Difference between revisions of "Abilities List"

From Arcmage Wiki
Jump to navigation Jump to search
(16 intermediate revisions by the same user not shown)
Line 11: Line 11:
  
 
===Bodyguard===
 
===Bodyguard===
''Bodyguard x'' - Each turn I may divert up to x damage from target creature you control and put that damage on myself instead.
+
''Bodyguard x'' - Each turn, I may divert up to x damage from target creature you control and put that damage on myself instead.
 +
 
 +
===Boost===
 +
''Boost'' - When I am cast, pay x additional resources to put x +1/+1 counters on me.
 +
 
 +
===Bruiser===
 +
''Bruiser'' - To creatures, I deal damage in the form of -1/-1 counters.
  
 
==D==
 
==D==
Line 20: Line 26:
 
===Devoted===
 
===Devoted===
 
''Devoted'' - My devotion towards the city counts double.
 
''Devoted'' - My devotion towards the city counts double.
 +
 +
===Discount X===
 +
''Discount x'' - I cost one resource less for each kind of x you control.
  
 
===Dual Attack===
 
===Dual Attack===
Line 36: Line 45:
  
 
===Freeze===
 
===Freeze===
''Freeze'' - I cannot move, attack or defend.
+
''Freeze'' - I cannot mark, unmark, move, attack or defend.
  
 
==H==
 
==H==
Line 64: Line 73:
 
===Militia Battle Scream===
 
===Militia Battle Scream===
 
''Militia Battle Scream x'' - When I attack, all other attacking militia creatures get +x/+0.
 
''Militia Battle Scream x'' - When I attack, all other attacking militia creatures get +x/+0.
 +
 +
==N==
 +
 +
===Necromancer===
 +
''Necromancer'' - When a creature I have dealt damage to this turn dies, put a +1/+1 Undead Skeleton token into your army marked.
 +
  
 
==O==
 
==O==
Line 71: Line 86:
  
 
==P==
 
==P==
 +
 +
===Pack===
 +
''Pack'' - While attacking, you may combine me with other creatures into a single creature. (Packed creatures lose their other abilities during combat.)
  
 
===Peaceful===
 
===Peaceful===
Line 105: Line 123:
 
===Sudden===
 
===Sudden===
 
''Sudden'' - I can be played directly into your army.
 
''Sudden'' - I can be played directly into your army.
 +
 +
===Switch===
 +
''Switch'' - Sacrifice me and put 'card X' from your deck in my place. Shuffle your deck.
  
 
==T==
 
==T==
Line 115: Line 136:
  
 
==U==
 
==U==
 +
 +
===Unearth X===
 +
''Unearth x'' - Reveal me when I am converted into a resource card and put me in your army after x turns.
  
 
===Unique===
 
===Unique===
Line 130: Line 154:
  
 
===Legend===
 
===Legend===
''Legend'' - Each player cannot control more than one of this unit at any time.
+
''Legend'' - No player cannot control more than one of this unit at any time.

Revision as of 09:46, 17 October 2020

Arcmage Abilities List

B

Battle Scream

Battle Scream x - When I attack, all other attacking creatures get +x/+0.

Blood Vengeance

Blood Vengeance - I come into play with x +1/+0 counters, where x is equal to the damage dealt the previous turn by target opposing creature.

Bodyguard

Bodyguard x - Each turn, I may divert up to x damage from target creature you control and put that damage on myself instead.

Boost

Boost - When I am cast, pay x additional resources to put x +1/+1 counters on me.

Bruiser

Bruiser - To creatures, I deal damage in the form of -1/-1 counters.

D

Deadly

Deadly - Creatures I deal damage to in combat are destroyed. (regardless of their defensive strength)

Devoted

Devoted - My devotion towards the city counts double.

Discount X

Discount x - I cost one resource less for each kind of x you control.

Dual Attack

Dual Attack - I deal first strike damage and normal combat damage.

F

Fatigue

Fatigue - I come into play marked.

First Strike

First Strike - In combat, I deal damage first. The opposing creature only strikes back if it survives.

Flying

Flying - Only creatures with flying and ranged can defend against me.

Freeze

Freeze - I cannot mark, unmark, move, attack or defend.

H

Hidden

Hidden - Hidden creatures are placed back side up and are no longer in play. (Other cards my hide or unhide a creature.)

Homesick

Homesick - At the start of my controller's turn, if a I am not in a city of the same faction, I lose one loyalty mark; otherwise, I gains one. I cannot gain more than my original number and I dies when I have none left.

I

Incentive

Incentive x - I cannot attack unless you pay x resources.

Indestructible

Indestructible - If I would be sent to the graveyard from play, instead I remain in play.

Infiltrate

Infiltrate - I can move into opponents' cities.

M

Militia

Militia - The militia may attack a second, alternative city.

Militia Battle Scream

Militia Battle Scream x - When I attack, all other attacking militia creatures get +x/+0.

N

Necromancer

Necromancer - When a creature I have dealt damage to this turn dies, put a +1/+1 Undead Skeleton token into your army marked.


O

Overrun

Overrun - The surplus of unblocked damage I deal is carried over to the attacked city.

P

Pack

Pack - While attacking, you may combine me with other creatures into a single creature. (Packed creatures lose their other abilities during combat.)

Peaceful

Peaceful - I cannot attack.

Pioneer

Pioneer - While I'm in your hand, put me in any new city you build.

Produce

Produce x <faction> resources - Produces x amount of resources for the specified faction.

R

Rabies

Rabies - Creatures with rabies must attack each turn if able. Any creature damaged by a creature with rabies gains rabies. At the end of a player's turn, they must sacrifice all creatures with rabies.

Ranged

Ranged - I can defend against creatures with flying.

Recycle

Recycle - Convert me into a marked resource when I'm put in the graveyard.

S

Salvage

Salvage x - You may pay x resources to return me to your hand from the graveyard.

Sanctuary

Sanctuary - I can't be the target of spells or abilities from opponents.

Sand Copy

Sand Copy - I am a copy of an other card and have the Sand Copy type next to my other types. When the original card is destroyed, I am destroyed as well.

Sudden

Sudden - I can be played directly into your army.

Switch

Switch - Sacrifice me and put 'card X' from your deck in my place. Shuffle your deck.

T

Travel

Travel - I'm not marked for moving.

Taunt

Taunt - When I attack, you may have an opponent's creature unmark and defend against me if it is able to.

U

Unearth X

Unearth x - Reveal me when I am converted into a resource card and put me in your army after x turns.

Unique

Unique - No player cannot control more than one of this unit at any time.

V

Veteran

Veteran - I am not marked for attacking.

Arcmage Derived Abilities List

Some creature types have derived abilities, those abilities are applied as if they have the corresponding keyword.

L

Legend

Legend - No player cannot control more than one of this unit at any time.