Difference between revisions of "Abilities List"

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=ARC Abilities List=
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=Arcmage Abilities List=
  
 
==B==
 
==B==
 +
 +
===Battle Scream x===
 
''Battle Scream x'' - When I attack, all other attacking creatures get +x/+0.
 
''Battle Scream x'' - When I attack, all other attacking creatures get +x/+0.
  
 +
===Blood Vengeance===
 
''Blood Vengeance'' - I come into play with x +1/+0 counters, where x is equal to the damage dealt the previous turn by target opposing creature.
 
''Blood Vengeance'' - I come into play with x +1/+0 counters, where x is equal to the damage dealt the previous turn by target opposing creature.
  
 +
===Bodyguard===
 
''Bodyguard x'' - Each turn I may divert up to x damage from target creature you control and put that damage on myself instead.
 
''Bodyguard x'' - Each turn I may divert up to x damage from target creature you control and put that damage on myself instead.
  
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==L==
 
==L==
 
''Legend'' - Each player cannot control more than one of this unit at any time.
 
''Legend'' - Each player cannot control more than one of this unit at any time.
 
=ORC Abilities List=
 
This is an extensive list of ''keyworded'' abilities in alphabetical order that are either included or could possibly be included in the game in future expansions. Please notice the following:
 
*You can view which abilities are included in a specific release of the game further down on this page.
 
*The Global Extensive list is subject to future change where we refine the wording of the abilities while trying to keep the keywords untouched.
 
*Please do not edit this document for any other reasons than lingual correction without getting the proper approval first.
 
 
==A==
 
===Aggressive===
 
This creature must attack when able.
 
 
==B==
 
===Bloodborne===
 
''Bloodborne x'' - This creature comes with x +1/+1 counters on it if an opponent was dealt damage this turn.
 
 
===Battle Scream===
 
''Battle Scream x'' - When this creature attacks, all other attacking creatures get +x/+0.
 
 
===Blood Vengeance===
 
This creature comes into play with a number of +1/+0 counters equal to the amount of damage dealt to you the previous turn by target opposing creature.
 
 
===Bodyguard===
 
''Bodyguard x -'' This creature may divert up to x damage from target ally and put that damage on itself instead.
 
 
==C==
 
===Cooperate===
 
''Cooperate'' - I can attack together with other creatures with cooperate. Our ATK/DEF are summed up as if we were one creature during the attack. Other abilities/enchantments/equipment can't be used by us while we attack using cooperate.
 
 
#All the cooperating attacking creatures die if the blocking creature deals damage that is equal to or greater than cooperating attackers total DEF.
 
 
==D==
 
 
===Deadly===
 
Creatures damaged by ''Deadly'' creatures in combat are destroyed (regardless off their defensive strength)
 
 
===Defender===
 
I can not attack.
 
 
===Detection===
 
Creatures with Detection can defend against creatures with sneak.
 
 
===Discount===
 
''Discount for x'' - This creature costs 1 less gold to play for each x under it's owners control.
 
 
==E==
 
===Endurance===
 
''Endurance x'' - This creature prevents up to x damage that is dealt to itself from every source.
 
 
==F==
 
===First Strike===
 
First Strike - In combat, this creature deals damage first. The opposing creature only gets to strike back if it survives.
 
 
===Flying===
 
Defending against a creature with ''Flying'' can only be done with other creatures with ''Flying'' or ''Ranged'' .
 
 
==G==
 
===Guardian===
 
Guardian x - This creature gets +0/+x until end of battle while defending.
 
 
==H==
 
==I==
 
 
===Influential===
 
You gain influence equal to the amount of combat damage that this creature deals.
 
 
===Infiltrate===
 
I can move into opponents' cities
 
 
==J==
 
==K==
 
==L==
 
===Leadership===
 
''ABILITY NAME RESERVED''
 
 
===Lumbering===
 
This creature always deals damage second in combat.
 
 
==M==
 
==N==
 
 
===Nemesis===
 
''Nemesis of x y'' – This creature gains +y/+0 when fighting X.
 
 
==O==
 
===Overrun===
 
Overrun - The surplus of unblocked damage dealt by creatures with overrun is carried over to the attacked city.
 
 
==P==
 
===Prevent===
 
''Prevent x'' - Creatures with Prevent can prevent up to x damage on target player or creature.
 
 
===Peaceful===
 
Creatures with ''Peaceful'' cannot attack.
 
 
===Produce===
 
''Produce x <faction> resources'' - Produces x amount of resources in specified faction.
 
 
==Q==
 
==R==
 
===Ranged===
 
Creatures with ''Ranged'' can defend against creatures with ''Flying''.
 
 
===Readied===
 
I can attack, move, mark and assign the turn I come into play.
 
 
===Reinforce===
 
''Reinforce x'' - When playing this creature put a +1/+1 token on it for every other creature you reveal in your hand that costs x or more.
 
 
===Replay===
 
''Replay x'' - You may pay x after having played this card to return it to your hand instead of the graveyard.
 
 
==S==
 
 
===Safe===
 
''Safe from x'' - I can't be targeted by a source that belongs to faction x.
 
 
 
===Salvage===
 
''Salvage x'' - You may pay x resources to return this card to your hand from the graveyard.
 
 
===Sanctuary===
 
A creature with ''Sanctuary'' can't be the target of abilities or cards that an opponent controls.
 
 
===Sneak===
 
Creatures with sneak can only be blocked by other creatures with ''Sneak'' or ''Detection''.
 
 
===Sudden===
 
I can be played directly into your army.
 
 
==T==
 
===Taunt===
 
When I attack you may have target creature defending player controls unmark and block me if it is able to.
 
 
===Touched===
 
Creatures with ''Touched'' can't be affected by Magic.
 
 
===Travel===
 
I'm not marked for moving.
 
 
==U==
 
===Unarmed===
 
This creature can not equip a weapon.
 
 
===Unarmored===
 
This creature can not equip armor.
 
 
===Unique===
 
Each player cannot control more than one of this unit at any time.
 
 
===Unequipped===
 
This creature can not equip.
 
 
===Untargetable===
 
A creature with ''Untargetable'' can't be the target of any abilities or cards.
 
 
==V==
 
===Veteran===
 
I am not marked for attacking.
 
 
==X==
 
 
==Y==
 
==Z==
 

Revision as of 13:54, 26 January 2020

Arcmage Abilities List

B

Battle Scream x

Battle Scream x - When I attack, all other attacking creatures get +x/+0.

Blood Vengeance

Blood Vengeance - I come into play with x +1/+0 counters, where x is equal to the damage dealt the previous turn by target opposing creature.

Bodyguard

Bodyguard x - Each turn I may divert up to x damage from target creature you control and put that damage on myself instead.

D

Deadly - Creatures I deal damage to in combat are destroyed. (regardless of their defensive strength)

Devoted - My devotion towards the city counts double.

Dual Attack - I deal first strike damage and normal combat damage.

F

Fatigue - I come into play marked.

First Strike - In combat, I deal damage first. The opposing creature only strikes back if it survives.

Flying - Only creatures with flying and ranged can defend against me.

Freeze - I cannot move, attack or defend.

H

Hidden - Hidden creatures are placed back side up and are no longer in play. (Other cards my hide or unhide a creature.)

Homesick - At the start of my controller's turn, if a I am not in a city of the same faction, I lose one loyalty mark; otherwise, I gains one. I cannot gain more than my original number and I dies when I have none left.


I

Incentive x - I cannot attack unless you pay x resources.

Indestructible - If I would be sent to the graveyard from play, instead I remain in play.

Infiltrate - I can move into opponents' cities.

M

Militia - The militia may attack a second, alternative city.

Militia Battle Scream x - When I attack, all other attacking militia creatures get +x/+0.

O

Overrun - The surplus of unblocked damage I deal is carried over to the attacked city.

P

Peaceful - I cannot attack.

Pioneer - While I'm in your hand, put me in any new city you build.

Produce x <faction> resources - Produces x amount of resources for the specified faction.

R

Rabies - Creatures with rabies must attack each turn if able. Any creature damaged by a creature with rabies gains rabies. At the end of a player's turn, they must sacrifice all creatures with rabies.

Ranged - I can defend against creatures with flying.

Recycle - Convert me into a marked resource when I'm put in the graveyard.

S

Salvage x - You may pay x resources to return me to your hand from the graveyard.

Sanctuary - I can't be the target of spells or abilities from opponents.

Sand copy - I am a copy of an other card and have the Sand Copy type next to my other types. When the original card is destroyed, I am destroyed as well.

Sudden - I can be played directly into your army.

T

Travel - I'm not marked for moving.

Taunt - When I attack, you may have an opponent's creature unmark and defend against me if it is able to.

U

Unique - Each player cannot control more than one of this unit at any time.

V

Veteran - I am not marked for attacking.

ARC Derived Abilities List

Some creature types have derived abilities, those abilities are applied as if they have the corresponding keyword.

L

Legend - Each player cannot control more than one of this unit at any time.