Difference between revisions of "Abilities List"

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=ARC Abilities List=
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=Arcmage Abilities List=
  
 
==B==
 
==B==
 +
 +
===Battle Scream===
 
''Battle Scream x'' - When I attack, all other attacking creatures get +x/+0.
 
''Battle Scream x'' - When I attack, all other attacking creatures get +x/+0.
  
 +
===Blood Vengeance===
 
''Blood Vengeance'' - I come into play with x +1/+0 counters, where x is equal to the damage dealt the previous turn by target opposing creature.
 
''Blood Vengeance'' - I come into play with x +1/+0 counters, where x is equal to the damage dealt the previous turn by target opposing creature.
  
''Bodyguard x'' - I may divert up to x damage from target creature you control and put that damage on myself instead.
+
===Bodyguard===
 +
''Bodyguard x'' - Each turn, I may divert up to x damage from target creature you control and put that damage on myself instead.
 +
 
 +
===Boost===
 +
''Boost'' - When I am cast, pay x additional resources to put x +1/+1 counters on me.
 +
 
 +
===Bruiser===
 +
''Bruiser'' - To creatures, I deal damage in the form of -1/-1 counters.
  
 
==D==
 
==D==
''Deadly'' - Creatures I deal damage to in combat are destroyed (regardless off their defensive strength)
+
 
 +
===Deadly===
 +
''Deadly'' - Creatures I deal damage to in combat are destroyed. (regardless of their defensive strength)
 +
 
 +
===Devoted===
 +
''Devoted'' - My devotion towards the city counts double.
 +
 
 +
===Discount X===
 +
''Discount x'' - I cost one resource less for each kind of x you control.
 +
 
 +
===Dual Attack===
 +
''Dual Attack'' - I deal first strike damage and normal combat damage.
  
 
==F==
 
==F==
  
 +
===Fatigue===
 
''Fatigue'' - I come into play marked.
 
''Fatigue'' - I come into play marked.
  
 +
===First Strike===
 
''First Strike'' - In combat, I deal damage first. The opposing creature only strikes back if it survives.
 
''First Strike'' - In combat, I deal damage first. The opposing creature only strikes back if it survives.
  
 +
===Flying===
 
''Flying'' - Only creatures with flying and ranged can defend against me.
 
''Flying'' - Only creatures with flying and ranged can defend against me.
 +
 +
===Freeze===
 +
''Freeze'' - I cannot mark, unmark, move, attack or defend.
  
 
==H==
 
==H==
  
 +
===Hidden===
 
''Hidden'' - Hidden creatures are placed back side up and are no longer in play. (Other cards my hide or unhide a creature.)
 
''Hidden'' - Hidden creatures are placed back side up and are no longer in play. (Other cards my hide or unhide a creature.)
  
 +
===Homesick===
 
''Homesick'' - At the start of my controller's turn, if a I am not in a city of the same faction, I lose one loyalty mark; otherwise, I gains one. I cannot gain more than my original number and I dies when I have none left.
 
''Homesick'' - At the start of my controller's turn, if a I am not in a city of the same faction, I lose one loyalty mark; otherwise, I gains one. I cannot gain more than my original number and I dies when I have none left.
 
 
  
 
==I==
 
==I==
  
 +
===Incentive===
 
''Incentive x'' - I cannot attack unless you pay x resources.
 
''Incentive x'' - I cannot attack unless you pay x resources.
  
 +
===Indestructible===
 
''Indestructible'' - If I would be sent to the graveyard from play, instead I remain in play.
 
''Indestructible'' - If I would be sent to the graveyard from play, instead I remain in play.
  
 +
===Infiltrate===
 
''Infiltrate'' - I can move into opponents' cities.
 
''Infiltrate'' - I can move into opponents' cities.
  
 
==M==
 
==M==
  
 +
===Militia===
 
''Militia'' - The militia may attack a second, alternative city.  
 
''Militia'' - The militia may attack a second, alternative city.  
  
 +
===Militia Battle Scream===
 
''Militia Battle Scream x'' - When I attack, all other attacking militia creatures get +x/+0.
 
''Militia Battle Scream x'' - When I attack, all other attacking militia creatures get +x/+0.
  
==O==
+
==N==
''Overrun'' - The surplus of unblocked damage I deal is carried over to the attacked city.
 
 
 
==P==
 
''Peaceful'' - I cannot attack.
 
  
''Produce x <faction> resources'' - Produces x amount of resources for the specified faction.
+
===Necromancer===
 +
''Necromancer'' - When a creature I have dealt damage to this turn dies, put a +1/+1 Undead Skeleton token into your army marked.
  
==R==
 
  
''Rabies'' - Creatures with rabies must attack each turn if able. Any creature damaged by a creature with rabies gains rabies. At the end of a player's turn, they must sacrifice all creatures with rabies.
+
==O==
 
 
''Ranged'' - I can defend against creatures with flying.
 
 
 
==S==
 
''Salvage x'' - You may pay x resources to return me to your hand from the graveyard.
 
 
 
''Sanctuary'' - I can't be the target of spells or abilities from opponents.
 
 
 
''Sand copy'' - I am a copy of an other card and have the Sand Copy type next to my other types. When the original card is destroyed, I am destroyed as well.
 
 
 
''Sudden'' - I can be played directly into your army.
 
 
 
==T==
 
''Travel'' - I'm not marked for moving.
 
 
 
==U==
 
''Unique'' - Each player cannot control more than one of this unit at any time.
 
 
 
==V==
 
''Veteran'' - I am not marked for attacking.
 
 
 
=ORC Abilities List=
 
This is an extensive list of ''keyworded'' abilities in alphabetical order that are either included or could possibly be included in the game in future expansions. Please notice the following:
 
*You can view which abilities are included in a specific release of the game further down on this page.
 
*The Global Extensive list is subject to future change where we refine the wording of the abilities while trying to keep the keywords untouched.
 
*Please do not edit this document for any other reasons than lingual correction without getting the proper approval first.
 
 
 
==A==
 
===Aggressive===
 
This creature must attack when able.
 
 
 
==B==
 
===Bloodborne===
 
''Bloodborne x'' - This creature comes with x +1/+1 counters on it if an opponent was dealt damage this turn.
 
 
 
===Battle Scream===
 
''Battle Scream x'' - When this creature attacks, all other attacking creatures get +x/+0.
 
 
 
===Blood Vengeance===
 
This creature comes into play with a number of +1/+0 counters equal to the amount of damage dealt to you the previous turn by target opposing creature.
 
  
===Bodyguard===
 
''Bodyguard x -'' This creature may divert up to x damage from target ally and put that damage on itself instead.
 
 
==C==
 
===Cooperate===
 
''Cooperate'' - I can attack together with other creatures with cooperate. Our ATK/DEF are summed up as if we were one creature during the attack. Other abilities/enchantments/equipment can't be used by us while we attack using cooperate.
 
 
#All the cooperating attacking creatures die if the blocking creature deals damage that is equal to or greater than cooperating attackers total DEF.
 
 
==D==
 
 
===Deadly===
 
Creatures damaged by ''Deadly'' creatures in combat are destroyed (regardless off their defensive strength)
 
 
===Defender===
 
I can not attack.
 
 
===Detection===
 
Creatures with Detection can defend against creatures with sneak.
 
 
===Discount===
 
''Discount for x'' - This creature costs 1 less gold to play for each x under it's owners control.
 
 
==E==
 
===Endurance===
 
''Endurance x'' - This creature prevents up to x damage that is dealt to itself from every source.
 
 
==F==
 
===First Strike===
 
First Strike - In combat, this creature deals damage first. The opposing creature only gets to strike back if it survives.
 
 
===Flying===
 
Defending against a creature with ''Flying'' can only be done with other creatures with ''Flying'' or ''Ranged'' .
 
 
==G==
 
===Guardian===
 
Guardian x - This creature gets +0/+x until end of battle while defending.
 
 
==H==
 
==I==
 
 
===Influential===
 
You gain influence equal to the amount of combat damage that this creature deals.
 
 
===Infiltrate===
 
I can move into opponents' cities
 
 
==J==
 
==K==
 
==L==
 
===Leadership===
 
''ABILITY NAME RESERVED''
 
 
===Lumbering===
 
This creature always deals damage second in combat.
 
 
==M==
 
==N==
 
 
===Nemesis===
 
''Nemesis of x y'' – This creature gains +y/+0 when fighting X.
 
 
==O==
 
 
===Overrun===
 
===Overrun===
Overrun - The surplus of unblocked damage dealt by creatures with overrun is carried over to the attacked city.
+
''Overrun'' - The surplus of unblocked damage I deal is carried over to the attacked city.
  
 
==P==
 
==P==
===Prevent===
+
 
''Prevent x'' - Creatures with Prevent can prevent up to x damage on target player or creature.
+
===Pack===
 +
''Pack'' - While attacking, you may combine me with other creatures into a single creature. (Packed creatures lose their other abilities during combat.)
  
 
===Peaceful===
 
===Peaceful===
Creatures with ''Peaceful'' cannot attack.
+
''Peaceful'' - I cannot attack.
 +
 
 +
===Pioneer===
 +
''Pioneer'' - While I'm in your hand, put me in any new city you build.
  
 
===Produce===
 
===Produce===
''Produce x <faction> resources'' - Produces x amount of resources in specified faction.
+
''Produce x <faction> resources'' - Produces x amount of resources for the specified faction.
  
==Q==
 
 
==R==
 
==R==
===Ranged===
 
Creatures with ''Ranged'' can defend against creatures with ''Flying''.
 
  
===Readied===
+
===Rabies===
I can attack, move, mark and assign the turn I come into play.
+
''Rabies'' - Creatures with rabies must attack each turn if able. Any creature damaged by a creature with rabies gains rabies. At the end of a player's turn, they must sacrifice all creatures with rabies.
  
===Reinforce===
+
===Ranged===
''Reinforce x'' - When playing this creature put a +1/+1 token on it for every other creature you reveal in your hand that costs x or more.
+
''Ranged'' - I can defend against creatures with flying.
  
===Replay===
+
===Recycle===
''Replay x'' - You may pay x after having played this card to return it to your hand instead of the graveyard.
+
''Recycle'' - Convert me into a marked resource when I'm put in the graveyard.
  
 
==S==
 
==S==
 
===Safe===
 
''Safe from x'' - I can't be targeted by a source that belongs to faction x.
 
 
  
 
===Salvage===
 
===Salvage===
''Salvage x'' - You may pay x resources to return this card to your hand from the graveyard.
+
''Salvage x'' - You may pay x resources to return me to your hand from the graveyard.
  
 
===Sanctuary===
 
===Sanctuary===
A creature with ''Sanctuary'' can't be the target of abilities or cards that an opponent controls.
+
''Sanctuary'' - I can't be the target of spells or abilities from opponents.
  
===Sneak===
+
===Sand Copy===
Creatures with sneak can only be blocked by other creatures with ''Sneak'' or ''Detection''.
+
''Sand Copy'' - I am a copy of an other card and have the Sand Copy type next to my other types. When the original card is destroyed, I am destroyed as well.
  
 
===Sudden===
 
===Sudden===
I can be played directly into your army.
+
''Sudden'' - I can be played directly into your army.
 +
 
 +
===Switch===
 +
''Switch'' - Sacrifice me and put 'card X' from your deck in my place. Shuffle your deck.
  
 
==T==
 
==T==
===Taunt===
 
When I attack you may have target creature defending player controls unmark and block me if it is able to.
 
  
===Touched===
+
===Travel===
Creatures with ''Touched'' can't be affected by Magic.
+
''Travel'' - I'm not marked for moving.
  
===Travel===
+
===Taunt===
I'm not marked for moving.
+
''Taunt'' - When I attack, you may have an opponent's creature unmark and defend against me if it is able to.
  
 
==U==
 
==U==
===Unarmed===
 
This creature can not equip a weapon.
 
  
===Unarmored===
+
===Unearth X===
This creature can not equip armor.
+
''Unearth x'' - Reveal me when I am converted into a resource card and put me in your army after x turns.
  
 
===Unique===
 
===Unique===
Each player cannot control more than one of this unit at any time.
+
''Unique'' - No player cannot control more than one of this unit at any time.
  
===Unequipped===
+
==V==
This creature can not equip.
 
  
===Untargetable===
+
===Veteran===
A creature with ''Untargetable'' can't be the target of any abilities or cards.
+
''Veteran'' - I am not marked for attacking.
  
==V==
+
=Arcmage Derived Abilities List=
===Veteran===
+
Some creature types have ''derived'' abilities, those abilities are applied as if they have the corresponding keyword.
I am not marked for attacking.
 
  
==X==
+
==L==
  
==Y==
+
===Legend===
==Z==
+
''Legend'' - No player cannot control more than one of this unit at any time.

Revision as of 09:46, 17 October 2020

Arcmage Abilities List

B

Battle Scream

Battle Scream x - When I attack, all other attacking creatures get +x/+0.

Blood Vengeance

Blood Vengeance - I come into play with x +1/+0 counters, where x is equal to the damage dealt the previous turn by target opposing creature.

Bodyguard

Bodyguard x - Each turn, I may divert up to x damage from target creature you control and put that damage on myself instead.

Boost

Boost - When I am cast, pay x additional resources to put x +1/+1 counters on me.

Bruiser

Bruiser - To creatures, I deal damage in the form of -1/-1 counters.

D

Deadly

Deadly - Creatures I deal damage to in combat are destroyed. (regardless of their defensive strength)

Devoted

Devoted - My devotion towards the city counts double.

Discount X

Discount x - I cost one resource less for each kind of x you control.

Dual Attack

Dual Attack - I deal first strike damage and normal combat damage.

F

Fatigue

Fatigue - I come into play marked.

First Strike

First Strike - In combat, I deal damage first. The opposing creature only strikes back if it survives.

Flying

Flying - Only creatures with flying and ranged can defend against me.

Freeze

Freeze - I cannot mark, unmark, move, attack or defend.

H

Hidden

Hidden - Hidden creatures are placed back side up and are no longer in play. (Other cards my hide or unhide a creature.)

Homesick

Homesick - At the start of my controller's turn, if a I am not in a city of the same faction, I lose one loyalty mark; otherwise, I gains one. I cannot gain more than my original number and I dies when I have none left.

I

Incentive

Incentive x - I cannot attack unless you pay x resources.

Indestructible

Indestructible - If I would be sent to the graveyard from play, instead I remain in play.

Infiltrate

Infiltrate - I can move into opponents' cities.

M

Militia

Militia - The militia may attack a second, alternative city.

Militia Battle Scream

Militia Battle Scream x - When I attack, all other attacking militia creatures get +x/+0.

N

Necromancer

Necromancer - When a creature I have dealt damage to this turn dies, put a +1/+1 Undead Skeleton token into your army marked.


O

Overrun

Overrun - The surplus of unblocked damage I deal is carried over to the attacked city.

P

Pack

Pack - While attacking, you may combine me with other creatures into a single creature. (Packed creatures lose their other abilities during combat.)

Peaceful

Peaceful - I cannot attack.

Pioneer

Pioneer - While I'm in your hand, put me in any new city you build.

Produce

Produce x <faction> resources - Produces x amount of resources for the specified faction.

R

Rabies

Rabies - Creatures with rabies must attack each turn if able. Any creature damaged by a creature with rabies gains rabies. At the end of a player's turn, they must sacrifice all creatures with rabies.

Ranged

Ranged - I can defend against creatures with flying.

Recycle

Recycle - Convert me into a marked resource when I'm put in the graveyard.

S

Salvage

Salvage x - You may pay x resources to return me to your hand from the graveyard.

Sanctuary

Sanctuary - I can't be the target of spells or abilities from opponents.

Sand Copy

Sand Copy - I am a copy of an other card and have the Sand Copy type next to my other types. When the original card is destroyed, I am destroyed as well.

Sudden

Sudden - I can be played directly into your army.

Switch

Switch - Sacrifice me and put 'card X' from your deck in my place. Shuffle your deck.

T

Travel

Travel - I'm not marked for moving.

Taunt

Taunt - When I attack, you may have an opponent's creature unmark and defend against me if it is able to.

U

Unearth X

Unearth x - Reveal me when I am converted into a resource card and put me in your army after x turns.

Unique

Unique - No player cannot control more than one of this unit at any time.

V

Veteran

Veteran - I am not marked for attacking.

Arcmage Derived Abilities List

Some creature types have derived abilities, those abilities are applied as if they have the corresponding keyword.

L

Legend

Legend - No player cannot control more than one of this unit at any time.