your input on the following items:

1. What would be a good name for the expansion set?
2. Should we focus on the Enchantment/Development idea (from Desttinghim)
3. Should we create new pre-constructed decks,
4. Or add complementary cards (extra mill, extra discard, more orcs, more soldiers, more nature/elves)
5. Are there any suggestions for new deck-themes (we've got some merfolk artwork)
6. Where should Santi work on next (artwork)
7. Should we support translations for the current set?
8. Should we boost our online/social media presence?


Kind regards,
Nico
Desttinghim
Posts: 45
Joined: Sun Nov 13, 2016 08:36
Location: Utah

Re: Expansion set and future actions. Input wanted

Post by Desttinghim » Sat Nov 17, 2018 15:36

1. What would be a good name for the expansion set?
2. Should we focus on the Enchantment/Development idea (from Desttinghim)
3. Should we create new pre-constructed decks,
4. Or add complementary cards (extra mill, extra discard, more orcs, more soldiers, more nature/elves)
5. Are there any suggestions for new deck-themes (we've got some merfolk artwork)
6. Where should Santi work on next (artwork)
7. Should we support translations for the current set?
8. Should we boost our online/social media presence?

1. I think we should hold off on names until we have a better idea of what we want to include.
2. I suppose I should get started on that '^_^ A focus on allowing different play-styles with the minimum number of new cards might be good. Each color has about one play-style (and just enough cards for a single deck) at the moment, which limits how creative people can get with new decks.
3-4. I think we have enough pre-constructed decks at the moment. Supplementary cards to allow people to design their own unique decks would be better, in my opinion.
5. Not from me, no
6. I don't have an idea for this one
7. This will be up to others, as I speak only one language. It sounds like we have plenty of players in countries where English is not the dominant language, so this might be a good idea.
8. Yes! Though, uh... I'm no good at this. We should find someone who is at least on the popular social media channels to do this.

My thought is that we should focus on providing more ways to build decks, and add cards to support play-styles. If one card can support mutliple play-styles, even better.We should determine what play-styles we want in each color (some of these may overlap), and design cards to fit into these.
ngoeminne
Posts: 302
Joined: Mon Feb 29, 2016 15:34

Re: Expansion set and future actions. Input wanted

Post by ngoeminne » Mon Nov 19, 2018 20:16

Here are some idea's

The name of the expansion could be "Development"

That would cover some multiple meanings:
- we're developing the game further
- we're advancing the gameplay
- we can focus on the following new keyword for enchantments

"Development - Target city gains the following levels:"

Here are a few card ideas

Fountain of Youth - Enchantment - Gaian - Cost 2 - Loyalty 1
Development - Target city gains the following levels:
Level 0: This city gain 1 defense point
Level 3 : This city gain 1 defense point when attacked
Level 6: All your cities gain 1 defense point

Sandman - Enchantment - Dark Legion - Cost 3 - Loyalty 2
Development - Target city gains the following levels:
Level 3 : All of this city's residents get 1 damage at the end of your turn.

Tranquil Halls - Enchantment - Gaian - Cost X - Loyalty 1
Development - Target city gains the following levels:
Level X : Cancel all of this city other abilities of level X.

Moon Gate - Enchantment - House of Nobles - Cost 3 - Loyalty 2
Development - Target city gains the following levels:
Level 2: The number of movements allowed for this city is increased by one.

Swampy Moat - Enchantment - Dark Legion - Cost 3 - Loyalty 1
Development - Target city gains the following levels:
Level 2: Creatures attacking this city get -1/0.
Level 4: Creatures attacking this city get -1/-1.

The Orc Pit - Enchantment - Red Banner - Cost 2 - Loyalty 2
Level 4: Target creature from opposing army battles one of this cities residents (Opponent choose the resident that battles).

Furthermore, in the expansion set I'd like 5 new cities, one for each faction, some more events, some more magic spells and some more enchantments and just a couple of new creatures (maybe in the merfolk theme)

Feel free to give feedback!
Kind regards,
Nico
Desttinghim
Posts: 45
Joined: Sun Nov 13, 2016 08:36
Location: Utah

Re: Expansion set and future actions. Input wanted

Post by Desttinghim » Tue Nov 20, 2018 14:45

I would scale back on the levels on development cards. One, possibly two per development card. Okay, looking closer, that is what you are doing on most. I think development is more of a subtype of enchantment (or even a new card type) than a keyword. We could still use the enchantment template for cards. The main difference that the target is a city, instead of a creature. This is an important difference I think. I like your ideas here, but they could use some refining.

Fountain of Youth - The idea of regaining defense points, is good. I think a single level of 2 or so that adds 1 or 2 defense points would be simpler and more useful. Something like this:

Code: Select all

Fountain of Youth - Development - Gaian - Cost 2 - Loyalty 1
Developed city gains the following level:
Level 1: This city gains 1 defense point.
Sandman - Name suggests a creature. Lair of the Sandman, Curse of the Sandman, or something like that might work better. The mechanic would work better at a lower level and is clearer like this:

Code: Select all

Sandman - Development - Dark Legion - Cost 3 - Loyalty 2
Developed city gains the following levels:
Level 1: All residents of this city take 1 damage at the end of turn.
Of course, damage is reset at the end of turn so this would only work to take out creatures with 1 defense.

Tranquil Halls - better phrasing:

Code: Select all

Tranquil Halls - Development - Gaian - Cost X - Loyalty 1
Tactics of level X on enchanted city are prevented.
Moon Gate - Hmm. I don't know if I want this card to use levels or just be a permanent ability like so:

Code: Select all

Moon Gate - Development - House of Nobles - Cost 3 - Loyalty 2
Developed city is allowed 1 more movement per turn.
Swampy Moat - Is the intent for the attack to gain down 2 or 1?

Code: Select all

Swampy Moat - Development - Dark Legion - Cost 3 - Loyalty 1
Developed city gains the following levels:
Level 2: Creatures attacking this city get -1/0.
Level 4: Creatures attacking this city get -1/-1.
The Orc Pit - Hrm. For some reason I don't like the usage of orc in this title. Tried to improve wording.

Code: Select all

The Pit - Development - Red Banner - Cost 2 - Loyalty 2
Level 4: Target creature from opposing army battles a resident of developed city chosen by opponent.
EDIT:

We need at least one development card for The Empire.

Code: Select all

Tower - Development - The Empire Cost 3 - Loyalty 2
Developed city gains following level(s):
Level 2: Deal 1 damage to target creature in opponent army.
ngoeminne
Posts: 302
Joined: Mon Feb 29, 2016 15:34

Re: Expansion set and future actions. Input wanted

Post by ngoeminne » Fri Nov 23, 2018 17:26

Hey Louis,
Desttinghim wrote:
Tue Nov 20, 2018 14:45
I would scale back on the levels on development cards.
Agreed.
Desttinghim wrote:
Tue Nov 20, 2018 14:45
I think development is more of a subtype of enchantment (or even a new card type)
A new card type would be best (game wise), but then we'll need to update the rules on when it can be played.
And, cards that target enchantments (e.g. destroy target enchantment, wouldn't work on developement cards)

An other option is to use the city-template itself. Then we could also have a value for the development's strength (e.g. +2). That would increase the city's strength by two permanently.

A single development would then:
1. Strengthen the city
2. Enhance the abilities of the city

Here's an example of 'The Tower'

https://aminduna.arcmage.org/#/cards/ff ... e734583187

Kind regards,
Nico
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