Some keyworded abilities may have a prefix in front of it's name, revealing in what zone that ability is valid. Abilities that do have prefixes are only valid in that zone and no other. If an ability lacks a prefix it is due to it either being valid everywhere or it having qualities built in that are already limiting it's scope.
The prefixes are:
- Attacking - this ability is only valid while the creature is in an attacker.
- Defending - ability is only valid while the creature is defending.
- Kingdom - this ability is only valid while the creature is in the Kingdom.
Prefixes are not a part of the ability names.
This is an extensive list of keyworded abilities in alphabetical order that are either included or could possibly be included in the game in future expansions. Please notice the following:
- You can view which abilities are included in a specific release of the game further down on this page.
- The Global Extensive list is subject to future change where we refine the wording of the abilities while trying to keep the keywords untouched.
- Please do not edit this document for any other reasons than lingual correction without getting the proper approval first.
This creature must attack when able.
Ally with x - This creature can't attack, defend, target or be targeted by it's ally faction.
Bloodborne x - This creature comes with x +1/+1 counters on it if an opponent was dealt damage this turn.
Battle Scream x - When this creature attacks, all other attacking creatures get +x/+0.
This creature comes into play with a number of +1/+0 counters equal to the amount of damage dealt to you the previous turn by target opposing creature.
Bodyguard x - This creature may divert up to x damage from target ally and put that damage on itself instead.
Cooperate - This creature can attack together with other creatures of the same faction that also have the cooperate ability. Their ATK/DEF are summed up as if they are one creature during the attack. No other abilities can be used or triggered by any of the attackers while Cooperate is being used.
Creatures damaged by Deadly creatures in combat are destroyed (regardless off their defensive strength)
This creature can not attack.
Creatures with Detection can defend against creatures with sneak.
Discount for x - This creature costs 1 less gold to play for each x under it's owners control.
Endurance x - This creature prevents up to x damage that is dealt to itself from every source.
This creature deals damage first in combat. The opposing creature only gets to strike back if it survives.
Defending against a creature with Flying can only be done with other creatures with Flying or Ranged .
Guardian x - This creature gets +0/+x until end of battle while defending.
You gain influence equal to the amount of combat damage that this creature deals.
ABILITY NAME RESERVED
This creature always deals damage second in combat.
Nemesis of x y – This creature gains +y/+0 when fighting X.
If the ATK of this creature is superior to the total DEF of defending creatures, reduce the opponent's influence be the difference.
Prevent x - Creatures with Prevent can prevent up to x damage on target player or creature.
Creatures with Peaceful cannot attack.
Creatures with Ranged can defend againts creatures with Flying.
Creatures with Readied can attack, move and mark the same turn they come into play.
Reinforce x - When playing this creature put a +1/+1 token on it for every other creature you reveal in your hand that costs x or more.
Replay x - You may pay x after having played this card to return it to your hand instead of the graveyard.
Salvage x - While this card is in the graveyard, you can pay x to return it to your hand. This card is removed from the game the next time it enters the graveyard.
A creature with Sanctuary can't be the target of abilities or cards that an opponent controls.
Creatures with sneak can only be blocked by other creatures with Sneak or Detection.
A creature with Sudden can be cast directly into the Army and can attack this turnk. (ARC Only)
When this creature is attacking, target one opposing defender. Target defender must defend first against this attack.
Creatures with Touched can't be affected by Magic.
This creature can not equip a weapon.
This creature can not equip armor.
Each player cannot control more than one of this unit at any time.
This creature can not equip.
A creature with Untargetable can't be the target of any abilities or cards.
Creatures with Veteran do not mark when attacking.