Abilities List

From Arcmage Wiki
Revision as of 11:15, 13 January 2020 by Ngoeminne (talk | contribs) (→‎T)
Jump to navigation Jump to search

ARC Abilities List

B

Battle Scream x - When I attack, all other attacking creatures get +x/+0.

Blood Vengeance - I come into play with x +1/+0 counters, where x is equal to the damage dealt the previous turn by target opposing creature.

Bodyguard x - Each turn I may divert up to x damage from target creature you control and put that damage on myself instead.

D

Deadly - Creatures I deal damage to in combat are destroyed (regardless of their defensive strength)

Devoted - My devotion towards the city counts double.

Dual Attack - I deal first strike damage and normal combat damage.

F

Fatigue - I come into play marked.

First Strike - In combat, I deal damage first. The opposing creature only strikes back if it survives.

Flying - Only creatures with flying and ranged can defend against me.

Freeze - I can not move, attack or defend.

H

Hidden - Hidden creatures are placed back side up and are no longer in play. (Other cards my hide or unhide a creature.)

Homesick - At the start of my controller's turn, if a I am not in a city of the same faction, I lose one loyalty mark; otherwise, I gains one. I cannot gain more than my original number and I dies when I have none left.


I

Incentive x - I cannot attack unless you pay x resources.

Indestructible - If I would be sent to the graveyard from play, instead I remain in play.

Infiltrate - I can move into opponents' cities.

M

Militia - The militia may attack a second, alternative city.

Militia Battle Scream x - When I attack, all other attacking militia creatures get +x/+0.

O

Overrun - The surplus of unblocked damage I deal is carried over to the attacked city.

P

Peaceful - I cannot attack.

Pioneer - While I'm in your hand, put me in any new city you build.

Produce x <faction> resources - Produces x amount of resources for the specified faction.

R

Rabies - Creatures with rabies must attack each turn if able. Any creature damaged by a creature with rabies gains rabies. At the end of a player's turn, they must sacrifice all creatures with rabies.

Ranged - I can defend against creatures with flying.

Recycle - Convert me into a marked resource when I'm put in the graveyard.

S

Salvage x - You may pay x resources to return me to your hand from the graveyard.

Sanctuary - I can't be the target of spells or abilities from opponents.

Sand copy - I am a copy of an other card and have the Sand Copy type next to my other types. When the original card is destroyed, I am destroyed as well.

Sudden - I can be played directly into your army.

T

Travel - I'm not marked for moving.

Taunt - When I attack, you may have an opponent's creature unmark and defend against me if it is able to.

U

Unique - Each player cannot control more than one of this unit at any time.

V

Veteran - I am not marked for attacking.

ARC Derived Abilities List

Some creature types have derived abilities, those abilities are applied as if they have the corresponding keyword.

L

Legend - Each player cannot control more than one of this unit at any time.

ORC Abilities List

This is an extensive list of keyworded abilities in alphabetical order that are either included or could possibly be included in the game in future expansions. Please notice the following:

  • You can view which abilities are included in a specific release of the game further down on this page.
  • The Global Extensive list is subject to future change where we refine the wording of the abilities while trying to keep the keywords untouched.
  • Please do not edit this document for any other reasons than lingual correction without getting the proper approval first.

A

Aggressive

This creature must attack when able.

B

Bloodborne

Bloodborne x - This creature comes with x +1/+1 counters on it if an opponent was dealt damage this turn.

Battle Scream

Battle Scream x - When this creature attacks, all other attacking creatures get +x/+0.

Blood Vengeance

This creature comes into play with a number of +1/+0 counters equal to the amount of damage dealt to you the previous turn by target opposing creature.

Bodyguard

Bodyguard x - This creature may divert up to x damage from target ally and put that damage on itself instead.

C

Cooperate

Cooperate - I can attack together with other creatures with cooperate. Our ATK/DEF are summed up as if we were one creature during the attack. Other abilities/enchantments/equipment can't be used by us while we attack using cooperate.

  1. All the cooperating attacking creatures die if the blocking creature deals damage that is equal to or greater than cooperating attackers total DEF.

D

Deadly

Creatures damaged by Deadly creatures in combat are destroyed (regardless off their defensive strength)

Defender

I can not attack.

Detection

Creatures with Detection can defend against creatures with sneak.

Discount

Discount for x - This creature costs 1 less gold to play for each x under it's owners control.

E

Endurance

Endurance x - This creature prevents up to x damage that is dealt to itself from every source.

F

First Strike

First Strike - In combat, this creature deals damage first. The opposing creature only gets to strike back if it survives.

Flying

Defending against a creature with Flying can only be done with other creatures with Flying or Ranged .

G

Guardian

Guardian x - This creature gets +0/+x until end of battle while defending.

H

I

Influential

You gain influence equal to the amount of combat damage that this creature deals.

Infiltrate

I can move into opponents' cities

J

K

L

Leadership

ABILITY NAME RESERVED

Lumbering

This creature always deals damage second in combat.

M

N

Nemesis

Nemesis of x y – This creature gains +y/+0 when fighting X.

O

Overrun

Overrun - The surplus of unblocked damage dealt by creatures with overrun is carried over to the attacked city.

P

Prevent

Prevent x - Creatures with Prevent can prevent up to x damage on target player or creature.

Peaceful

Creatures with Peaceful cannot attack.

Produce

Produce x <faction> resources - Produces x amount of resources in specified faction.

Q

R

Ranged

Creatures with Ranged can defend against creatures with Flying.

Readied

I can attack, move, mark and assign the turn I come into play.

Reinforce

Reinforce x - When playing this creature put a +1/+1 token on it for every other creature you reveal in your hand that costs x or more.

Replay

Replay x - You may pay x after having played this card to return it to your hand instead of the graveyard.

S

Safe

Safe from x - I can't be targeted by a source that belongs to faction x.


Salvage

Salvage x - You may pay x resources to return this card to your hand from the graveyard.

Sanctuary

A creature with Sanctuary can't be the target of abilities or cards that an opponent controls.

Sneak

Creatures with sneak can only be blocked by other creatures with Sneak or Detection.

Sudden

I can be played directly into your army.

T

Taunt

When I attack you may have target creature defending player controls unmark and block me if it is able to.

Touched

Creatures with Touched can't be affected by Magic.

Travel

I'm not marked for moving.

U

Unarmed

This creature can not equip a weapon.

Unarmored

This creature can not equip armor.

Unique

Each player cannot control more than one of this unit at any time.

Unequipped

This creature can not equip.

Untargetable

A creature with Untargetable can't be the target of any abilities or cards.

V

Veteran

I am not marked for attacking.

X

Y

Z