Abilities List

From Arcmage Wiki
Jump to navigation Jump to search

Global Extensive

This is an extensive list of keyworded abilities in alphabetical order that are either included or could possibly be included in the game in future expansions. Please notice the following:

  • You can view which abilities are included in a specific release of the game further down on this page.
  • The Global Extensive list is subject to future change where we refine the wording of the abilities while trying to keep the keywords untouched.
  • Please do not edit this document for any other reasons than lingual correction without getting the proper approval first.

A

B

Battle Scream

When this creature attacks all other attacking creatures get +1/+0.

Battle Muse

Battle Muse x - This creature comes with x +1/+1 counters on it if an opponent was dealt damage this turn.

Blood Vengeance

This creature comes into play with a number of +1/+0 counters equal to the amount of damage dealt to you the previous turn by target creature.


C

D

Defender

This creature can only be played in the Defensive and may never perform a move or be placed into another region.

Defensive Skills

Defensive Skills x - This creature gets +0/+x until end of battle while defending.

Detection

Creatures with detection can defend against Incognito creatures.

Discount

Discount for x - This creature costs 1 less gold to play for each x under it's owners control.

E

Endurance

Endurance x - This creature prevents up to x damage that is dealt to itself.

F

Fast Strike

This creature deals damage first in combat. The opposing creature only gets to strike back if it survives.

G

Guard

Guard x - This creature may divert up to x damage from target ally and put that damage on itself instead.


H

I

Incognito

Creatures with incognito can only be defended against by other creatures with Incognito or Detection.

Influence

You gain influence equal to the amount of combat damage that this creature deals.

J

K

L

M

N

O

Overflow

Attackers with Overflow lower the opponents influence by x if their ATK is greater than all defenders accumulated DEF. X is equal to the accumulated DEF - the attackers ATK.

P

Prevent

Prevent x - Creatures with Prevent can prevent up to x damage on target player or creature.

Q

R

Readied

Creatures with Readied can attack, move and mark the same turn they come into play.

Replay

Replay x - If paying x after having played this card you can put it back into your hand instead of the graveyard.

Reinforce

Reinforce x - When playing this creature put a +1/+1 token on it for ever other creature you reveal in your hand that costs x or more.

S

Salvage

Salvage x - While this card is in the graveyard you can pay x to pick it up into your hand. This card is removed from the game the second time it enters the graveyard.

Sanctuary

A creature with Sanctuary can't be the target of abilities or cards that an opponent controls.

T

Touched

Creatures with Touched can't be affected by Magic.

U

Untargetable

A creature with Untargetable can't be the target of abilities or cards.

V

Veteran

Creatures with Veteran do not mark when attacking.

X

Y

Z