Difference between revisions of "Abilities List"
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− | = | + | =Arcmage Abilities List= |
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===Battle Scream=== | ===Battle Scream=== | ||
− | ''Battle Scream x'' - When | + | ''Battle Scream x'' - When I attack, all other attacking creatures get +x/+0. |
===Blood Vengeance=== | ===Blood Vengeance=== | ||
− | + | ''Blood Vengeance'' - I come into play with x +1/+0 counters, where x is equal to the damage dealt the previous turn by target opposing creature. | |
===Bodyguard=== | ===Bodyguard=== | ||
− | ''Bodyguard x | + | ''Bodyguard x'' - Each turn, I may divert up to x damage from target creature you control and put that damage on myself instead. |
− | == | + | ===Boost=== |
− | + | ''Boost'' - When I am cast, pay x additional resources to put x +1/+1 counters on me. | |
− | '' | ||
− | + | ===Bruiser=== | |
+ | ''Bruiser'' - To creatures, I deal damage in the form of -1/-1 counters. | ||
==D== | ==D== | ||
===Deadly=== | ===Deadly=== | ||
− | + | ''Deadly'' - Creatures I deal damage to in combat are destroyed. (regardless of their defensive strength) | |
+ | |||
+ | ===Devoted=== | ||
+ | ''Devoted'' - My devotion towards the city counts double. | ||
− | === | + | ===Discount X=== |
− | I | + | ''Discount x'' - I cost one resource less for each kind of x you control. |
− | === | + | ===Dual Attack=== |
− | + | ''Dual Attack'' - I deal first strike damage and normal combat damage. | |
− | === | + | ==F== |
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− | == | + | ===Fatigue=== |
− | + | ''Fatigue'' - I come into play marked. | |
− | '' | ||
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===First Strike=== | ===First Strike=== | ||
− | First Strike - In combat, | + | ''First Strike'' - In combat, I deal damage first. The opposing creature only strikes back if it survives. |
===Flying=== | ===Flying=== | ||
− | + | ''Flying'' - Only creatures with flying and ranged can defend against me. | |
− | == | + | ===Freeze=== |
− | + | ''Freeze'' - I cannot mark, unmark, move, attack or defend. | |
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==H== | ==H== | ||
+ | |||
+ | ===Hidden=== | ||
+ | ''Hidden'' - Hidden creatures are placed back side up and are no longer in play. (Other cards my hide or unhide a creature.) | ||
+ | |||
+ | ===Homesick=== | ||
+ | ''Homesick'' - At the start of my controller's turn, if a I am not in a city of the same faction, I lose one loyalty mark; otherwise, I gains one. I cannot gain more than my original number and I dies when I have none left. | ||
+ | |||
==I== | ==I== | ||
− | === | + | ===Incentive=== |
− | + | ''Incentive x'' - I cannot attack unless you pay x resources. | |
+ | |||
+ | ===Indestructible=== | ||
+ | ''Indestructible'' - If I would be sent to the graveyard from play, instead I remain in play. | ||
===Infiltrate=== | ===Infiltrate=== | ||
− | I can move into opponents' cities | + | ''Infiltrate'' - I can move into opponents' cities. |
− | == | + | ==M== |
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− | + | ===Militia=== | |
− | === | + | ''Militia'' - The militia may attack a second, alternative city. |
− | '' | ||
− | === | + | ===Militia Battle Scream=== |
− | + | ''Militia Battle Scream x'' - When I attack, all other attacking militia creatures get +x/+0. | |
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==N== | ==N== | ||
− | === | + | ===Necromancer=== |
− | '' | + | ''Necromancer'' - When a creature I have dealt damage to this turn dies, put a +1/+1 Undead Skeleton token into your army marked. |
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==O== | ==O== | ||
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===Overrun=== | ===Overrun=== | ||
− | Overrun - The surplus of unblocked damage | + | ''Overrun'' - The surplus of unblocked damage I deal is carried over to the attacked city. |
==P== | ==P== | ||
− | === | + | |
− | '' | + | ===Pack=== |
+ | ''Pack'' - While attacking, you may combine me with other creatures into a single creature. (Packed creatures lose their other abilities during combat.) | ||
===Peaceful=== | ===Peaceful=== | ||
− | + | ''Peaceful'' - I cannot attack. | |
+ | |||
+ | ===Pioneer=== | ||
+ | ''Pioneer'' - While I'm in your hand, put me in any new city you build. | ||
===Produce=== | ===Produce=== | ||
− | ''Produce x <faction> resources'' - Produces x amount of resources | + | ''Produce x <faction> resources'' - Produces x amount of resources for the specified faction. |
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==R== | ==R== | ||
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− | === | + | ===Rabies=== |
− | + | ''Rabies'' - Creatures with rabies must attack each turn if able. Any creature damaged by a creature with rabies gains rabies. At the end of a player's turn, they must sacrifice all creatures with rabies. | |
− | === | + | ===Ranged=== |
− | '' | + | ''Ranged'' - I can defend against creatures with flying. |
− | === | + | ===Recycle=== |
− | '' | + | ''Recycle'' - Convert me into a marked resource when I'm put in the graveyard. |
==S== | ==S== | ||
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===Salvage=== | ===Salvage=== | ||
− | ''Salvage x'' - You may pay x resources to return | + | ''Salvage x'' - You may pay x resources to return me to your hand from the graveyard. |
===Sanctuary=== | ===Sanctuary=== | ||
− | + | ''Sanctuary'' - I can't be the target of spells or abilities from opponents. | |
− | === | + | ===Sand Copy=== |
− | + | ''Sand Copy'' - I am a copy of an other card and have the Sand Copy type next to my other types. When the original card is destroyed, I am destroyed as well. | |
===Sudden=== | ===Sudden=== | ||
− | I can be played directly into your army. | + | ''Sudden'' - I can be played directly into your army. |
+ | |||
+ | ===Switch=== | ||
+ | ''Switch'' - Sacrifice me and put 'card X' from your deck in my place. Shuffle your deck. | ||
==T== | ==T== | ||
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− | === | + | ===Travel=== |
− | + | ''Travel'' - I'm not marked for moving. | |
− | === | + | ===Taunt=== |
− | I' | + | ''Taunt'' - When I attack, you may have an opponent's creature unmark and defend against me if it is able to. |
==U== | ==U== | ||
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− | === | + | ===Unearth X=== |
− | + | ''Unearth x'' - Reveal me when I am converted into a resource card and put me in your army after x turns. | |
===Unique=== | ===Unique=== | ||
− | + | ''Unique'' - No player cannot control more than one of this unit at any time. | |
− | === | + | ==V== |
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− | === | + | ===Veteran=== |
− | + | ''Veteran'' - I am not marked for attacking. | |
− | = | + | =Arcmage Derived Abilities List= |
− | + | Some creature types have ''derived'' abilities, those abilities are applied as if they have the corresponding keyword. | |
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− | == | + | ==L== |
− | == | + | ===Legend=== |
− | + | ''Legend'' - No player cannot control more than one of this unit at any time. |
Revision as of 08:46, 17 October 2020
Arcmage Abilities List
B
Battle Scream
Battle Scream x - When I attack, all other attacking creatures get +x/+0.
Blood Vengeance
Blood Vengeance - I come into play with x +1/+0 counters, where x is equal to the damage dealt the previous turn by target opposing creature.
Bodyguard
Bodyguard x - Each turn, I may divert up to x damage from target creature you control and put that damage on myself instead.
Boost
Boost - When I am cast, pay x additional resources to put x +1/+1 counters on me.
Bruiser
Bruiser - To creatures, I deal damage in the form of -1/-1 counters.
D
Deadly
Deadly - Creatures I deal damage to in combat are destroyed. (regardless of their defensive strength)
Devoted
Devoted - My devotion towards the city counts double.
Discount X
Discount x - I cost one resource less for each kind of x you control.
Dual Attack
Dual Attack - I deal first strike damage and normal combat damage.
F
Fatigue
Fatigue - I come into play marked.
First Strike
First Strike - In combat, I deal damage first. The opposing creature only strikes back if it survives.
Flying
Flying - Only creatures with flying and ranged can defend against me.
Freeze
Freeze - I cannot mark, unmark, move, attack or defend.
H
Hidden
Hidden - Hidden creatures are placed back side up and are no longer in play. (Other cards my hide or unhide a creature.)
Homesick
Homesick - At the start of my controller's turn, if a I am not in a city of the same faction, I lose one loyalty mark; otherwise, I gains one. I cannot gain more than my original number and I dies when I have none left.
I
Incentive
Incentive x - I cannot attack unless you pay x resources.
Indestructible
Indestructible - If I would be sent to the graveyard from play, instead I remain in play.
Infiltrate
Infiltrate - I can move into opponents' cities.
M
Militia
Militia - The militia may attack a second, alternative city.
Militia Battle Scream
Militia Battle Scream x - When I attack, all other attacking militia creatures get +x/+0.
N
Necromancer
Necromancer - When a creature I have dealt damage to this turn dies, put a +1/+1 Undead Skeleton token into your army marked.
O
Overrun
Overrun - The surplus of unblocked damage I deal is carried over to the attacked city.
P
Pack
Pack - While attacking, you may combine me with other creatures into a single creature. (Packed creatures lose their other abilities during combat.)
Peaceful
Peaceful - I cannot attack.
Pioneer
Pioneer - While I'm in your hand, put me in any new city you build.
Produce
Produce x <faction> resources - Produces x amount of resources for the specified faction.
R
Rabies
Rabies - Creatures with rabies must attack each turn if able. Any creature damaged by a creature with rabies gains rabies. At the end of a player's turn, they must sacrifice all creatures with rabies.
Ranged
Ranged - I can defend against creatures with flying.
Recycle
Recycle - Convert me into a marked resource when I'm put in the graveyard.
S
Salvage
Salvage x - You may pay x resources to return me to your hand from the graveyard.
Sanctuary
Sanctuary - I can't be the target of spells or abilities from opponents.
Sand Copy
Sand Copy - I am a copy of an other card and have the Sand Copy type next to my other types. When the original card is destroyed, I am destroyed as well.
Sudden
Sudden - I can be played directly into your army.
Switch
Switch - Sacrifice me and put 'card X' from your deck in my place. Shuffle your deck.
T
Travel
Travel - I'm not marked for moving.
Taunt
Taunt - When I attack, you may have an opponent's creature unmark and defend against me if it is able to.
U
Unearth X
Unearth x - Reveal me when I am converted into a resource card and put me in your army after x turns.
Unique
Unique - No player cannot control more than one of this unit at any time.
V
Veteran
Veteran - I am not marked for attacking.
Arcmage Derived Abilities List
Some creature types have derived abilities, those abilities are applied as if they have the corresponding keyword.
L
Legend
Legend - No player cannot control more than one of this unit at any time.