<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://arcmage.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Desttinghim</id>
	<title>Arcmage Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://arcmage.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Desttinghim"/>
	<link rel="alternate" type="text/html" href="https://arcmage.org/wiki/index.php?title=Special:Contributions/Desttinghim"/>
	<updated>2026-05-06T12:38:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.8</generator>
	<entry>
		<id>https://arcmage.org/wiki/index.php?title=Abilities_List&amp;diff=1663</id>
		<title>Abilities List</title>
		<link rel="alternate" type="text/html" href="https://arcmage.org/wiki/index.php?title=Abilities_List&amp;diff=1663"/>
		<updated>2018-05-23T05:26:01Z</updated>

		<summary type="html">&lt;p&gt;Desttinghim: /* Produce */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc}}&lt;br /&gt;
=Ability Prefixes=&lt;br /&gt;
Some keyworded abilities may have a prefix in front of it&amp;#039;s name, revealing in what zone that ability is valid. Abilities that do have prefixes are only valid in that zone and no other. If an ability lacks a prefix it is due to it either being valid everywhere or it having qualities built in that are already limiting it&amp;#039;s scope. &lt;br /&gt;
&lt;br /&gt;
The prefixes are:&lt;br /&gt;
&lt;br /&gt;
*Attacking - this ability is only valid while the creature is in an attacker.&lt;br /&gt;
*Blocking - ability is only valid while the creature is defending against an attack.&lt;br /&gt;
*Kingdom - this ability is only valid while the creature is in the Kingdom.&lt;br /&gt;
*Front - this ability is only valid while the creature is in the Front.&lt;br /&gt;
&lt;br /&gt;
Prefixes are not a part of the ability names.&lt;br /&gt;
&lt;br /&gt;
=Extensive List=&lt;br /&gt;
This is an extensive list of &amp;#039;&amp;#039;keyworded&amp;#039;&amp;#039; abilities in alphabetical order that are either included or could possibly be included in the game in future expansions. Please notice the following:&lt;br /&gt;
*You can view which abilities are included in a specific release of the game further down on this page.&lt;br /&gt;
*The Global Extensive list is subject to future change where we refine the wording of the abilities while trying to keep the keywords untouched.&lt;br /&gt;
*Please do not edit this document for any other reasons than lingual correction without getting the proper approval first.&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
===Aggressive===&lt;br /&gt;
This creature must attack when able.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
===Bloodborne===&lt;br /&gt;
&amp;#039;&amp;#039;Bloodborne x&amp;#039;&amp;#039; - This creature comes with x +1/+1 counters on it if an opponent was dealt damage this turn.&lt;br /&gt;
&lt;br /&gt;
===Battle Scream===&lt;br /&gt;
&amp;#039;&amp;#039;Battle Scream x&amp;#039;&amp;#039; - When this creature attacks, all other attacking creatures get +x/+0.&lt;br /&gt;
&lt;br /&gt;
===Blood Vengeance===&lt;br /&gt;
This creature comes into play with a number of +1/+0 counters equal to the amount of damage dealt to you the previous turn by target opposing creature.&lt;br /&gt;
&lt;br /&gt;
===Bodyguard===&lt;br /&gt;
&amp;#039;&amp;#039;Bodyguard x -&amp;#039;&amp;#039; This creature may divert up to x damage from target ally and put that damage on itself instead.&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
===Cooperate===&lt;br /&gt;
&amp;#039;&amp;#039;Cooperate&amp;#039;&amp;#039; - I can attack together with other creatures with cooperate. Our ATK/DEF are summed up as if we were one creature during the attack. Other abilities/enchantments/equipment can&amp;#039;t be used by us while we attack using cooperate.&lt;br /&gt;
&lt;br /&gt;
#All the cooperating attacking creatures die if the blocking creature deals damage that is equal to or greater than cooperating attackers total DEF.&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&lt;br /&gt;
===Deadly===&lt;br /&gt;
Creatures damaged by &amp;#039;&amp;#039;Deadly&amp;#039;&amp;#039; creatures in combat are destroyed (regardless off their defensive strength)&lt;br /&gt;
&lt;br /&gt;
===Defender===&lt;br /&gt;
I can not attack.&lt;br /&gt;
&lt;br /&gt;
===Detection===&lt;br /&gt;
Creatures with Detection can defend against creatures with sneak.&lt;br /&gt;
&lt;br /&gt;
===Discount===&lt;br /&gt;
&amp;#039;&amp;#039;Discount for x&amp;#039;&amp;#039; - This creature costs 1 less gold to play for each x under it&amp;#039;s owners control.&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
===Endurance===&lt;br /&gt;
&amp;#039;&amp;#039;Endurance x&amp;#039;&amp;#039; - This creature prevents up to x damage that is dealt to itself from every source.&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
===First Strike===&lt;br /&gt;
This creature deals damage first in combat. The opposing creature only gets to strike back if it survives.&lt;br /&gt;
&lt;br /&gt;
===Flying===&lt;br /&gt;
Defending against a creature with &amp;#039;&amp;#039;Flying&amp;#039;&amp;#039; can only be done with other creatures with &amp;#039;&amp;#039;Flying&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039; .&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
===Guardian===&lt;br /&gt;
Guardian x - This creature gets +0/+x until end of battle while defending.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
==I==&lt;br /&gt;
&lt;br /&gt;
===Influential===&lt;br /&gt;
You gain influence equal to the amount of combat damage that this creature deals.&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
==K==&lt;br /&gt;
==L==&lt;br /&gt;
===Leadership===&lt;br /&gt;
&amp;#039;&amp;#039;ABILITY NAME RESERVED&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Lumbering===&lt;br /&gt;
This creature always deals damage second in combat.&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
==N==&lt;br /&gt;
&lt;br /&gt;
===Nemesis===&lt;br /&gt;
&amp;#039;&amp;#039;Nemesis of x y&amp;#039;&amp;#039; – This creature gains +y/+0 when fighting X.&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
===Overrun===&lt;br /&gt;
If the ATK of this creature is superior to the total DEF of defending creatures, reduce the opponent&amp;#039;s influence be the difference.&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
===Prevent===&lt;br /&gt;
&amp;#039;&amp;#039;Prevent x&amp;#039;&amp;#039; - Creatures with Prevent can prevent up to x damage on target player or creature.&lt;br /&gt;
&lt;br /&gt;
===Peaceful===&lt;br /&gt;
Creatures with &amp;#039;&amp;#039;Peaceful&amp;#039;&amp;#039; cannot attack.&lt;br /&gt;
&lt;br /&gt;
===Produce===&lt;br /&gt;
&amp;#039;&amp;#039;Produce x &amp;lt;faction&amp;gt; resources&amp;#039;&amp;#039; - Produces x amount of resources in specified faction.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
===Ranged===&lt;br /&gt;
Creatures with &amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039; can defend againts creatures with &amp;#039;&amp;#039;Flying&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Readied===&lt;br /&gt;
I can attack, move, mark and assign the turn I come into play.&lt;br /&gt;
&lt;br /&gt;
===Reinforce===&lt;br /&gt;
&amp;#039;&amp;#039;Reinforce x&amp;#039;&amp;#039; - When playing this creature put a +1/+1 token on it for every other creature you reveal in your hand that costs x or more.&lt;br /&gt;
&lt;br /&gt;
===Replay===&lt;br /&gt;
&amp;#039;&amp;#039;Replay x&amp;#039;&amp;#039; - You may pay x after having played this card to return it to your hand instead of the graveyard.&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&lt;br /&gt;
===Safe===&lt;br /&gt;
&amp;#039;&amp;#039;Safe from x&amp;#039;&amp;#039; - I can&amp;#039;t be targeted by a source that belongs to faction x.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Salvage===&lt;br /&gt;
&amp;#039;&amp;#039;Salvage x&amp;#039;&amp;#039; - While this card is in the graveyard, you can pay x to return it to your hand. This card is removed from the game the next time it enters the graveyard.&lt;br /&gt;
&lt;br /&gt;
===Sanctuary===&lt;br /&gt;
A creature with &amp;#039;&amp;#039;Sanctuary&amp;#039;&amp;#039; can&amp;#039;t be the target of abilities or cards that an opponent controls.&lt;br /&gt;
&lt;br /&gt;
===Sneak===&lt;br /&gt;
Creatures with sneak can only be blocked by other creatures with &amp;#039;&amp;#039;Sneak&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Detection&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Sudden===&lt;br /&gt;
A creature with &amp;#039;&amp;#039;Sudden&amp;#039;&amp;#039; can be cast directly into the Army and can attack this turnk. (ARC Only)&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
===Taunt===&lt;br /&gt;
When I attack you may have target creature defending player controls unmark and block me if it is able to.&lt;br /&gt;
&lt;br /&gt;
===Touched===&lt;br /&gt;
Creatures with &amp;#039;&amp;#039;Touched&amp;#039;&amp;#039; can&amp;#039;t be affected by Magic.&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
I don&amp;#039;t mark when I move.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
===Unarmed===&lt;br /&gt;
This creature can not equip a weapon.&lt;br /&gt;
&lt;br /&gt;
===Unarmored===&lt;br /&gt;
This creature can not equip armor.&lt;br /&gt;
&lt;br /&gt;
===Unique===&lt;br /&gt;
Each player cannot control more than one of this unit at any time.&lt;br /&gt;
&lt;br /&gt;
===Unequipped===&lt;br /&gt;
This creature can not equip.&lt;br /&gt;
&lt;br /&gt;
===Untargetable===&lt;br /&gt;
A creature with &amp;#039;&amp;#039;Untargetable&amp;#039;&amp;#039; can&amp;#039;t be the target of any abilities or cards.&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
===Veteran===&lt;br /&gt;
I do not mark when attacking.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
==Z==&lt;/div&gt;</summary>
		<author><name>Desttinghim</name></author>
	</entry>
	<entry>
		<id>https://arcmage.org/wiki/index.php?title=Abilities_List&amp;diff=1662</id>
		<title>Abilities List</title>
		<link rel="alternate" type="text/html" href="https://arcmage.org/wiki/index.php?title=Abilities_List&amp;diff=1662"/>
		<updated>2018-05-23T05:25:40Z</updated>

		<summary type="html">&lt;p&gt;Desttinghim: Added Produce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc}}&lt;br /&gt;
=Ability Prefixes=&lt;br /&gt;
Some keyworded abilities may have a prefix in front of it&amp;#039;s name, revealing in what zone that ability is valid. Abilities that do have prefixes are only valid in that zone and no other. If an ability lacks a prefix it is due to it either being valid everywhere or it having qualities built in that are already limiting it&amp;#039;s scope. &lt;br /&gt;
&lt;br /&gt;
The prefixes are:&lt;br /&gt;
&lt;br /&gt;
*Attacking - this ability is only valid while the creature is in an attacker.&lt;br /&gt;
*Blocking - ability is only valid while the creature is defending against an attack.&lt;br /&gt;
*Kingdom - this ability is only valid while the creature is in the Kingdom.&lt;br /&gt;
*Front - this ability is only valid while the creature is in the Front.&lt;br /&gt;
&lt;br /&gt;
Prefixes are not a part of the ability names.&lt;br /&gt;
&lt;br /&gt;
=Extensive List=&lt;br /&gt;
This is an extensive list of &amp;#039;&amp;#039;keyworded&amp;#039;&amp;#039; abilities in alphabetical order that are either included or could possibly be included in the game in future expansions. Please notice the following:&lt;br /&gt;
*You can view which abilities are included in a specific release of the game further down on this page.&lt;br /&gt;
*The Global Extensive list is subject to future change where we refine the wording of the abilities while trying to keep the keywords untouched.&lt;br /&gt;
*Please do not edit this document for any other reasons than lingual correction without getting the proper approval first.&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
===Aggressive===&lt;br /&gt;
This creature must attack when able.&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
===Bloodborne===&lt;br /&gt;
&amp;#039;&amp;#039;Bloodborne x&amp;#039;&amp;#039; - This creature comes with x +1/+1 counters on it if an opponent was dealt damage this turn.&lt;br /&gt;
&lt;br /&gt;
===Battle Scream===&lt;br /&gt;
&amp;#039;&amp;#039;Battle Scream x&amp;#039;&amp;#039; - When this creature attacks, all other attacking creatures get +x/+0.&lt;br /&gt;
&lt;br /&gt;
===Blood Vengeance===&lt;br /&gt;
This creature comes into play with a number of +1/+0 counters equal to the amount of damage dealt to you the previous turn by target opposing creature.&lt;br /&gt;
&lt;br /&gt;
===Bodyguard===&lt;br /&gt;
&amp;#039;&amp;#039;Bodyguard x -&amp;#039;&amp;#039; This creature may divert up to x damage from target ally and put that damage on itself instead.&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
===Cooperate===&lt;br /&gt;
&amp;#039;&amp;#039;Cooperate&amp;#039;&amp;#039; - I can attack together with other creatures with cooperate. Our ATK/DEF are summed up as if we were one creature during the attack. Other abilities/enchantments/equipment can&amp;#039;t be used by us while we attack using cooperate.&lt;br /&gt;
&lt;br /&gt;
#All the cooperating attacking creatures die if the blocking creature deals damage that is equal to or greater than cooperating attackers total DEF.&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&lt;br /&gt;
===Deadly===&lt;br /&gt;
Creatures damaged by &amp;#039;&amp;#039;Deadly&amp;#039;&amp;#039; creatures in combat are destroyed (regardless off their defensive strength)&lt;br /&gt;
&lt;br /&gt;
===Defender===&lt;br /&gt;
I can not attack.&lt;br /&gt;
&lt;br /&gt;
===Detection===&lt;br /&gt;
Creatures with Detection can defend against creatures with sneak.&lt;br /&gt;
&lt;br /&gt;
===Discount===&lt;br /&gt;
&amp;#039;&amp;#039;Discount for x&amp;#039;&amp;#039; - This creature costs 1 less gold to play for each x under it&amp;#039;s owners control.&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
===Endurance===&lt;br /&gt;
&amp;#039;&amp;#039;Endurance x&amp;#039;&amp;#039; - This creature prevents up to x damage that is dealt to itself from every source.&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
===First Strike===&lt;br /&gt;
This creature deals damage first in combat. The opposing creature only gets to strike back if it survives.&lt;br /&gt;
&lt;br /&gt;
===Flying===&lt;br /&gt;
Defending against a creature with &amp;#039;&amp;#039;Flying&amp;#039;&amp;#039; can only be done with other creatures with &amp;#039;&amp;#039;Flying&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039; .&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
===Guardian===&lt;br /&gt;
Guardian x - This creature gets +0/+x until end of battle while defending.&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
==I==&lt;br /&gt;
&lt;br /&gt;
===Influential===&lt;br /&gt;
You gain influence equal to the amount of combat damage that this creature deals.&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
==K==&lt;br /&gt;
==L==&lt;br /&gt;
===Leadership===&lt;br /&gt;
&amp;#039;&amp;#039;ABILITY NAME RESERVED&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Lumbering===&lt;br /&gt;
This creature always deals damage second in combat.&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
==N==&lt;br /&gt;
&lt;br /&gt;
===Nemesis===&lt;br /&gt;
&amp;#039;&amp;#039;Nemesis of x y&amp;#039;&amp;#039; – This creature gains +y/+0 when fighting X.&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
===Overrun===&lt;br /&gt;
If the ATK of this creature is superior to the total DEF of defending creatures, reduce the opponent&amp;#039;s influence be the difference.&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
===Prevent===&lt;br /&gt;
&amp;#039;&amp;#039;Prevent x&amp;#039;&amp;#039; - Creatures with Prevent can prevent up to x damage on target player or creature.&lt;br /&gt;
&lt;br /&gt;
===Peaceful===&lt;br /&gt;
Creatures with &amp;#039;&amp;#039;Peaceful&amp;#039;&amp;#039; cannot attack.&lt;br /&gt;
&lt;br /&gt;
===Produce===&lt;br /&gt;
&amp;#039;&amp;#039;Produce x &amp;lt;faction&amp;gt; resources - Produces x amount of resources in specified faction.&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
==R==&lt;br /&gt;
===Ranged===&lt;br /&gt;
Creatures with &amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039; can defend againts creatures with &amp;#039;&amp;#039;Flying&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Readied===&lt;br /&gt;
I can attack, move, mark and assign the turn I come into play.&lt;br /&gt;
&lt;br /&gt;
===Reinforce===&lt;br /&gt;
&amp;#039;&amp;#039;Reinforce x&amp;#039;&amp;#039; - When playing this creature put a +1/+1 token on it for every other creature you reveal in your hand that costs x or more.&lt;br /&gt;
&lt;br /&gt;
===Replay===&lt;br /&gt;
&amp;#039;&amp;#039;Replay x&amp;#039;&amp;#039; - You may pay x after having played this card to return it to your hand instead of the graveyard.&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&lt;br /&gt;
===Safe===&lt;br /&gt;
&amp;#039;&amp;#039;Safe from x&amp;#039;&amp;#039; - I can&amp;#039;t be targeted by a source that belongs to faction x.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Salvage===&lt;br /&gt;
&amp;#039;&amp;#039;Salvage x&amp;#039;&amp;#039; - While this card is in the graveyard, you can pay x to return it to your hand. This card is removed from the game the next time it enters the graveyard.&lt;br /&gt;
&lt;br /&gt;
===Sanctuary===&lt;br /&gt;
A creature with &amp;#039;&amp;#039;Sanctuary&amp;#039;&amp;#039; can&amp;#039;t be the target of abilities or cards that an opponent controls.&lt;br /&gt;
&lt;br /&gt;
===Sneak===&lt;br /&gt;
Creatures with sneak can only be blocked by other creatures with &amp;#039;&amp;#039;Sneak&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Detection&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
===Sudden===&lt;br /&gt;
A creature with &amp;#039;&amp;#039;Sudden&amp;#039;&amp;#039; can be cast directly into the Army and can attack this turnk. (ARC Only)&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
===Taunt===&lt;br /&gt;
When I attack you may have target creature defending player controls unmark and block me if it is able to.&lt;br /&gt;
&lt;br /&gt;
===Touched===&lt;br /&gt;
Creatures with &amp;#039;&amp;#039;Touched&amp;#039;&amp;#039; can&amp;#039;t be affected by Magic.&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
I don&amp;#039;t mark when I move.&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
===Unarmed===&lt;br /&gt;
This creature can not equip a weapon.&lt;br /&gt;
&lt;br /&gt;
===Unarmored===&lt;br /&gt;
This creature can not equip armor.&lt;br /&gt;
&lt;br /&gt;
===Unique===&lt;br /&gt;
Each player cannot control more than one of this unit at any time.&lt;br /&gt;
&lt;br /&gt;
===Unequipped===&lt;br /&gt;
This creature can not equip.&lt;br /&gt;
&lt;br /&gt;
===Untargetable===&lt;br /&gt;
A creature with &amp;#039;&amp;#039;Untargetable&amp;#039;&amp;#039; can&amp;#039;t be the target of any abilities or cards.&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
===Veteran===&lt;br /&gt;
I do not mark when attacking.&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
==Z==&lt;/div&gt;</summary>
		<author><name>Desttinghim</name></author>
	</entry>
	<entry>
		<id>https://arcmage.org/wiki/index.php?title=Creating_Cards_Guide&amp;diff=1660</id>
		<title>Creating Cards Guide</title>
		<link rel="alternate" type="text/html" href="https://arcmage.org/wiki/index.php?title=Creating_Cards_Guide&amp;diff=1660"/>
		<updated>2018-05-10T21:11:54Z</updated>

		<summary type="html">&lt;p&gt;Desttinghim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Getting started==&lt;br /&gt;
To create your own cards, first of all get an account on our [//aminduna.arcmage.org/#/cards cards] database. Once logged in you can create your own cards.&lt;br /&gt;
&lt;br /&gt;
==Card text style guide==&lt;br /&gt;
When working on cards, there are some general style guidelines that should be followed. Don&amp;#039;t worry too much when a card has draft status - these rules are there to make the finished product cohesive.&lt;br /&gt;
&lt;br /&gt;
* General&lt;br /&gt;
** Every sentence should be ended with a period&lt;br /&gt;
** Fragments, such as keywords, should not end with a period&lt;br /&gt;
** Use numerals for numbers, instead of spelling them out&lt;br /&gt;
** Emphasize target words e.g. I, city, army&lt;br /&gt;
** Use quotes and italic for flavor&lt;br /&gt;
** Use two line card names for Creatures/Cities when the card name starts overlapping to much with the artwork&lt;br /&gt;
* Keyword abilities&lt;br /&gt;
** Place before more specific card abilities&lt;br /&gt;
** Bold and italicize&lt;br /&gt;
** Define if there is one and space to define it. This is left to the card creator&amp;#039;s discretion&lt;br /&gt;
** Bold and Italicize the definition&lt;br /&gt;
* Subtypes&lt;br /&gt;
** Every card should have a subtype&lt;br /&gt;
** Capitalize the first letter&lt;br /&gt;
** Bold and italicize&lt;br /&gt;
* Drop caps should follow these guidelines:&lt;br /&gt;
** Only use when its on the first line (so not in combo with keywords)&lt;br /&gt;
** Only use when there are at least two lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uploading Card Artwork guide==&lt;br /&gt;
&lt;br /&gt;
First thing to do is find a matching piece of artwork in our repository and check if it is unused by any other arcmage card.&lt;br /&gt;
&lt;br /&gt;
===Use gimp to prepare the png file===&lt;br /&gt;
&lt;br /&gt;
* Set/check the dpi setting: &lt;br /&gt;
** Image &amp;gt; Print Size : Set 600 dpi&lt;br /&gt;
* Cropping&lt;br /&gt;
** Image &amp;gt; Autocrop&lt;br /&gt;
* Scaling&lt;br /&gt;
** Image &amp;gt; Scale Image : keep aspect ratio, and I usually set the height to 1220&lt;br /&gt;
* Centering&lt;br /&gt;
** Image &amp;gt; Canvas Size : do not keep aspect ratio&lt;br /&gt;
*** For creatures/cities use 1535 width by 1266 height, &lt;br /&gt;
*** For events/magic/enchantments use 1535 width by 1214 height&lt;br /&gt;
*** If you want the image to be in the frame bounds, then the X offset is 70.&lt;br /&gt;
*** The Y offset is always set to the maximum.&lt;br /&gt;
* Shadow&lt;br /&gt;
** Filters &amp;gt; Light and Shadow &amp;gt; Drop Shadow&lt;br /&gt;
*** Offset X: 4, Offset Y: 4, Blur Radious: 15, Color: black, Opacity: 60, Allow Resizing (false, uncheck)&lt;br /&gt;
* Export&lt;br /&gt;
** File &amp;gt; Export as ... (select png)&lt;br /&gt;
&lt;br /&gt;
===Uploading to the card database===&lt;br /&gt;
&lt;br /&gt;
At the card&amp;#039;s edit page, select Browse, point to the exported png file. Then click the &amp;#039;Upload&amp;#039; button (should appear next to the &amp;#039;Browse&amp;#039; button).&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll have to change something e.g. loyalty, and hit save before it uses the new artwork (I should fix that). The result should show rather quick,&lt;br /&gt;
the rasterized versions (png, jpeg, pdf&amp;#039;s) are created in the background and might take a min or two.&lt;br /&gt;
&lt;br /&gt;
Please do not forget to fill in the Artist!&lt;br /&gt;
&lt;br /&gt;
All done!&lt;/div&gt;</summary>
		<author><name>Desttinghim</name></author>
	</entry>
	<entry>
		<id>https://arcmage.org/wiki/index.php?title=Creating_Cards_Guide&amp;diff=1659</id>
		<title>Creating Cards Guide</title>
		<link rel="alternate" type="text/html" href="https://arcmage.org/wiki/index.php?title=Creating_Cards_Guide&amp;diff=1659"/>
		<updated>2018-05-10T13:59:20Z</updated>

		<summary type="html">&lt;p&gt;Desttinghim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Getting started==&lt;br /&gt;
To create your own cards, first of all get an account on our [//aminduna.arcmage.org/#/cards cards] database. Once logged in you can create your own cards.&lt;br /&gt;
&lt;br /&gt;
==Card text style guide==&lt;br /&gt;
When working on cards, there are some general style guidelines that should be followed. Don&amp;#039;t worry too much when a card has draft status - these rules are there to make the finished product cohesive.&lt;br /&gt;
&lt;br /&gt;
* General&lt;br /&gt;
** Every sentence should be ended with a period&lt;br /&gt;
** Fragments, such as keywords, should not end with a period&lt;br /&gt;
** Use numerals for numbers, instead of spelling them out&lt;br /&gt;
** Emphasize target words e.g. I, city, army&lt;br /&gt;
** Use quotes and italic for flavor&lt;br /&gt;
** Use two line card names for Creatures/Cities when the card name starts overlapping to much with the artwork&lt;br /&gt;
* Keyword abilities&lt;br /&gt;
** Place before more specific card abilities&lt;br /&gt;
** Bold and italicize&lt;br /&gt;
** Define if there is one and space to define it. This is left to the card creator&amp;#039;s discretion&lt;br /&gt;
** Bold and Italicize the definition&lt;br /&gt;
* Subtypes&lt;br /&gt;
** Every card should have a subtype&lt;br /&gt;
** Capitalize the first letter&lt;br /&gt;
** Bold and italicize&lt;br /&gt;
* Drop caps should follow these guidelines:&lt;br /&gt;
** Only use when its on the first line (so not in combo with keywords)&lt;br /&gt;
** Only use when there are at least two lines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uploading Card Artwork guide==&lt;br /&gt;
&lt;br /&gt;
First thing to do is find a matching piece of artwork in our repository and check if it is unused by any other arcmage card.&lt;br /&gt;
&lt;br /&gt;
===Use gimp to prepare the png file===&lt;br /&gt;
&lt;br /&gt;
* Set/check the dpi setting: &lt;br /&gt;
** Image &amp;gt; Print Size : Set 600 dpi&lt;br /&gt;
* Cropping&lt;br /&gt;
** Image &amp;gt; Autocrop&lt;br /&gt;
* Scaling&lt;br /&gt;
** Image &amp;gt; Scale Image : keep aspect ratio, and I usually set the height to 1220&lt;br /&gt;
* Centering&lt;br /&gt;
** Image &amp;gt; Canvas Size : do not keep aspect ratio&lt;br /&gt;
*** For creatures/cities use 1535 width by 1266 height, &lt;br /&gt;
*** For events/magic/enchantments use 1535 wight by 1214 height&lt;br /&gt;
*** If you want the image to be in the frame bounds, then the X offset is 70.&lt;br /&gt;
*** The Y offset is always set to the maximum.&lt;br /&gt;
* Shadow&lt;br /&gt;
** Filters &amp;gt; Light and Shadow &amp;gt; Drop Shadow&lt;br /&gt;
*** Offset X: 4, Offset Y: 4, Blur Radious: 15, Color: black, Opacity: 60, Allow Resizing (false, uncheck)&lt;br /&gt;
* Export&lt;br /&gt;
** File &amp;gt; Export as ... (select png)&lt;br /&gt;
&lt;br /&gt;
===Uploading to the card database===&lt;br /&gt;
&lt;br /&gt;
At the card&amp;#039;s edit page, select Browse, point to the exported png file. Then click the &amp;#039;Upload&amp;#039; button (should appear next to the &amp;#039;Browse&amp;#039; button).&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll have to change something e.g. loyalty, and hit save before it uses the new artwork (I should fix that). The result should show rather quick,&lt;br /&gt;
the rasterized versions (png, jpeg, pdf&amp;#039;s) are created in the background and might take a min or two.&lt;br /&gt;
&lt;br /&gt;
Please do not forget to fill in the Artist!&lt;br /&gt;
&lt;br /&gt;
All done!&lt;/div&gt;</summary>
		<author><name>Desttinghim</name></author>
	</entry>
</feed>